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Author Topic: You are in a dark room...  (Read 13816 times)

Deon

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Re: You are in a dark room...
« Reply #45 on: March 04, 2010, 01:53:09 pm »

Well said.
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silhouette

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Re: You are in a dark room...
« Reply #46 on: March 04, 2010, 09:38:02 pm »

But the back tracking would be nice and fun... Who knows what you would discover later on when you come back >.> [/forshaddowing]

Ok now to sort it out in a perferable order.... as some of your actions overwrite each other...

Quote
We can always find a way to die in a silly way, let's try to solve this one please.
Yeah i try to avoid the silly suggestions, but you can still die if you are not carefull... Just dont attempt to bite the fingers again (although that was fun...)...
------------------------------------

(heh... this turn could be so differnt if the order of things were differnt... as the laser could simply remove the fingers and some of the thing behind the door... or if you bash its fingers away it might look into the little hole and THEN the lazer might fire completely killing my destroying its head... stuff like that... Could have unlocked the door, bash the creature/s behind it for a few seconds the quickly slam the door shut, trapping them at the door, THEN firing the lazer... hehehe....)
------------------------------------
Examine your head.

Meanwile, examine the bodyparts of the dead creature, and the hanging head. Check if you can retrieve the noose.

You examine your head with your hand, patting all around, in one direct spot, the place where you hit it when head butting the door there seems to be a wound, its healed now but it was probably the reason for the extra blood in the room...
You also realise that you feel a little bit woozy from the lack of blood...

You examine the bodyparts of the dead creature, they seem oddly mishapen, something more like a dog, but yet the resembelence to a human is very very odd.
Next you examine with special care the head, this confirms your suspicions...
It seems that the creature is more dog like that human, yet almost in the shape of a human, you start to feel quezy wondering what the hell something like that is doing in here with you, you want to get out of this room as soon as possible...

While examining the head you manage to find a little trinket in the shape of a goblet, the goblet looks gold covered and is about the width of two fingers, and the length of your pinky.
(You automatically recover the trinket but if you want to, you can carry the dog head (either for shits and giggles or for somethign more serrious...)

Looking at the noose, you see that it is firmly tied onto the top of nook in the ceiling, it is a bit frayed 1/8 of the way near the top, you jump onto the noose and manage to ripp it free.

----

> Use club to bash the claw fingers every time they come into the room. But be unpredictable, attack from a different side every time, wait a different (short) time before whacking, etc. So it doesn't learn our movements.

> After a couple times of this, just lean the table up against the door so it can't see in.

> Use needle and blood to solve the word-find.

> Examine coins and key. Bronze coins, bronze key. Any similarities in design? Do the coins look like they fit together in any way? Try sandwiching the silver coin between the two bronze coins and twist them a couple times to see if they lock together.


With the club in your hand you start going at it with the fingers, bashing them in unpredictable ways, the more you bash it the more crazier the fingers start to get, that is untill they go limp or fall off.
After a while the fingers are either limp of have dropped off on both sides of the door, you quickly lean the table up against the hole in the wall, it bearly reaches it...

With the fingers now seemingly finished off you get to work on the crossword like puzzel... You attempt to solve it with the blood but it looks like there is a peice missing...

After examining the coins and the bronze key, and attempting to join them together a few times and fail, you stop and put them back into one of your pockets...
The bronze coins and the silver coin look like they were made in the same country however...
----------------

> Put cabinet down on its side. Drag the chest over and pull it up onto the cabinet, then lean it against the eye so the laser will blow off the end when it fires next. If necessary, use the empty drawers as spacers. But don't place the chest so that the laser will destroy whatever is in it.

You push the cabinet down onto its side, put the empty draws on the cabinet to prop up the chest, then put the chest onto it in such a way that if the lazer fires it wont (completely?) destroy the contents in the chest (Might be hard if theres an object thats the size of the chest minus the thickness of the walls...

The eye opens, and you immedietly wack it with your club (lol), causing the eye to shut again and the whirling to start again...

Scratching can be heard on the opposite side of the door, trying to claw through the door furriously...

