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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67023 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1080 on: March 17, 2010, 10:13:05 pm »

Charm a man husk to the side of jack.

I can not stay long but I will try to help. Also my internet is acting up so I may drop unexpectedly.
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1081 on: March 17, 2010, 10:18:55 pm »

My strategy is to either blow a hole through any stubborn spirits in Raiths way after he gets done with his attack, or nuke the boss.

There's also a slim chance I can interrupt his firebolts...lol
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1082 on: March 17, 2010, 10:22:22 pm »

Raith and 3 attendants can kill the front 3 Souls.

EDIT: My mind is brimming with plans and contingencies and different strategies to take out the Souls and the boss. I love this stuff. But I wouldn't want to command you and tell everyone the best strategy; that would make it so that I was the one playing, not all of us. I think we should all do what we like and have fun with it. But if you should ever want for some analysis, or have a question about strategies (e.g. "Is there some way to accomplish goals X, Y, and Z this turn?), just know that I have a lot of free time and I am more than willing to work this out.

EDIT2:
There is a way for Raith to attack the boss. Do not read this if you want to decide what you want to do and figure things out by yourself.
« Last Edit: March 17, 2010, 10:31:45 pm by Cheddarius »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1083 on: March 17, 2010, 10:25:52 pm »

Oh, Raith can't instakill the three.
Alright, three rightmost attendants attack the three frontmost souls, while the leftmost attendants attack the back-left soul.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1084 on: March 17, 2010, 11:13:33 pm »

COMBAT LOG








PLAYER ACTIONS

Dwarzga firebolts the goblin husk.
15 damage

Valdar moves NW and plays A SONG
roll = 3
Valdar's entrancing song stuns an Elf husk for 14 turns.

Raith performs a spin attack!
Elf husk and Man husk take 14 damage
Goblin Husk is killed!

Raith and Dwarzga gain 2 EXP each.

Prothaa casts charm on Jack! He has 20 cunning.
charm roll = 6
resist roll = 5+6

Charm fails. Jack takes 5 damage due to natural six.

Jorn appears, and attempts to charm a man husk ( I just realized that name sounds kinda funny)
charm roll = 1+4
resist roll = 3

Successful Charm.

NPC ACTIONS

charmed Man husk strikes Jack!
attack roll = 5
block roll = 6

Jack strikes back, dealing 8 damage to MAN HUSK

Jack retreats.

Prothaa's spirits regroup around Raith.

Ambivalence strikes elf husk!
attack roll = 5
block roll = 1

Elf husk is killed.

Raith and Prothaa get 2 EXP each

Forsight strikes man husk!
attack roll = 4
block roll = 2

Man husk is killed.

Raith and Prothaa get 2 EXP each

ENEMIES

Spiteful Jack
attack: 8, HP: 60/80
Firebolt: Undodgeable ranged attack. 10 damage.
Phase shift: Jack dissapears for one turn, and reappears somehwere else on the battlefield.
Reckless growth: A tree spawns on a tile, dealing 7 damage and 1 knockback to any who stand on the tile. 2-tile range.

Elf Husk (stunned for 14 turns)
attack: 7, HP: 20/20

Man Husk (charmed for 1 turn)
attack: 7, HP: 12/20

Elf Husk (banished)
attack: 7, HP: 0/20

Man Husk
attack: 7, HP: 0/20
(banished)

Goblin Husk (banished)
attack: 7, HP: 0/20


ALLIES

Ambivalence
Attack: 14, HP: 6/6

Ambition
Attack: 14, HP: 6/6

Fortune
Attack: 14, HP: 6/6

Zeal
Attack: 14, HP: 6/6

Forsight
Attack: 14, HP: 6/6

BUFFS

Raith: (+2 to attack rolls for 2 turns)

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1085 on: March 17, 2010, 11:14:54 pm »

Raith has reached level 6!
He gains four skill points.

Prothaa has reached level 5!
she gains four skill points.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1086 on: March 17, 2010, 11:17:20 pm »

I put them all in Wisdom.
Also, cast charm on man husk, have 2 ghosts attack elf husk, and have 3 ghosts attack Jack.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1087 on: March 17, 2010, 11:22:03 pm »

(2 in toughness, and 2 in cunning)

Raith looking jack dead in the eye, shouting threats and insults in a combination of slurred goblin and gibberish. he then raises his axe, scream "WAAAAAAAAAAGH!" at the top of his voice, and charges forward.
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And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1088 on: March 17, 2010, 11:25:00 pm »

tad sorry about this..

CUTSCENE TIME

Jack glances around, seeing as one by one his minions fall to the enemy... some even attempt to strike him!

"BETRAY ME SO EASILY, WILL YE??!!?"

Jack's rage drives out the other souls...

"MAYBE I'LL HAVE YOU FIGHT SOMEONE... A LITTLE MORE FAMILIAR!"

Jack reaches out into the ether and captures the soul of a dwarven bandit.
He arises from the ground, his form twisted by rage into a massive, brutish monster!

"DWARZGA! YOU OWE ME ONE BANDANA!!"

INITIATE COMBAT








ENEMIES

Spiteful Jack
attack: 8, HP: 60/80
Firebolt: Undodgeable ranged attack. 10 damage.
Phase shift: Jack dissapears for one turn, and reappears somehwere else on the battlefield.
Reckless growth: A tree spawns on a tile, dealing 7 damage and 1 knockback to any who stand on the tile. 2-tile range.

Dwarven Bandit Spirit
attack: 12, HP: 30/30, Defense: 7

ALLIES

Ambivalence
Attack: 14, HP: 6/6

Ambition
Attack: 14, HP: 6/6

Fortune
Attack: 14, HP: 6/6

Zeal
Attack: 14, HP: 6/6

Forsight
Attack: 14, HP: 6/6

BUFFS

Raith: (+2 to attack rolls for 2 turns)
« Last Edit: March 17, 2010, 11:26:32 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1089 on: March 17, 2010, 11:27:29 pm »

Ok... Charm the bandit and have all the ghosts attack Jack.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1090 on: March 17, 2010, 11:27:53 pm »

same action as before: move north then charge.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1091 on: March 17, 2010, 11:31:38 pm »

Raith has reached ten agility!

You've unlocked a new ability: IMPENETRABLE

see first post for more details.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1092 on: March 17, 2010, 11:41:51 pm »

Move north and play a Soothing Song.

By the way, I think the Attendants can only move one tile, so they can't attack Jack this turn.
Spoiler: Analysis (click to show/hide)
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1093 on: March 17, 2010, 11:58:15 pm »

REMINDER

it's getting pretty late, and Dwarmin and Criptfiend are both offline.

No session tomorrow. Come back FRIDAY
« Last Edit: March 18, 2010, 01:26:23 am by Fault »
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1094 on: March 18, 2010, 12:26:21 am »

Gar! I was off for too long!
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