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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67008 times)

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #900 on: March 16, 2010, 07:06:02 pm »

That was really a one-time thing. Plus, it was hilarious.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #901 on: March 16, 2010, 07:09:08 pm »

whatever you say.

that, and, you're kinda new, and a bit overeagre. If I was to let someone play two characters, they'd have to get the other player's consent, and be just a bit more experienced.

No offense.
« Last Edit: March 16, 2010, 07:10:47 pm by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #902 on: March 16, 2010, 07:11:16 pm »

All right. Maybe in a while.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #903 on: March 16, 2010, 07:37:31 pm »

you know, as long as we don't enter combat, I don't see why I can't at least post the scenario for our drug-addled adventurers.

QUEST PROGRESS

Eventually your head clears and begins to shake off the influence of the strange fruit. The Spirit Forest becomes more focused and less chaotic, as if it is responding to your sudden mental clarity.

Amidst the shimmering trees and violet winds, you see three paths extending from your location. You are standing at a crossroads, sites which many believe to be nexus points between worlds.

Behind you lies a wall of trees. Ahead of you lies a path lined with small orange flowers. To the right lies a path lined with bushes of hallucination fruit. To the left lies a path lined with wickedly sharp brambles.

EDIT: actually, this could serve as an opportunity for Garrow and Valdar to catch up to the rest of the party, EXP-wise.. I'm willing to run combat.
« Last Edit: March 16, 2010, 07:43:00 pm by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #904 on: March 16, 2010, 07:41:23 pm »

I vote for the Middle Path.
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jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #905 on: March 16, 2010, 07:43:13 pm »

Because garrow, the awesome wizard is so awesome he telepathically implants thoughts into Valdar's mind. *Go to the brambled dark path! Wooooo im totally a ghost!!! Oh and i'll blow your brain up if you dont, just letting you know"
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #906 on: March 16, 2010, 07:44:39 pm »

you're no priest, Jooblez. You can't charm people.

I guess you could fight about it or flip a coin (2-sided die?) to decide where you go.

Man, we really need a third player to balance this out...

of course he'd probably vote for the berry path or something...
« Last Edit: March 16, 2010, 07:53:47 pm by Fault »
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jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #907 on: March 16, 2010, 07:53:53 pm »

*Come on DM what are you pulling here! Dont make me shoot a fireball up into heaven there, I SEE YOU LOOKING AT ME!!* Garrow yells into the heavens, yelfully. (I guess)
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #908 on: March 16, 2010, 08:01:27 pm »

Dwarzga says to the mysterious voice of God "What's that? You want me to do something theatrical? All right!" Blelererehehez!
"Come on DM what are you pulling here! Dont make me shoot a fireball up into heaven there, I SEE YOU LOOKING AT ME!!"

Where does it say in the rules that wizards can hear the voices of the gods

demonicangel4427

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #909 on: March 16, 2010, 08:03:13 pm »

May i join when (if ever) you have room?
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #910 on: March 16, 2010, 08:06:33 pm »

HMM.

Spoiler (click to show/hide)

As I explained to smjjames, we'll see about that after we escape DA WOODS

you do have an idea for a character, right?

jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #911 on: March 16, 2010, 08:06:42 pm »

"I STILL HERE YOU DM!!! And plus where DOESNT it say I cant hear voices from the gods? I HAVE THE TO KNOW THINGS!!!" Garrow yells yelfully again. (That is totally a word.)
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demonicangel4427

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #912 on: March 16, 2010, 08:08:57 pm »

Would a "light mage" work?
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #913 on: March 16, 2010, 08:11:16 pm »

THESE ARE THE OFFICIAL RULES FOR THIS GAME FOR SURE. IF THIS IS QUOTED, THESE ARE THE OFFICIAL RULES, DEFINITELY, EVEN IF THEY DON'T APPEAR IN THE THREAD.

1. The first rule of tautology club is the first rule of tautology club.
2. Cheddarius is pretty cool.
3. Fault is awesome.
4. Wizards can hear the voices of the gods.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #914 on: March 16, 2010, 08:15:07 pm »

what he said
I don't remember saying that, but I'm inclined to believe quotes of myself.

Would a "light mage" work?
Jeffery did you even bother to read the class list
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