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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66931 times)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1395 on: April 14, 2010, 07:41:46 pm »

Can we loot Smjjames from the cart?  :P
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1396 on: April 14, 2010, 07:42:34 pm »

Very funny :P
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1397 on: April 14, 2010, 07:46:39 pm »

Heh, I was patiently waiting for you guys to get to the Dwarven Fortress, for the plan, you know...

THAT WOULD TAKE TOO LONG, I don't want you to be exluded the whole time while the party meanders about in the temple of order! that'd be unfair.

Spoiler (click to show/hide)

Can we loot Smjjames from the cart?  :P

are you a mind reader

EDIT: the "alchemist" class is in the original post now. Is everything to your liking?

EDIT EDIT: hey hey, I'm going to dinner now. I might be back sometime after six, if I'm not busy.
« Last Edit: April 14, 2010, 07:48:23 pm by Fault »
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1398 on: April 14, 2010, 07:49:28 pm »

Heh, I was patiently waiting for you guys to get to the Dwarven Fortress, for the plan, you know...

THAT WOULD TAKE TOO LONG, I don't want you to be exluded the whole time while the party meanders about in the temple of order! that'd be unfair.

Spoiler (click to show/hide)

Sure, I'm okay with it. Less tricky than explaining how come he is in a Dwarven Fortress and it'll definetly speed things up. There will probably be good loot and stuff for him as well.

I'll take a look at the alchemy class.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1399 on: April 14, 2010, 07:50:16 pm »

I will approach the cart cautiously.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1400 on: April 14, 2010, 07:50:47 pm »

"Woo, undefended loot. I call what's inside, since you guys took the last batch of stuff"
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1401 on: April 14, 2010, 07:54:27 pm »

Alchemy class seems interesting!

Specializing in cunning will give you alot of ranged attacks, most of which are armored piercing and have status effects. This is roughly like my character, though you do trade higher power for miss chance.

Charisma will give you alot of snares and traps, and general defensive and control abilities. I'm guessing that higher level charisma will give you buffing abilities as well?

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demonicangel4427

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1402 on: April 14, 2010, 07:57:09 pm »

you know your gonna have to make him a tile quick like.
PS
You didn't reply to my message :'(
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1403 on: April 14, 2010, 07:57:43 pm »

@Fault: The Alchemist class looks good to me. I was hoping for the shadowbolt, but then again it would seem out of place given the description and the toxin one fits the whole armor negation thing. So, yea its perfect for what I had in mind for my character. It may take a little tweaking of the backstory, but that isn't a problem.

@Dwarmin: I was going to go for a mix of the two since they pretty much compliment each other there, the higher charisma stat that elves get will help as well.
« Last Edit: April 14, 2010, 07:59:41 pm by smjjames »
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1404 on: April 14, 2010, 08:03:54 pm »

you know your gonna have to make him a tile quick like.
PS
You didn't reply to my message :'(

I AM AWARE OF THAT, I'LL SEE IF WE CAN WORK SOMETHING OUT
but I'm gonna have to end session for tonight, I'm afraid I've got plans after dinner.

I'll leave you at a cliffhanger... WHAT COULD POSSIBLY BE INSIDE THE OVERTURNED WAGONS???
BESIDES SMJJAME'S CHARACTER, I MEAN!?!?!?

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1405 on: April 14, 2010, 08:06:49 pm »

Your mom? :D
Nah, the wagon is way too small for that. Maybe if it was an overturned domed city or something.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1406 on: April 14, 2010, 08:07:58 pm »

OOOOOOOOOOOOOOOOH~ BURN!
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1407 on: April 14, 2010, 08:13:09 pm »

Your mom? :D
Nah, the wagon is way too small for that. Maybe if it was an overturned domed city or something.

LOL!

Its probably missing a few bodies lying around, those that didn't survive whatever attacked the caravans.
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1408 on: April 14, 2010, 08:14:25 pm »

blah bah bloobey bah

Kay, see you guys tomorrow!

On a final note, I've decided to Multi-Class Fault-Assuming I get another stat up to 10, can I switch out my Wisdom skill tree, and replace it with a tree of another classes stat? Or how would that work, if your allowing it?

All within RP reason of course. I'm thinking...abyssals!

Also, I reserve the new class name "Warlock"  ;D
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1409 on: April 14, 2010, 08:31:42 pm »

I'M GOOD WITH THAT

by sacrificing your wisdom abilities, you will be able to take charisma abilities from the Sorcerer talent tree.

at level 5 charisma you will get corruption, at level 10 you will unlock Abyssals.
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