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Author Topic: Coopers  (Read 11205 times)

NW_Kohaku

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Re: Coopers
« Reply #135 on: March 15, 2010, 12:36:18 pm »

I honestly think he's just going for the Chewbacca Defense at this point.

I mean, either he has Aspergers or something similar, or he's just trying to hope he can "win the argument" by just making talking with him as pointless as possible.

If it was satirical of what I was saying, then it was poor satire, as it doesn't really make a very good analogy (as I've just shown).

The idea that this was stated in good faith seems far-fetched to me.
« Last Edit: March 15, 2010, 12:38:09 pm by NW_Kohaku »
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Lmaoboat

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Re: Coopers
« Reply #136 on: March 15, 2010, 01:57:17 pm »

If anything, I think there needs to be less jobs. I'm tired of getting migrant waves consisting of people with skills I'll never use.
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Silverionmox

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Re: Coopers
« Reply #137 on: March 15, 2010, 02:53:27 pm »

If anything, I think there needs to be less jobs. I'm tired of getting migrant waves consisting of people with skills I'll never use.
The solution for that is to make migrants migrate from place a to b for a reason, instead of pulling them randomly from a high hat.
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praguepride

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Re: Coopers
« Reply #138 on: March 15, 2010, 03:06:04 pm »

I honestly think he's just going for the Chewbacca Defense at this point.

Good catch. I was bashing my head against a wall but it clearly makes sense now.

G-flex, just because one side gives up doesn't mean you're right ;)
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G-Flex

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Re: Coopers
« Reply #139 on: March 15, 2010, 04:06:02 pm »

I honestly think he's just going for the Chewbacca Defense at this point.

Assuming bad faith is not a good way to make progress in an argument.

Quote
I mean, either he has Aspergers or something similar, or he's just trying to hope he can "win the argument" by just making talking with him as pointless as possible.

Assuming bad faith while accusing the other person of having a psychological disorder is a [/i]worse[/i] way to make progress in an argument.

Quote
If it was satirical of what I was saying, then it was poor satire, as it doesn't really make a very good analogy (as I've just shown).

The idea that this was stated in good faith seems far-fetched to me.

I'm not sure why. You were making a point (satirically) against what I was saying, so I further explored it seriously, including the differences between the examples in your strawman and what I was actually saying. The fact that you were being "satirical" doesn't change that. The way I figure, you were satirizing what I was saying by using an example that seems to follow the same logic as what I was saying, but with more obviously silly reasons, and I was trying to examine whether or not that actually held water.



Seriously, you're the one assuming bad faith, yet I've been trying to talk about this seriously and make points about it. If anyone here is arguing in bad faith, it's the person avoiding rational discussion by saying the other person must have a mental disorder (I seriously take offense to this) or must be trying to be intentionally difficult. Seriously, don't make personal attacks or bizarre accusations against me. Just don't. It doesn't help anything. Just because you're frustrated in an argument doesn't mean the other person has a psychiatric disorder or is trying to intentionally act like an idiot.


If anything, I think there needs to be less jobs. I'm tired of getting migrant waves consisting of people with skills I'll never use.

This is exacerbated by other problems, like lack of immigrant control. Ideally, we should be able to control how many immigrants we get to some degree, and they should be actual historical dwarves from actual places. This way, we don't wind up with way too many dwarves we don't need. Also, the skills that immigrating dwarves have should be a little more logical; there's no reason for a master glassmaker to go somewhere that doesn't make glass (i.e. it makes sense for dwarves to move where their skills are in high demand to begin with).
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praguepride

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Re: Coopers
« Reply #140 on: March 15, 2010, 04:26:26 pm »

If you're capable of carving stone into a sturdy, smooth surface, and maybe throwing in a little decorations or aesthetics to make it look nice on a table, you can probably also do a door or a chair just as well.  Splitting hairs beyond that just isn't worth it.

The design for those objects is very, very different. You don't use chairs, tables, cabinets and coffins for the same things, so even if you're making all of them by cutting wood and hammering it together (to use an arbitrary example), that doesn't mean that knowing what makes a good chair means you know what makes a good armoire.

Yeah, there's a relationship there, and the material-working processes themselves are the same (or at least very similar, in most cases); I'm just saying that there's more to it than that, because what makes a good chair a good chair (for instance) is irrespective of the material at hand in many ways and will not describe what makes a good <other item>. I'm not sure, however, that this is worth splitting hairs over, which is why I mentioned what I mentioned before, about possibly not breaking things down to the individual item except in specific circumstances (like a dwarf having a particular preference).


