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Author Topic: You are in a dark room...  (Read 13790 times)

Raviaric

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Re: You are in a dark room...
« Reply #225 on: March 17, 2010, 03:13:51 am »

>Alice: Find something to stack on the crate.
>John: Unblindfold and ungag thyself, examine metal object near head. (Assuming that arms are free due to only the ankle strap remaining.)
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silhouette

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Re: You are in a dark room...
« Reply #226 on: March 17, 2010, 03:57:46 am »

Collar strap and ankle strap still remaining... cant move arms high enough to get to blind fold or mouth gag.

-----

You find another crate and stack it on top of the crate...
The lighting dims to complete darkness, it is night time, you really should get out of here before the lights automatically turn on.
Growling starts being emitted from behind the barricaded door.
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Raviaric

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Re: You are in a dark room...
« Reply #227 on: March 17, 2010, 04:14:47 am »

>John: Break the last two straps. Examine metal object and smoke thief after unblindfolding thyself.
>Alice: Move the grate, attempt to climb in vent.
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Nivim

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Re: You are in a dark room...
« Reply #228 on: March 17, 2010, 06:21:46 am »

>John: After ungagging self, laugh in a breathless way about the puzzle nature of your restraints. The look at the creature while keeping your mild amusement.
>Alice: Is the vent even large enough to possibly hold you and your stuff without getting stuck? Remember that one guy in the news that tried breaking into a school that way and needed to be removed from the vent by a firefighter team...
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

silhouette

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Re: You are in a dark room...
« Reply #229 on: March 17, 2010, 09:59:08 pm »

John.
---

You break the last two straps confining you, then rip off your blindfold and look around the room.

The room is smaller than the previous room you were confined to, but it seems more cosier and looks like someone actually lived here, some sort of "natural" feel to it.

The bed you are currently sitting on is to the south, it is a single, with a brown blanket, white sheets and a white pillow. It is supported by a thick wooden.

To the north is a small window that is not boarded up, but it seems rather thick and you notice distortion, frosted most likely. The window is split into two sections, a wooden plank dividing the two, it doesn't look like it can be opened. The frame is also wooden.

In the north west corner is some draws nailed to the shelf, ten draws all together.
There seems to be nothing on the draws. They are also made of wood but of a darker kind.

In the south west corner is a wooden beam that apparently supports the ceiling.

In the south east corner there is a door, it is the same colour as the draws. The door knob is a gold colour.

In the north east corner is a desk, it has one draw and just dust on it.

To the east of the desk is a simple wooden chair, on it seems to be something dark and humanoid, you can not tell, your eyes either haven't fully adjusted yet or something has happened to them.

The floor seems to be in perfect condition, a series of thick wooden planks.

The walls have a dark green/brown wallpaper.


You now remove the gag from your mouth, and look quizically at the dark humanoid in the chair, you let out a small laugh.

-------

Alice
---

The vent is very large, large enough to fit two whole people of large composition, quite odd for a soda-bar.

You jump and pull yourself up into the ventilation shafts, you look both ways, both are very dark and only filled with the minimum light down below.

Bashing is heard near the door to the soda-bar, it stops for a second, then comes crashing back again, it seems something has broken into the room...

The grate is on the other side of the shaft. (Your on the right, its on the left, hole is in the middle.)
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Raviaric

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Re: You are in a dark room...
« Reply #230 on: March 17, 2010, 10:12:56 pm »

>John: Construct a fort out of various objects.
>Alice: Cover the opening with the grate, using an item to grab it, and move on.
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silhouette

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Re: You are in a dark room...
« Reply #231 on: March 17, 2010, 10:37:33 pm »

Alice
-----

You reach other and replace the grate on the hole which you came up from, the growling is almost underneath the hole, you hope you didn't make a sound but you were so focused on getting it on the hole in time that you weren't paying attention...

You then slowly shuffle along the ventilation shaft, trying not to make noise, after what seems like hours you come to a T intersection, which way do you go? Left, or right?
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Raviaric

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Re: You are in a dark room...
« Reply #232 on: March 18, 2010, 12:14:20 am »

>Alice: Look and listen down each path.
>John: Build that fort.
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silhouette

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Re: You are in a dark room...
« Reply #233 on: March 18, 2010, 12:40:51 am »

NEVER!
---
Alice
---

You stop and listen to each path, you hear some sort of low humming noise to the right and some weird whispering to the left...

It is pitch black.
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Raviaric

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Re: You are in a dark room...
« Reply #234 on: March 18, 2010, 12:46:34 am »

>Alice: Take the right path.
>John: Wear the brown blanket as a cloak. Be mysterious.
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Acanthus117

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Re: You are in a dark room...
« Reply #235 on: March 18, 2010, 12:48:19 am »

Stop the MSPA references. I like this adventure well enough without you fucking it up.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Raviaric

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Re: You are in a dark room...
« Reply #236 on: March 18, 2010, 12:50:42 am »

What reference?  ???

EDIT: ...Ah, crap.
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Acanthus117

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Re: You are in a dark room...
« Reply #237 on: March 18, 2010, 12:55:22 am »

John- Investigate humanoid
Alice-cautiously move forwards.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

silhouette

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Re: You are in a dark room...
« Reply #238 on: March 18, 2010, 01:14:21 am »

*hasn't fully read mspa adventures so its all so very freaking confusing to me...*
-----
Alice
--

You take the right path, cautiously moving forward.
You come to a corner, you peak around the sides of the corner.
Light is visible at the end of the ventilation shaft, but there seems to be something in the way which creates a silhouette.
The humming noise comes from the room near the silhouette.


---
John
---
You look at the humanoid, rubbing your eyes in hopes of returning your vision to normal, it helps but they are still not fully normal yet...

The dark humanoid is actually wearing black clothes, you are unsure what type of black clothes they are wearing, they could be anything from leather to cotton, but it definitely looks relatively human, much more so than that weird pale humanoid.

The figure takes one last inhale and drops the butt of the cig on the floor, rubbing it out with its foot.

"So, you're finally awake?" It asks, in a calm manner. "It also seems you are smart enough to figure out the strap puzzle, that's a good sign..."
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Acanthus117

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Re: You are in a dark room...
« Reply #239 on: March 18, 2010, 01:17:52 am »

John
Ask what happened, and why i was subject to the fantasy of a guy with a bondage fetish
Alice
investigate the humming carefully
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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