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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66829 times)

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1590 on: May 03, 2010, 07:58:33 pm »

The days when we had long sessions with everyone playing are long gone...

IS SO SAD  :'(

MOVING ON:
ERIDRAAL AND VALDAR'S CRAZY BUDDY COP ELF ADVENTURE









PLAYER ACTIONS

Valdar advances to cover, playing a soothing song.
roll = 1
(all allies gain one health point) you know what let's say that all allies gain 1 extra health that can only be used once, so this spell is actually useful.

Eridraal advances, tossing a vial of toxins at the middle figure.
aim roll = 4+2
dodge roll = 2

The vial's contents splash over the ghostly figure. The toxins contaminate its misty body, turning it an unpleasant green. It wails in pain, taking 7 damage.

NPC ACTIONS

The ghostly figures lurch forward, advancing two spaces!

ENEMIES

zombie 1
HP: 20, attack: D10 (roll for damage)

zombie 2 Poisoned
HP: 13, attack: D10 (roll for damage)

zombie 3
HP: 20, attack: D10 (roll for damage)

BUFFS

eridraal: HP+1 (2 hp...)
« Last Edit: May 03, 2010, 08:28:34 pm by Fault »
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1591 on: May 03, 2010, 08:02:16 pm »

"Oh dark ones, what are those?" Raith said, the grip he had on his weapons turning his knuckles white. However, turning back was not really an option, so he reluctantly moves forward, casting Impenetrable on himself.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1592 on: May 03, 2010, 08:04:58 pm »

HAHAHAHAHA DIE
Move northeast, use a Sound Wave
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1593 on: May 03, 2010, 08:05:03 pm »

Quickly move southwest and cast swarm on the left zombie.

"Oh dark ones, what are those?" Raith said, the grip he had on his weapons turning his knuckles white. However, turning back was not really an option, so he reluctantly moves forward, casting Impenetrable on himself.

Here comes the cavalry!! :)

Edit: Cheddarius, don't you mean southeast? You're going to be right in the path of the zombie.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1594 on: May 03, 2010, 08:21:57 pm »

That's the point. My Sound Wave attack deals 18 damage and has d6 knockback. It won't kill the left one, but luckily your Swarm will.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1595 on: May 03, 2010, 08:26:32 pm »

COMBAT LOG








PLAYER ACTIONS

Raith advances, adopting a defensive stance.
D6 roll = 6
Raith's block rolls are boosted by 14 points for six turns!

Valdar advances, initiating a SOOOOOUND WAAAAAAAVE
knockback roll = 3
the poison zombie is propelled backward, dissapearing into the wall of fog. The other zombie takes 18 damage and is knocked back.
Valdar and Eridraal gain 5 EXP each.

Eridraal advances, tossing a JAR OF BEES at the left zombie.
aim roll = 1+2
dodge roll = 4

His throw is overshot - the jar shatters somewhere beyond the wall of fog.

NPC ACTIONS

The right zombie advances towards Raith and bites him on the neck! IT IS UNBLOCKABLE
drain roll = 6
Raith loses 6 HP, which the zombie consumes.

ENEMIES

zombie 1
HP: 2, attack: D10 (roll for damage)

zombie 2 Poisoned deceased
HP: 0, attack: D10 (roll for damage)


zombie 3
HP: 26, attack: D10 (roll for damage)

BUFFS

eridraal: HP+1 (2 hp...)
Raith: Block rolls +14(6 turns)

WOUNDED

Raith: 8/14
« Last Edit: May 03, 2010, 08:29:09 pm by Fault »
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1596 on: May 03, 2010, 08:28:08 pm »

I wanted to move southwest, but you didn't move me on the map.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1597 on: May 03, 2010, 08:29:24 pm »

fixed.

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1598 on: May 03, 2010, 08:31:48 pm »

Thank you.

Use Ensare on the closest zombie, that should take out a good chunk of HP
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1599 on: May 03, 2010, 08:54:55 pm »

I go southwest and play a Soothing Song
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1600 on: May 03, 2010, 08:55:15 pm »

I send my ghosts into battle, and observe from the very corner of the area. I tell my ghosts to attack the closest enemy every turn. (I can't really join tonight)
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1601 on: May 03, 2010, 08:59:15 pm »

"Back, monster!" Raith yell on his invincibility/blood loss high "back to hell!", taking a swing with his axe.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1602 on: May 03, 2010, 09:16:16 pm »

afk, getting dinner

It's likely that the session will have to end until tomorrow.

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1603 on: May 03, 2010, 10:45:15 pm »

Yo I just got on. Can I enter combat randomly? ;D
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1604 on: May 04, 2010, 01:25:27 am »

YES YOU CAN.

TOMORROW.
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