Regarding art, that gets more into a notion of styles, and different dwarves depicting different things in different ways, which goes far beyond practical considerations. The way you're describing things is more about differences in styles than about drawing different things; you're describing artwork that evokes different styles/emotions entirely. After all, if you felt like it, you could draw a goblin in a glorious, sympathetic manner or a dwarf in a menacing, snarling manner. It's less about knowing how to draw different objects (if you know how to draw a dwarf you'll know how to draw a goblin, assuming you know what the two look like, unless you're an artist of EXTREMELY specialized technical skill, and specialized in a really weird way), and more about knowing how to draw them to different effect.

Granted, there's some truth to what you say there anyhow, in that for vastly different things (landscapes vs. people, abstract shapes vs. historical events), you might be good at one and not at others. Of course, it's also possible to, say, draw a historical person in a really bizarre and abstract manner, too, so that only goes so far. The situation is weird with art, because damn near anything is possible, since the purpose is purely aesthetic and largely arbitrary. I'm honestly not sure how I'd handle specialization for that sort of thing.

G-Flex, nowhere...NOWHERE do you state WHY it would be different. Again I'll sum up your arguements. You think taht NK's comparison is invalid because:

Quote
The design for those objects is very, very different. You don't use chairs, tables, cabinets and coffins for the same things, so even if you're making all of them by cutting wood and hammering it together (to use an arbitrary example), that doesn't mean that knowing what makes a good chair means you know what makes a good armoire.

But then why are all those listed as products of carpentry?
From http://en.wikipedia.org/wiki/Carpentry
Quote

A finish carpenter (South America) also called a joiner (traditional name now obsolete in North America) is one who does finish carpentry; that is, cabinetry, furniture making, fine woodworking, model building, instrument making, parquetry, joinery, or other carpentry where exact joints and minimal margins of error are important. Some large-scale construction may be of an exactitude and artistry that it is classed as finish carpentry.

So even in the hyper-specialized wiki entry where EVERYTHING has it's own wiki entry, tables & chairs are lumped together under a finish carpenter, and even cabinetry as well. They make the doors (not the trim though, that's a trim carpenter), they make the cabinets, they make tables, they make chairs. So why is her example suddenly invalid? Just because you said so? Because you have research to the contrary?
« Last Edit: March 15, 2010, 04:52:02 pm by praguepride »
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G-Flex

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Re: Coopers
« Reply #141 on: March 15, 2010, 04:39:10 pm »

It's not that they're different on a basic level, which is why I said that this is the sort of thing that would only really matter at rather high skill levels. If you're at the level of creating masterpieces, you're likely to be delving into aspects of design that are incredibly fine-tuned.

It's simple enough to say that the objects are used for different purposes, but as a specific example, ergonomic considerations for a chair are completely irrelevant to a table or a cabinet or what-have-you.


You're also wrong about that article, which implies to me that you're seriously rushing this or something. Under "types and occupations" it lists at least one category much more specific than what you're saying: Cabinetmaking (including things like storage chests and wardrobes, since they have similar techniques and design considerations involved). They also have something as specific as a "luthier", who specializes in repairing stringed instruments.

http://en.wikipedia.org/wiki/Bodging

Here's a specific manufacturing technique that seems to be mostly used for chairs; all it's for is creating a type of cylindrical wooden object, yet it's a trade all in its own.

Coopers are another obvious example, but we all know about those because it's more obvious and has been previously mentioned.

It's definitely true that specialization in a field like this is more based on technique than by the particular item designed, but:
  • The greater the skill, the greater the level of specialization that can be involved.
  • Some techniques still have applications primarily for a limited number of furniture types (see: bodging, caning).
  • Furniture items will completely different purposes still require different design, as I mentioned. Knowing what sort of chair is comfortable to sit on is quite different from knowing what sort of cabinet is comfortable to use. At basic (and even relatively high) skill levels, there's enough overlap and common sense involved that you don't have to differentiate a hell of a lot, but creating something truly masterful and creative requires specific experience and knowledge in the design considerations of the particular type of furniture involved.
  • I already suggested that doing it by individual item might be too cumbersome anyway, so it's not like I'm saying chairs must be distinct from tables as a matter of course in terms of skill (although I still think a dwarf who just plain likes chairs should probably be a little more inclined to make good or interesting ones in some subtle way).


(EDIT)
You seem to think I was implying that those things don't fall under the domain of "carpentry". I'm not sure why; of course they do. That doesn't mean specialization doesn't exist, or anything like that.