The eye finnaly reaches its maximum speed and stops, opens up, you barely have enough time to jump out of the way when it fires, singing a little of your coat and ripping through the table.
Beastly cries and blood is splattered onto the table and in the surrounding area, you are pretty sure it would have been splattered on the otherside of the door aswell...

What do?
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silhouette

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Re: You are in a dark room...
« Reply #47 on: March 05, 2010, 10:24:09 am »

bump to first page...
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LeoLeonardoIII

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Re: You are in a dark room...
« Reply #48 on: March 05, 2010, 12:21:34 pm »

Did ... did the chest get lazord open?

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Faden

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Re: You are in a dark room...
« Reply #49 on: March 05, 2010, 12:48:02 pm »

Examine chest and contents, look through the hole without getting too close.

Deon

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Re: You are in a dark room...
« Reply #50 on: March 05, 2010, 04:52:01 pm »

Quote
Beastly cries and blood is splattered onto the table and in the surrounding area, you are pretty sure it would have been splattered on the otherside of the door aswell...
I cannot translate this sentense in a correct way, either it has too many errors or I am a bad translator, but I cannot get the meaning.

Who is Beastly who cries? Which blood is splattered? From chest? If the Beastly was in the chest and the lazer damaged him, note that giant lazers don't make things bleed, they rather cut through them and act like a source of immence heat which makes the blood to boil and to close wounds.
Also I don't get how Beastly's blood could get "on the otherside of the door", did it fly like a boomerang through the hole in the door? And didn't fingers stop it from flying?
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LeoLeonardoIII

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Re: You are in a dark room...
« Reply #51 on: March 05, 2010, 06:13:24 pm »

Quote from: Deon
Quote
Beastly cries and blood is splattered onto the table and in the surrounding area, you are pretty sure it would have been splattered on the otherside of the door aswell...
I cannot translate this sentense in a correct way, either it has too many errors or I am a bad translator, but I cannot get the meaning.

Who is Beastly who cries? Which blood is splattered? From chest? If the Beastly was in the chest and the lazer damaged him, note that giant lazers don't make things bleed, they rather cut through them and act like a source of immence heat which makes the blood to boil and to close wounds.
Also I don't get how Beastly's blood could get "on the otherside of the door", did it fly like a boomerang through the hole in the door? And didn't fingers stop it from flying?

"Beastly" is describing the cries. The cries are beast-like. "Bestial" might be a good synonym.

Here's a simpler translation:

There is a beast-like cry from outside and blood splatters on the table and into the room. You are pretty sure the blood must have splattered on the outside of the door as well ...

EDIT:
So the laser shot out, through our wooden chest and hit the table we propped up in front of the door. It went through the table, through the door (maybe just through the hole that was already there). And then it hit the creature outside so hard the creature just exploded. And blood splattered through the hole in the door and the table, and into the room. Because of that, we think it must have splattered all over the outside of the door too.
« Last Edit: March 05, 2010, 06:16:46 pm by LeoLeonardoIII »
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silhouette

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Re: You are in a dark room...
« Reply #52 on: March 05, 2010, 10:29:52 pm »

Yea, sorry bout that... should have made it better...

should be
"beastly cries are heard on the other side of the door and blood is splattered onto the table, and in the surrounding area. You are almost certain it would have splattered on the other side of the door aswell.

I somewhat forgot about the chest...

Anyway...

The lazer shout through the same hole, pretty much hitting anything that was in the way, which is, the chest the table, the fingers, parts of the things on the otherside of the door.
And the lazer went through the same hole in the cabinet and door.
-----------------------------------------------------

Quote
Examine chest and contents, look through the hole without getting too close.

The eye snaps shut again...
You creep closer to the chest, you notice that the lazer went through the lid of the chest, and hit the lock, leaving only the sides of the lock, which should have left the contents alone...
You peer through the hole, but still far away so anything couldnt hit you, but prehaps throw/shoot somethign at you...

You see something shiny in the box, shiny and black,  its inanimate, and something familiar...

-----
Can we get out of this damn room already... this is not a "you are trapped in an office, escape from the room" type game :P.


