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Author Topic: F-moarg  (Read 23934 times)

100killer9

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Re: F-moarg
« Reply #105 on: March 09, 2010, 11:18:05 pm »

Attempt to set the flower field on fire with a match.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ed boy

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Re: F-moarg
« Reply #106 on: March 10, 2010, 09:32:25 am »

I examine what happened in the pit that was covered by the suspended basha.
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TheCatfish

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Re: F-moarg
« Reply #107 on: March 10, 2010, 11:46:01 am »

Pick a few flowers, isolate them, eat a third, set fire to another third, attempting to inhale fumes and throw the rest into the oil.
Logged
"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

tombthedwarf

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Re: F-moarg
« Reply #108 on: March 10, 2010, 05:36:41 pm »

>check up on the good ol' snake

observe catfish's experiments

>take a look at the oil-pit/crystals

don't step on any of the alien flowers
Logged
Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

Hungry

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Re: F-moarg
« Reply #109 on: March 10, 2010, 08:54:10 pm »

kenton:you gather some flowers, they are each are made up of only one flower no bigger than a quarter, and with a single thin root an inch long, the seven petals of each plant are fused in the middle and separated at the ends coming to seven points on the outer edge, with stamens and pistil each being curled in a clockwise spiral and when you put two flowers close to each other they move and connect(by stamen and pisil).

100killer9:the flowers are non-flamible, and when you attempt to light one on fire it goes mad with movement.

ed:you check the pit with the basha(if you mean the condensation trap its got some black liquid in it), and while checking it you find you have a nosebleed.

adam:you pick a few of the flowers, isolate some, eat one(that tastes horrible), light one on fire to 100killer9's result with no fumes, and throw the rest in oil where they float, and you notice you also have a nosebleed.

mason:you try to check up on the snake but it has slithered off, you look in on adam's experiments, and look at the oil-pit and crystals, to which the oil remains unchanged and the crystals are reflecting or refracting light in a dancing pattern.
Logged
Breccia isnt in DF, like garden slugs.
Cheese for the Cheese boat!

tombthedwarf

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Re: F-moarg
« Reply #110 on: March 10, 2010, 09:04:49 pm »

yay nose bleeds; allergies? poison? sonic attack?

>anyway, stay away from camp for a while

>and wrap my shirt around my head as a mask kinda like this
Spoiler (click to show/hide)

>climb up on crystal and take a look around using my scope
Logged
Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

Hungry

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Re: F-moarg
« Reply #111 on: March 10, 2010, 09:26:17 pm »

mason only ed and adam have nosebleeds...
Logged
Breccia isnt in DF, like garden slugs.
Cheese for the Cheese boat!

TheCatfish

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Re: F-moarg
« Reply #112 on: March 10, 2010, 10:57:45 pm »

Hold the bridge of my nose to stem the bleeding, attempt to gather some in whatever may be lying around for later. Drink some black liquid (I think we're the only two who haven't drunk any yet).
« Last Edit: March 10, 2010, 10:59:17 pm by TheCatfish »
Logged
"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

dragnar

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Re: F-moarg
« Reply #113 on: March 10, 2010, 11:05:47 pm »

Hmm... I'll gather a bunch of the flowers, allowing them to connect to each other.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

100killer9

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Re: F-moarg
« Reply #114 on: March 11, 2010, 12:43:21 am »

I'll help collect and connect the flowers.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Hungry

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Re: F-moarg
« Reply #115 on: March 11, 2010, 03:06:07 am »

As soon as I get a reply from ed we can get the atrosity ^show^ on with ^the road.^

Trust me your not going to be happy...with all the fun.
Logged
Breccia isnt in DF, like garden slugs.
Cheese for the Cheese boat!

100killer9

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Re: F-moarg
« Reply #116 on: March 11, 2010, 06:34:14 am »

D we just create some imflammable nosebleed monster?
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

dragnar

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Re: F-moarg
« Reply #117 on: March 11, 2010, 07:46:26 am »

Did I just doom us all?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Hungry

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Re: F-moarg
« Reply #118 on: March 11, 2010, 07:48:18 am »

not that I'm aware of...
Logged
Breccia isnt in DF, like garden slugs.
Cheese for the Cheese boat!

ed boy

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Re: F-moarg
« Reply #119 on: March 11, 2010, 10:46:37 am »

There wre two bashas - one was used in constructing the condensation trap, the other was suspended using ropes, the jeep and the bergen and a pit was dug underneath that.

I'm still very suspicious of the black liquid, so I won't drink any. Instead, I'm going to move the bergen (which the susended basha is attatched to) so it no longer covers the pit, and hide underneath the basha.
Logged
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