You also seem confused by what a "joiner" is; that's someone who does woodworking without using nails. It's a distinct category from other forms of carpentry (and, in some terms, from carpentry itself).
« Last Edit: March 15, 2010, 04:48:17 pm by G-Flex »
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praguepride

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Re: Coopers
« Reply #142 on: March 15, 2010, 04:55:12 pm »

Oh my lord, you're bringing up specific techniques now? You're reaching, G-flex. As you said bodging is used only for one specific task, but that doesn't mean that a finish carpenter can't bodge. So what if someone can make a living out of it. I can make a living out of selling red pushpins, doesn't mean it deserves to be in the game NOR does it mean that it woudl be more fun because it would be more realistic to have a red pushpin seller as a specific job & skillset.

THAT is the point of this arguement. Adding bodging (which you are suggesting deserves special recognition if you bothered to bring it up in your arguement) to the game wouldn't ADD anything. It's a dumb little name because EVERYONE has to have a special name for EVERYTHING so that EVERYBODY can feel special. It doesn't add any "fun" value. I doubt there's anyone here who'd seriously be happy that instead of just selecting "carpentry" they'd have to select between "joinery, bodging, framing, triming, tacking, finishing, coopering, etc. etc. etc."

Well, anyone but you ;)
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G-Flex

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Re: Coopers
« Reply #143 on: March 15, 2010, 05:00:54 pm »

Oh my lord, you're bringing up specific techniques now? You're reaching, G-flex. As you said bodging is used only for one specific task, but that doesn't mean that a finish carpenter can't bodge. So what if someone can make a living out of it. I can make a living out of selling red pushpins, doesn't mean it deserves to be in the game NOR does it mean that it woudl be more fun because it would be more realistic to have a red pushpin seller as a specific job & skillset.

I never said that bodging should be in the game as a specific skill, nor will I, because I don't think it should. You're putting words into my mouth.

It was an example of a skill related to carpentry that is rather specific, yet still enough of an acknowledged specialty that there are people who do that specifically as a trade, or who are particularly good at it.

Quote
THAT is the point of this arguement. Adding bodging (which you are suggesting deserves special recognition if you bothered to bring it up in your arguement) to the game wouldn't ADD anything. It's a dumb little name because EVERYONE has to have a special name for EVERYTHING so that EVERYBODY can feel special. It doesn't add any "fun" value. I doubt there's anyone here who'd seriously be happy that instead of just selecting "carpentry" they'd have to select between "joinery, bodging, framing, triming, tacking, finishing, coopering, etc. etc. etc."

Well, anyone but you ;)

See above. You're putting words into my mouth. The reason I brought up those examples specifically was in the interest of determining what sort of specialization exists within carpentry in the real world, and to dispute your point that there doesn't really seem to be very much of it. Your post had some false claims in it, so I addressed them.


To repeat, I do not think all of those things specifically  need to go in.

In fact, in that very same post I said this:

Quote
I already suggested that doing it by individual item might be too cumbersome anyway, so it's not like I'm saying chairs must be distinct from tables as a matter of course in terms of skill (although I still think a dwarf who just plain likes chairs should probably be a little more inclined to make good or interesting ones in some subtle way).

In other words, no, I'm not saying that every single bit of specialization that exists in the real world needs to be incorporated in significant detail into DF, just that there is that level of specialization to choose from when discussing what should be incorporated.


Again, just in case: I do not think that bodging, caning, etc. need to be specific labors/skills in DF, and never said that they should or meant to imply this, and I think it's pretty clear from what I've said before that I don't think levels of specialization even less specific than that (per-item) need to be included, just that they do, in fact, exist.
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praguepride

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Re: Coopers
« Reply #144 on: March 15, 2010, 06:29:19 pm »

If you aren't arguing in support of bodging, why the hell would you bring it up in a debate? If anything you're just proving my side more that says that there are endless numbers of specialization within these broad skill families that don't need implementing.

So I can use that same logic onward. To just about anyone other then carpenters (or people obssessed with realism)

Bodging is as important as joining which is the same as framing/trimming/coopering/any other woodworking specialty.

We just...don't care. And it has no game impact. So why bother to deal with any of it? Because if you split it up into one thing, why stop there? Who's to say where the line is drawn that coopering is a worthwhile skill but bodging isn't. We have circular pipes and axels, they're round and deserve to have their own skill. (NOTE, THIS IS SARCASM!!!!)

Anyway, this conversation has spilled woefully off topic. The original topic is: should coopering be it's own skill. The short answer is "no."