« Last Edit: March 06, 2010, 01:02:56 am by silhouette »
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LeoLeonardoIII

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Re: You are in a dark room...
« Reply #53 on: March 06, 2010, 12:26:23 am »

> Turn chest over gently and let the shiny object slide out of the hole the laser made.

> Get item, if safe.

> Make cloth sling out of whatever scraps are left in the room, put inventory in the sling, tie it around waist.

> Pick up extra table legs, 1 in each hand, 1 in the sling if possible, and listen beside the door.
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silhouette

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Re: You are in a dark room...
« Reply #54 on: March 06, 2010, 12:37:37 am »

> Turn chest over gently and let the shiny object slide out of the hole the laser made.

> Get item, if safe.

> Make cloth sling out of whatever scraps are left in the room, put inventory in the sling, tie it around waist.

> Pick up extra table legs, 1 in each hand, 1 in the sling if possible, and listen beside the door.

You tilt the chest and the lid slowly opens, sliding the shiny black object out.
You slowly come to realise it is a pistol,slowly due to the loss of blood in your veins...
You pick up the gun and put it into one of your pockets.
After examining it, you realise you are not accustomed to the pistol...
Taking the clip out you find it has six bullets left out of 10.
(pockets are now full...)

Using the old rag in your inventory you make a sling, it just fits around your waist, if it was an inch less you wouldnt be able to wear it.

Heading off towards the table, you snap two legs off of the table, putting one in your other hand and the other in your sling, it is now uncomfortable and digs into you while you move, it could proove to be a problem and may lower your movement.
While snapping the table legs off of the table you get a better look at the blood, this blood looks relatively human like, but more of a darker tone, there sure is a lot on this side...

You stand next to the door and listen...
You can hear faint gurgling and slow movement...
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LeoLeonardoIII

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Re: You are in a dark room...
« Reply #55 on: March 06, 2010, 01:07:18 am »

Get a piece of the corpse in the room and stick it through the hole in the door. Let it drop outside if nothing grabs it. Be ready to pull your hand back quickly. Listen carefully, for the eye and for whatever is outside.
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silhouette

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Re: You are in a dark room...
« Reply #56 on: March 06, 2010, 01:36:16 am »

Get a piece of the corpse in the room and stick it through the hole in the door. Let it drop outside if nothing grabs it. Be ready to pull your hand back quickly. Listen carefully, for the eye and for whatever is outside.
I should have really said how big the hole is... its not very large... It would be around the width and height of your middle, fore and ring finger.

Oh well, time to chop off a toe...

--------------------------
Grabbing the torso of the dead creature, you somehow manage to shove its arm up to the elbow through the hole.
Louder gurgling can be heard and the hand is vibrating a bit.
After a minute you tugg the arm back inside.
The arm has only a few deep scratch marks, worse than the one on your neck, and quite a lot of lighter scratches, smaller than the one on your neck but enough for a few good hits in some places would slowly drain you of blood if hit repetatively, but nothing you shouldnt be able to handle, after all, it was a minute...


The eye opens, and after a few seconds blinks, it follows you across the room...
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LeoLeonardoIII

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Re: You are in a dark room...
« Reply #57 on: March 06, 2010, 04:40:31 am »

You know, I like the giant wall eye. The giant wall eye has been very good to us so far.

> Walk up and thank the giant wall eye.
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silhouette

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Re: You are in a dark room...
« Reply #58 on: March 06, 2010, 10:08:43 pm »

You know, I like the giant wall eye. The giant wall eye has been very good to us so far.

> Walk up and thank the giant wall eye.
You walk up to the giant wall eye and show your appreciation by thanking it.
It seems to show understanding by blinking  after you said it and whirling for a second with the eyelids open.

Now you turn around and face the door, putting the key in the door, turning and opening the lock...
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Deon

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Re: You are in a dark room...
« Reply #59 on: March 06, 2010, 10:20:26 pm »

> Stop! There's something outside that bites!

> Use meat to make that thing come to the door and whack the eye, making it to shoot the thing,
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