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Author Topic: 101 Uses for Goblins  (Read 3100 times)

Karnewarrior

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Re: 101 Uses for Goblins
« Reply #15 on: March 01, 2010, 04:58:53 pm »

have you noticed there are like 3-4 uses of goblin blood and vomit "paint"
I think this means that at some point Toady should program in 'Paint' as a usable item. That way you can use your dyes for multiple things, and quite literally use goblin blood for paint.

By that point it would turn brown and crusty.

sounds delicious.
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Re: 101 Uses for Goblins
« Reply #16 on: March 01, 2010, 06:11:51 pm »

(42) Wrestling practice for my braindamaged sharpshooters. 
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arkraven

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Re: 101 Uses for Goblins
« Reply #17 on: March 01, 2010, 06:19:21 pm »

43: Demon bait
44: Dwarven fish tank prop.
45: arena entertainment
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shadowform

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Re: 101 Uses for Goblins
« Reply #18 on: March 01, 2010, 06:24:08 pm »

There are two 42's on the list.  Adding one to catch it back up.

47. Method of training your other nobles to legendary skill.  Accidentally, because the Duchess apparently is a kung-fu god that snaps the neck of any goblin that she 'accidentally' gets trapped in a room with.  Tough old bat.
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Flaede

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Re: 101 Uses for Goblins
« Reply #19 on: March 01, 2010, 06:42:44 pm »

lots of repetition here, but...

48 raw material for "borg logic" dwarven computing.
49 free childcare!
50 free megabeast distractions
51 SoF kibble
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

dornbeast

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Re: 101 Uses for Goblins
« Reply #20 on: March 01, 2010, 06:48:39 pm »

52.  "Today, we are going to teach goblins to fly." *KACHUNG*  *SPLAT*  "Slow learners.  Let's try the next batch."
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Cypress

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Re: 101 Uses for Goblins
« Reply #21 on: March 01, 2010, 07:33:30 pm »

From my current fortress
53. Collect goblins in cages. Put them in a room. Drop in splash of magma, before opening the door, and releasing your !!goblins!! into the room with your trade depot, where the elves are unloading the twelfth bin of useless cloth.
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100killer9

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Re: 101 Uses for Goblins
« Reply #22 on: March 01, 2010, 07:42:48 pm »

54. Pet Underpopulation control.
55. As Orc food.
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Flaede

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Re: 101 Uses for Goblins
« Reply #23 on: March 01, 2010, 07:45:18 pm »

so # 53 is vector for !! to Elven Traders?

hmmm
56 CGS silk "bait"

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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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LoneJedi7

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Re: 101 Uses for Goblins
« Reply #24 on: March 01, 2010, 08:56:40 pm »

57. ZOO!!
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darkrider2

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Re: 101 Uses for Goblins
« Reply #25 on: March 01, 2010, 10:39:20 pm »

58: just about anything
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Acanthus117

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Re: 101 Uses for Goblins
« Reply #26 on: March 01, 2010, 10:43:36 pm »

59. cannon fodder to ensure that the orcs get to go toe-to-toe with the champion hammerdorfs.
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smjjames

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Re: 101 Uses for Goblins
« Reply #27 on: March 01, 2010, 11:07:03 pm »

In the next release:

60: Meatshields against any nasties or perhaps a way of detecting them.
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Biopass

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Re: 101 Uses for Goblins
« Reply #28 on: March 01, 2010, 11:12:50 pm »

61. For Science!
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Flaede

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Re: 101 Uses for Goblins
« Reply #29 on: March 02, 2010, 01:43:33 am »

62. door guards that keep both thieves and new migrants out, while technically leaving the depot "caravan accessible"
     bonus: they keep other dwarves in!
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
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