The longer answer is "Not unless you want to subdivide up numerous other skills as well that have equally important impact on their respective "general" skill." If you want to go into that discussion, go to the thread specifically for discussing subskills.
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G-Flex

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Re: Coopers
« Reply #145 on: March 15, 2010, 06:44:54 pm »

If you aren't arguing in support of bodging, why the hell would you bring it up in a debate? If anything you're just proving my side more that says that there are endless numbers of specialization within these broad skill families that don't need implementing.

Er, huh?

I brought it up as a counter-example against what I perceived to be an argument that the specialties in carpentry are largely irrelevant/don't exist to a reasonable degree in real life. Obviously, whether or not specialty in a trade actually exists is pretty relevant to whether or not they should be included in DF.


Quote
We just...don't care. And it has no game impact. So why bother to deal with any of it? Because if you split it up into one thing, why stop there? Who's to say where the line is drawn that coopering is a worthwhile skill but bodging isn't. We have circular pipes and axels, they're round and deserve to have their own skill. (NOTE, THIS IS SARCASM!!!!)

That's shitty slippery-slope logic that could be applied to any skills in DF. You always have to choose where to draw the line.

After all, skills in DF are already split up. You might as well say "armorsmithing and weaponsmithing are different, why stop there?" or "X and Y are different, so why stop there?" for any skills X and Y that are remotely related or could be perceived to fall under the same heading.

So there's always a line to draw, whether you're implementing any of the suggestions here or not: Toady has already routinely had to decide which things are worth splitting up into separate skills and which aren't, and sometimes changes are made.

You were making an ill-informed argument about the real-world specializations of carpentry, which you presumably thought was relevant, so I corrected your misapprehensions.

Seriously, though, go look up "slippery slope fallacy" or something. It's plain as day from everything I've been saying that any specialization or further subdivision of skills should not be done to the finest level of detail possible, and that we're already somewhere on the continuum of granularity vs. generalization within the current system.


Also:

Quote
We just...don't care. And it has no game impact.

Why are you even still saying this? I've already tried explaining several times what the potential gameplay/gameworld impact would be; saying "But there is none!" doesn't help when I've already given pretty clear arguments why there would be.

And as far as anybody caring is concerned, what I've mostly been seeing here is that you (and a few others directly involved in this conversation) don't care, whereas others have made arguments related to it being too cumbersome for the skill/labor/dwarf management tools we have available, and others I've talked to extensively about it seem to understand where I'm coming from and support the notion.
« Last Edit: March 15, 2010, 06:50:45 pm by G-Flex »
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praguepride

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Re: Coopers
« Reply #146 on: March 15, 2010, 07:00:57 pm »

Fine, refresh my memory. Say specifically what splitting up Coopering and just coopering would do for the game?

Because if you're still making a "subskill" argument, take it to the subskill thread.

This thread has been piled high with too much of topic/out-of-scope garbage (I'm guilty of that too)
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Lmaoboat

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Re: Coopers
« Reply #147 on: March 15, 2010, 07:13:34 pm »

Fine, refresh my memory. Say specifically what splitting up Coopering and just coopering would do for the game?

Because if you're still making a "subskill" argument, take it to the subskill thread.

This thread has been piled high with too much of topic/out-of-scope garbage (I'm guilty of that too)
People would uh... learn a new word?
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G-Flex

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Re: Coopers
« Reply #148 on: March 15, 2010, 07:16:11 pm »

Fine, refresh my memory. Say specifically what splitting up Coopering and just coopering would do for the game?

Because if you're still making a "subskill" argument, take it to the subskill thread.

Coopering would be a specific example of that general argument, which, like I said, I've explained. I'm far less convinced that coopering needs to be a separate skill under the current system.

Also, we've been talking about subskills/skill hierarchies/interrelated skills (or whatever else you want to call them) in general for a damn long time now, so don't pretend that the "it has no game impact" in your last post was specifically about coopers; the conversation hasn't been about that for a while.

Yes, the conversation got off-track from its original purpose, but in a fairly reasonable way (although I wouldn't say the conversation itself has been very reasonable): Someone made a suggestion with certain implications (that being a cooper has its own skillset appropriate to it), and the conversation evolved into ways to satisfy those implications and requirements. This is a natural evolution of a topic, not a derailing.

I know there's another thread, more specifically about "subskills", but... that's just not where this conversation happened. Hell, I didn't even know about that thread until rather recently, and I didn't/don't want to cluster-bomb another thread with our stupid, unproductive argument.
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NW_Kohaku

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Re: Coopers
« Reply #149 on: March 15, 2010, 07:54:03 pm »

Assuming bad faith is not a good way to make progress in an argument.

