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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66859 times)

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1515 on: April 22, 2010, 07:18:55 pm »

Ah, but he can take those hits better.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1516 on: April 22, 2010, 07:19:44 pm »

he doesn't have any agility based skills, so it would only impact his dodging (or blocking close range agility attacks, which certain blades allow you to use)

Org

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1517 on: April 22, 2010, 07:21:14 pm »

Oh okay.

Is it bad that I want someone to die so that I have a chance to play?
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1518 on: April 22, 2010, 08:59:03 pm »

That, my friend, is what we call "dwarvenly".
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1519 on: April 22, 2010, 09:26:06 pm »

Quote
Eridraal throws a vial of toxins at the nearest gnome.
aim roll = 1
dodge roll = 6
the vial falls short of hitting the gnome, and smashes on the ground.

Dang, no splash damage? At least I got a bit of xp from the swarm hitting the gnomes.

"So all that's left is the pick?... Not sure what use it would be for me, but I'm sure our resident dwarf could find a better use for it, besides planting it up someones butt."

Seriously, the +3 to block would benefit a melee character more.


*IF there is a blasting cap left*

"Oh wait, whats this? *Picks up a blasting cap* A blasting cap I guess, one of the dwarves kept praising the masterwork of these. Could be useful for my alchemy experiments."



« Last Edit: April 22, 2010, 10:34:38 pm by smjjames »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1520 on: April 22, 2010, 10:36:31 pm »

Acanthus and Luke_Prowler both have two caps. You can ask them for them.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1521 on: April 22, 2010, 11:24:48 pm »

"Could be useful for my alchemy experiments."

I guess you could combine one with your vial of toxins, giving the blasting cap a DOT in addition to its AOE.
Unless you have better Ideas...

(you'd still have to convince someone to share though...)

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1522 on: April 22, 2010, 11:33:33 pm »

I'll give him one.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1523 on: April 22, 2010, 11:48:27 pm »

wagon loot
-5 dwarven blasting caps (throw to deal 10 damage in a 1-tile radius. Can also be used out of combat...)
-1 Mining Pick (+3 to block bypass rolls)
-1 heavy mining coat (+2 defense, -2 agility)

Acanthus and Luke_Prowler both have two caps. You can ask them for them.
"Could be useful for my alchemy experiments."

I guess you could combine one with your vial of toxins, giving the blasting cap a DOT in addition to its AOE.
Unless you have better Ideas...

(you'd still have to convince someone to share though...)

Fault already said there were 5 of them and I knew four of them were taken (although I didn't notice until after I had posted initially about the pickaxe).

I don't really have any ideas atm for using it with the alchemy stuff, was just giving an RP reason for grabbing one.

Making something akin to napalm does sound fun though :)
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1524 on: April 22, 2010, 11:53:03 pm »

I took one, too, but I'd like to keep it for myself, since I only have one.
Acanthus has two, SMJ, so he can give you one and still have one for himself.
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1525 on: April 22, 2010, 11:58:18 pm »

I took one, too, but I'd like to keep it for myself, since I only have one.
Acanthus has two, SMJ, so he can give you one and still have one for himself.

Oops, didn't see that. Anyways, what you said sounds fair to me.

Fault, would the 3 to block bypass rolls be useful for a ranged character? I'm just wondering here as I'm not sure I want the pick and besides, there will be chances for more loot.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1526 on: April 23, 2010, 12:03:09 am »

block bypass rolls = hitting in melee (usually refered to as attack rolls.. it's a bit of a typo)
block rolls = not getting hit in melee
aim rolls = hitting in ranged
dodge rolls = not getting hit in ranged

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1527 on: April 23, 2010, 12:09:00 am »

I see. Barring RP reasons, the best character to benefit from that would be Raith (he could use it), but Dwarmin could easily use it for his character if he wanted to.

Edit: Actually, depending on the damage, it may not benefit raith, but nothing stopping Luke_Prowler from grabbing it for Raith or even *gasp* one of the elves grabbing it.
« Last Edit: April 23, 2010, 12:20:44 am by smjjames »
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1528 on: April 23, 2010, 12:10:48 am »

just putting this out there:

the wizard class has hella balance problems. I'm willing to take suggestions on how to make it play evenly with the other classes, but still keep it effective.
all I can think of now is adding a cooldown to the firebolt ability :-/

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1529 on: April 23, 2010, 12:36:42 am »

I would consider letting it miss.
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