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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67183 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #525 on: March 12, 2010, 06:36:36 pm »

Here! Yay!
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #526 on: March 12, 2010, 06:46:40 pm »

alright gimme a sec...

the party opens the final lock and the massive wooden door swings open, revealing a hallway leading steadily upward. At the end of this hallway there is a door.

The party gallantly ascends the hallway and throws open the door. They see a crumpled man in a purple robe, surrounded by chests of treasure. He appears to have just finished praying.

he turns to face you and draws a steel sword, which appears to be a little too heavy for him to wield.

"I'll hold them off as long as I can, my master..." he says to no one. "but please, answer my call..."

The Duke begins advancing on you!

INITIATE COMBAT!

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #527 on: March 12, 2010, 06:48:35 pm »

Charm! ;D

Also lets try not to kill him just yet.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #528 on: March 12, 2010, 06:49:22 pm »

Charm!
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #529 on: March 12, 2010, 06:49:28 pm »

I cast OLD MAN RAMBLINGS!
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #530 on: March 12, 2010, 06:50:15 pm »

"Hey, I'm the one who talks to voices around here, not YOU!"

Actions: TRICK SHOT! Attempt to firebolt the sword out of the Duke's hands. Blowing off his hands would also be preferable.

OOC: I doubt Fault would let us Charm bosses, that's too easy. At best, maybe you'll stun him.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

ed boy

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #531 on: March 12, 2010, 06:50:34 pm »

I advance menacingly.
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #532 on: March 12, 2010, 06:52:02 pm »

I cast OLD MAN RAMBLINGS!
OH GOD!
At best, maybe you'll stun him.
I am ok with that.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #533 on: March 12, 2010, 06:54:31 pm »

Old Man rRamblinhs will either kill us all or end the battle.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #534 on: March 12, 2010, 06:56:29 pm »

Old Man rRamblinhs will either kill us all or end the battle.

i'm willing to take that chance
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #535 on: March 12, 2010, 06:57:09 pm »

FUUUFUFUUFUFUUFUUFU >:( >:( >:(

I have to go, my schedule has changed without me knowing it, damn. Goodbye.

(If possible can that elf priest control my guy)
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #536 on: March 12, 2010, 06:59:51 pm »

Have Jorn/Criptfiend charge into melee as punishment! Also, I think the duke is a caster due to his high cunning score. No danger at all!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #537 on: March 12, 2010, 07:07:59 pm »

Sorcerer?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #538 on: March 12, 2010, 07:19:11 pm »

(note: my mouse is running out of batteries, so my posting may be a bit delayed)

COMBAT LOG







PLAYER ACTIONS

Jorn casts charm!
charm roll = 2
resist roll = 6+1

charm fails.

Prothaa casts charm!
charm roll = 3+2
resist roll = 2

The Duke is enthralled by your beauty, and is stunned for 1 turn.

Garrow rambles on to the forgotten gods...
roll = 2
no effect.

Dwarzga cast TRICK FIREBOLT
aim roll = 4
Dwarzga's firebolt badly burns one of the duke's hands! He take 5 damage and becomes less proficient with his sword. (-3 damage)

Rothgar advances toward his foe.

NPC ACTIONS

Duke shakes off his stun effect...

ENEMIES

The Duke (boss) (stunned for 1 turn)
attack: 6 (-3), HP: 30/35, defense: 0

ed boy

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #539 on: March 12, 2010, 07:24:01 pm »

I step next to him and use the spin kick ability.
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