Progress?  Have you not been reading this thread?  There IS no progress.  It's also not much of an assumption, but rather one of the only things process of elimination has left me with.

Quote
Assuming bad faith while accusing the other person of having a psychological disorder is a [/i]worse[/i] way to make progress in an argument.

Technically, I was saying that the only concievable method of this still being good faith is simple inability to communicate like a normal human.  Again, you have quite successfully halted all progress in this thread, to the point where other threads sprang up to circumvent your blocking of progress.

As I've said before, you are clearly not open to discussion, you are either incapable of or unwilling to make any sort of reactions to or concessions to other points of view, as has been stated by others in this thread.

This, in turn, means that there will BE no progress.

What I said in the last time I left this thread still holds true: You hold completely different values for this game than we do, and are unwilling to aknowledge that this will continue to set us at cross purposes, to the point where it seems a forgone conclusion that we are never going to agree.

Once it became clear you were impervious to such arguments, and would continue repeating the same things ad infinitum, this whole thing became quite tedious, and my responses were out of something like common courtesy to at least read what someone had been writing.  When you go about saying that we are disagreeing only because we are incapable of understanding your argument, that just goes straight out the window.

But hey, just for funsies, let's revisit this little gem:

Quote
If it was satirical of what I was saying, then it was poor satire, as it doesn't really make a very good analogy (as I've just shown).

Saying that what I had said is either not satire or not good satire because you don't recognize it is a little like saying that Star Wars must be a terrible movie because you've never seen it, and if it were good, it would be popular, and if it were popular, you would have seen it, therefore, it must be a bad movie.

Now then, remember, to maintain character, you have to blithely ignore my multiple mentions of things like "metaphors" or my direct use of similie in that last paragraph.

Quote
I'm not sure why. You were making a point (satirically) against what I was saying, so I further explored it seriously, including the differences between the examples in your strawman and what I was actually saying. The fact that you were being "satirical" doesn't change that. The way I figure, you were satirizing what I was saying by using an example that seems to follow the same logic as what I was saying, but with more obviously silly reasons, and I was trying to examine whether or not that actually held water.

What?  Are we saying we are capable of recognizing metaphor, now?  Isn't that breaking character a little?  Well, let's just look back at what you actually said...

Quote
Regarding art, that gets more into a notion of styles, and different dwarves depicting different things in different ways, which goes far beyond practical considerations. The way you're describing things is more about differences in styles than about drawing different things; you're describing artwork that evokes different styles/emotions entirely. After all, if you felt like it, you could draw a goblin in a glorious, sympathetic manner or a dwarf in a menacing, snarling manner. It's less about knowing how to draw different objects (if you know how to draw a dwarf you'll know how to draw a goblin, assuming you know what the two look like, unless you're an artist of EXTREMELY specialized technical skill, and specialized in a really weird way), and more about knowing how to draw them to different effect.

Granted, there's some truth to what you say there anyhow, in that for vastly different things (landscapes vs. people, abstract shapes vs. historical events), you might be good at one and not at others. Of course, it's also possible to, say, draw a historical person in a really bizarre and abstract manner, too, so that only goes so far. The situation is weird with art, because damn near anything is possible, since the purpose is purely aesthetic and largely arbitrary. I'm honestly not sure how I'd handle specialization for that sort of thing.

Now, where, exactly, in that is recognition of metaphor?  What was the comparison I was making?  How was I making a satirical remark?  Please, prove to me that you can point it out.

Quote
Seriously, you're the one assuming bad faith, yet I've been trying to talk about this seriously and make points about it. If anyone here is arguing in bad faith, it's the person avoiding rational discussion by saying the other person must have a mental disorder (I seriously take offense to this) or must be trying to be intentionally difficult. Seriously, don't make personal attacks or bizarre accusations against me. Just don't. It doesn't help anything. Just because you're frustrated in an argument doesn't mean the other person has a psychiatric disorder or is trying to intentionally act like an idiot.

No, I am concluding that, for whatever reason, you are impossible to reason with.  You are incapable of communicating like a human, which either means you are a synthetic lifeform that can't quite pass the Turing Test, have some kind of language disability, or else are simply faking it so as not to have to engage in conversation like a human, and hope that by blithely ignoring other people's arguments, or pretending not to understand them, you can eventually "win" by default when everyone else has given up on arguing with you.

Considering as you are capable of passing yourself off fairly well in other conversations, I'm guessing the latter is the most likely explanation.
« Last Edit: March 15, 2010, 07:58:55 pm by NW_Kohaku »
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