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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67087 times)

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #855 on: March 15, 2010, 11:41:22 pm »

I'm willing to RP someone when I'm online (which will be probably the same time as the sessions are, except every day).
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #856 on: March 15, 2010, 11:45:13 pm »

the xp system should be changed.

The system you described is rather like the system for priests. During combat, if they perform a sucessful heal, they generally gain 1 experience point. Perhaps a similar system can be incorporated for the bard's buffs and healing abilities. ANYWAY

QUEST PROGESS

The party now has enough berries to embark on the WILD SOUL JOURNEY, BRAH, thanks to the discovery of this unfortunate creature.

Two choices are apparent: Injest the berries, or continue to wander the woods.

AFK FOR 15-20 MINUTES... YOU BETTER MAKE A DECISION WHEN I GET BACK

(The session will end shortly after the decision is made)

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #857 on: March 15, 2010, 11:46:37 pm »

Yo, man, let's ingest those berries. This is some good [redacted], bro. High as a kite, man, I'm telling you.
« Last Edit: March 15, 2010, 11:52:45 pm by Cheddarius »
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #858 on: March 15, 2010, 11:47:37 pm »

Let's get high on dem berries, yo!
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YOU DOUBLE PENIS
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #859 on: March 15, 2010, 11:52:44 pm »

Fault, what about doing a Sidhe? Do you have any art for those? Might make more RP sense and the beginning stats lend well to starting out as a combo sorcerer/druid.
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #860 on: March 15, 2010, 11:54:21 pm »

Hey, we can multiclass?
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #861 on: March 15, 2010, 11:56:16 pm »

Hey, we can multiclass?


Its up to Fault. The multiclass was my idea, or at least based on my idea for the character, but Fault hasn't said whether I can do both or just one type.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #862 on: March 15, 2010, 11:56:40 pm »

After a non existent being from another dimension appears and heal Raith while no one was looking, the goblin looks at the new berries the other found on the corpse. "Well, now is a good a time as any. Might as well be now before the white magic high wears off and everything starts hurting again."
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #863 on: March 15, 2010, 11:59:26 pm »

I volunteer to stand guard over you guys while your off in rainbow world and completely helpless in the real world.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #864 on: March 16, 2010, 12:00:35 am »

Fault, what about doing a Sidhe?

that corpse the party found? that was a sidhe. They're basically a race that exists in the spirit realm, but due to the imbalance and the conduit and whatnot they are temporarily able to take physical form on the mortal plane.
Physical description: They range greatly in height and skin colour, but most of them will have at least one of these features: Pointed ears, horns, antlers, hoofed legs, pointed teeth, glowing eyes, a tail, vestigial wings... (feel free to add your own features)
essentially they're a cross between goblins and elves (they can be beautiful and ugly) with a few bestial features tacked on.
I'll get some art for them posted tommorow...

Hey, we can multiclass?


regarding multiclassing: I'm willing to allow this if you can find a good roleplaying-based reason for it. For instance, Dwarzga seems to slowly be turning evil right now. She might be able to multiclass as a sorcerer at some point.

« Last Edit: March 16, 2010, 12:05:24 am by Fault »
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #865 on: March 16, 2010, 12:02:05 am »

I wanna try and multiclass as a warrior, but I can't think of an RP reason... maybe I should just start buffing STR after I get explosive shot and sap....
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jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #866 on: March 16, 2010, 12:08:53 am »

Eating strange berries we found on a corpse?

Count me in.
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #867 on: March 16, 2010, 12:10:04 am »

hey jooblez, can i has crossbow?
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #868 on: March 16, 2010, 12:10:24 am »

Alright here's what I got so far...

Adventurers willing to injest the fruit (FAR OUT, MAN)
Valdar
Acanthus
Raith
Garrow
Adventurers unwilling to injest the fruit (BUMMER)
Dwarzga
Rothgar
Jorn
Prothaa

Does anyone object to this list?

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #869 on: March 16, 2010, 12:10:53 am »

Fault, what about doing a Sidhe?

that corpse the party found? that was a sidhe. They're basically a race that exists in the spirit realm, but due to the imbalance and the conduit and whatnot they are temporarily able to take physical form on the mortal plane.
Physical description: They range greatly in height and skin colour, but most of them will have at least one of these features: Pointed ears, horns, antlers, hoofed legs, pointed teeth, glowing eyes, a tail, vestigial wings...
essentially they're a cross between goblins and elves (they can be beautiful and ugly) with a few bestial features tacked on.
I'll get some art for them posted tommorow...

Hey, we can multiclass?


regarding multiclassing: I'm willing to allow this if you can find a good roleplaying-based reason for it. For instance, Dwarzga seems to slowly be turning evil right now. She might be able to multiclass as a sorcerer at some point.



So the Sidhe are kind of like imps. I'll stick with elven then.

As for multiclassing, perhaps he can be an elf who started out as a druid, but he wasn't satisfied with the abilities he had as a druid, he wanted more power. So, he found some sorcery texts somehow or was 'corrupted' in the eyes of his people by someone teaching him the magic, and then he went to learn more and stuff.

Another could be that he is a dark elf (Svartalfar or Drow or something) and that his people practice a dark form of druid magic which is a combination of sorcery and druid. Except it wouldn't be so much buffing as offensive and some defensive magics.
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