Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: 101 Uses for Goblins  (Read 3176 times)

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: 101 Uses for Goblins
« Reply #15 on: March 01, 2010, 04:58:53 pm »

have you noticed there are like 3-4 uses of goblin blood and vomit "paint"
I think this means that at some point Toady should program in 'Paint' as a usable item. That way you can use your dyes for multiple things, and quite literally use goblin blood for paint.

By that point it would turn brown and crusty.

sounds delicious.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

o_O[WTFace]

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #16 on: March 01, 2010, 06:11:51 pm »

(42) Wrestling practice for my braindamaged sharpshooters. 
Logged
...likes Dwarf Fortresses for their terrifying features...

arkraven

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #17 on: March 01, 2010, 06:19:21 pm »

43: Demon bait
44: Dwarven fish tank prop.
45: arena entertainment
Logged
>Philosopher
>Dislikes intellectual discussion

Rename her profession to "Professional Troll"

shadowform

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #18 on: March 01, 2010, 06:24:08 pm »

There are two 42's on the list.  Adding one to catch it back up.

47. Method of training your other nobles to legendary skill.  Accidentally, because the Duchess apparently is a kung-fu god that snaps the neck of any goblin that she 'accidentally' gets trapped in a room with.  Tough old bat.
Logged
Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: 101 Uses for Goblins
« Reply #19 on: March 01, 2010, 06:42:44 pm »

lots of repetition here, but...

48 raw material for "borg logic" dwarven computing.
49 free childcare!
50 free megabeast distractions
51 SoF kibble
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

dornbeast

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #20 on: March 01, 2010, 06:48:39 pm »

52.  "Today, we are going to teach goblins to fly." *KACHUNG*  *SPLAT*  "Slow learners.  Let's try the next batch."
Logged
Quote from: Dornbeast
Urist Austin, Axedwarf.  A dwarf barely alive.  Gentledwarves, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist Austin will be that dwarf. Better than he was before. Better, stronger, faster.

Cypress

  • Bay Watcher
  • Legendary Snarker
    • View Profile
Re: 101 Uses for Goblins
« Reply #21 on: March 01, 2010, 07:33:30 pm »

From my current fortress
53. Collect goblins in cages. Put them in a room. Drop in splash of magma, before opening the door, and releasing your !!goblins!! into the room with your trade depot, where the elves are unloading the twelfth bin of useless cloth.
Logged
The Dwarf Fortress Forums: Where we know all about tragedies. Because they are FUN.
Quote from: kinseti
If this all doesn't fix it, your dwarfs are lazy. Apply magma.

100killer9

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #22 on: March 01, 2010, 07:42:48 pm »

54. Pet Underpopulation control.
55. As Orc food.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: 101 Uses for Goblins
« Reply #23 on: March 01, 2010, 07:45:18 pm »

so # 53 is vector for !! to Elven Traders?

hmmm
56 CGS silk "bait"

Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
Re: 101 Uses for Goblins
« Reply #24 on: March 01, 2010, 08:56:40 pm »

57. ZOO!!
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

darkrider2

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #25 on: March 01, 2010, 10:39:20 pm »

58: just about anything
Logged

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: 101 Uses for Goblins
« Reply #26 on: March 01, 2010, 10:43:36 pm »

59. cannon fodder to ensure that the orcs get to go toe-to-toe with the champion hammerdorfs.
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

smjjames

  • Bay Watcher
    • View Profile
Re: 101 Uses for Goblins
« Reply #27 on: March 01, 2010, 11:07:03 pm »

In the next release:

60: Meatshields against any nasties or perhaps a way of detecting them.
Logged

Biopass

  • Bay Watcher
  • Human
    • View Profile
Re: 101 Uses for Goblins
« Reply #28 on: March 01, 2010, 11:12:50 pm »

61. For Science!
Logged
500 fps vanilla 4x4 embark. intel master race.

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: 101 Uses for Goblins
« Reply #29 on: March 02, 2010, 01:43:33 am »

62. door guards that keep both thieves and new migrants out, while technically leaving the depot "caravan accessible"
     bonus: they keep other dwarves in!
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
Pages: 1 [2] 3