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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66952 times)

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #975 on: March 16, 2010, 11:54:28 pm »

Can the wolf pounce and haste whenever he wants? No recharge?
« Last Edit: March 16, 2010, 11:59:10 pm by Cheddarius »
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #976 on: March 16, 2010, 11:55:55 pm »

Goodnight everybody

we'll pick this up again soon.

And I promise, after this, no more fighting recoloured wolves.

Spoiler (click to show/hide)

Somehow I'm thinking of the telekinetic bears from Psyconauts.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #977 on: March 16, 2010, 11:56:57 pm »

enemy attack charge times are determined on the fly by the DM, based on whether he thinks the fight is becoming too difficult or too easy.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #978 on: March 16, 2010, 11:57:36 pm »

oh and Raith? I dunno, just stack the ghost's crumpled green armour over top of your trenchcoat. You'll look snazzy.

Can't hurt my fashion sense anymore than it already is  :P
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #979 on: March 16, 2010, 11:59:27 pm »

Does the wolf's pounce go "through" people? What if it tries to pounce at, say, Prothaa? Will it stay there and not move but still do damage?
Also, does my Sound Wave heal me as well as adjacent allies?
Can you cancel buffs at will (specifically, Jorn's ceasefire buff)?
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #980 on: March 17, 2010, 12:01:44 am »

Does the wolf's pounce go "through" people?
yup
What if it tries to pounce at, say, Prothaa? Will it stay there and not move but still do damage?
The enemies won't make moves that have a chance of throwing themselves off of the combat grid unless they are actively attempting to flee. It would stay still and strike her.
Also, does my Sound Wave heal me as well as adjacent allies?
no
Can you cancel buffs at will (specifically, Jorn's ceasefire buff)?
I don't see why not

Spoiler (click to show/hide)
« Last Edit: March 17, 2010, 12:10:21 am by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #981 on: March 17, 2010, 12:14:55 am »

Guys, do you think I should:
1) Stay in place and play Soothing Song. 1/4 chance of healing Raith by 1 hp (which is basically a full heal since he dies in 1 hit anyway), 1/4 chance of winning (11 turns of stun, holy smokes)
2) Move southwest and play Soothing Song. Either the wolf will incapacitate Prothaa, or it will move toward me (Fault, can the wolf move and attack in the same turn if it doesn't use Haste?). Either way, I can move northwest and generate a Sound Wave. It'll fully heal Raith and deal 11 damage to the wolf. Only problem is, the wolf might move toward me and incapacitate me, or it might use Haste if it can't do that. Plus, once I use my Sound Wave, it'll probably kill me, and I don't know if we can win this without my 11-turn stun.
3) Generate a Sound Wave. Full heal for Raith, but not much else.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #982 on: March 17, 2010, 12:18:51 am »

gee for a fun loving Bard you sure overanalyze things

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #983 on: March 17, 2010, 12:23:09 am »

Would you like me to stop? (Not a rhetorical question here. I enjoy analyzation but I will stop if it isn't in the spirit of the game)
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #984 on: March 17, 2010, 12:25:24 am »

If you could focus your questions on like, really important game-breaking matters that seriously need to be fixed, that'd be nice.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #985 on: March 17, 2010, 12:32:54 am »

Ah, all right.
Er, only that bold question was for you, by the way. The non-bold stuff was discussion amongst the team.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #986 on: March 17, 2010, 12:49:53 am »

You realize that I won't be attacked by the wolf, right?
Also, bears are cool.
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #987 on: March 17, 2010, 01:15:47 pm »

Sorry for quitting so abruptly guys. I was (am) really sick and it was getting late. I think it is time to bust out some healing on the goblin.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #988 on: March 17, 2010, 05:15:18 pm »

Alright! oh and, no problem Criptfiend, your personal health is mroe important than a silly forum game.

We can begin shortly... maybe after cheddarius or 100killer9 get online.

1) Stay in place and play Soothing Song. 1/4 chance of healing Raith by 1 hp
3) Generate a Sound Wave. Full heal for Raith, but not much else.

your healing spells can not revive incapacitated targets (zero health or less) only priests can do that.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #989 on: March 17, 2010, 05:23:44 pm »

Online
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
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