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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66860 times)

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1500 on: April 22, 2010, 05:54:52 pm »

COMBAT LOG







PLAYER ACTIONS

Acanthus goes into stealth in broad daylight on a mountain
6 turns left

Raith crawls south, equipping his shield and casting IMPENETRABLE
roll = 4
buff will last 4 turns.

Eridraal throws a vial of toxins at the nearest gnome.
aim roll = 1
dodge roll = 6

the vial falls short of hitting the gnome, and smashes on the ground.

Dwarzga's firebolt falls to the center of the map. It explodes, burning all adjacent gnomes!
each gnome takes 4 damage (16 damage / 4 gnomes = 4 damage each)

Criptfiend heals Raith!
Raith is restored to 5/10 (did he have 2 health before?)
+1 EXP

VALDAR plays a SOOTHING SONG
roll = 4
Dwarzga's damage is boosted by 14!

Dwarzga cast's Ruptue at the centre Gnome.
He is destroyed, erupting in a ball of fire and arcane energy!
Explosion roll = 3+14
all adjacent gnomes take FOURTEEN DAMAGE and are torn apart by burning viscera!

Dwarzga gains eight experience points
Valdar gains eight experience points

NPC ACTIONS

The remaining gnome flees!

ENEMIES

gnome (deceased)
attack: 7, Hp: 0/15
stunned for 1 turn
strength in numbers: +1 to attack for each adjacent gnome

gnome (destroyed)
attack: 7, Hp: 0/15 badly burned Ruptured
strength in numbers: +1 to attack for each adjacent gnome

gnome (deceased)
attack: 7, Hp: 0/15
badly burned
strength in numbers: +1 to attack for each adjacent gnome

gnome (deceased)
attack: 7, Hp: 0/15
badly burned
strength in numbers: +1 to attack for each adjacent gnome

gnome (deceased)
attack: 7, Hp: 0/15
badly burned
strength in numbers: +1 to attack for each adjacent gnome

gnome (fled the scene)
attack: 7, Hp: 15/15
strength in numbers: +1 to attack for each adjacent gnome

WOUNDED

Raith: 5/10

BUFFS

Raith: swarm shield (6 turns), impenetrable (4 turns)
Acanthus: stealth (6 turns)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1501 on: April 22, 2010, 05:59:07 pm »

Heal bot away!
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1502 on: April 22, 2010, 06:04:14 pm »

QUEST PROGRESS

Valdar has reached level 5! (you were at four, right?)
he gains four skill points

With the gnomes vanquished, the path ahead is clear for our heroes. Unless they wish to loot anything from the wagons.

wagon loot
-5 dwarven blasting caps (throw to deal 10 damage in a 1-tile radius. Can also be used out of combat...)
-1 Mining Pick (+3 to block bypass rolls)
-1 heavy mining coat (+2 defense, -2 agility)

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1503 on: April 22, 2010, 06:33:10 pm »

I'll take the blasting caps.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1504 on: April 22, 2010, 06:36:55 pm »

Haha awesome
All the points go into Charm.

Er, what did the fragrant fruits do again? They were the hallucinogens, right?

Acanthus, you shouldn't hog the loot. :(
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1505 on: April 22, 2010, 06:40:24 pm »

Oh ok then. 2 blasting caps should be enuff.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1506 on: April 22, 2010, 06:42:03 pm »

Er, what did the fragrant fruits do again? They were the hallucinogens, right?

AOE effect that stunned enemies.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1507 on: April 22, 2010, 06:42:52 pm »

Okay. I'll take 1 blasting cap.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1508 on: April 22, 2010, 06:48:36 pm »

Raith takes the 2 of the blasting caps, the idea of blowing stuff up appealing to him.
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1509 on: April 22, 2010, 06:52:42 pm »

you should take the cloak, you'll get incapped less.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1510 on: April 22, 2010, 07:03:54 pm »

hmm, maybe I will, so long as no one else wants it.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1511 on: April 22, 2010, 07:05:20 pm »

You are the main melee dude.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1512 on: April 22, 2010, 07:14:49 pm »

Alright, I'll take mining coat as well.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1513 on: April 22, 2010, 07:15:56 pm »

Now, how can I get moar XPZ....
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Org

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1514 on: April 22, 2010, 07:16:27 pm »

I would take the coat. Although then you go slower, right? or dodge arrows less.
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