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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67162 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #450 on: March 06, 2010, 02:48:12 am »

EXP sealers :P
DWARZGA HATH GAINED A NEW ABILITY at 10 CUNNING!

Rupture:damage to adjacent enemies!

No team killing there.
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jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #451 on: March 06, 2010, 02:53:48 am »

There are no clarified rules against team killing!
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #452 on: March 06, 2010, 02:54:31 am »

EXP sealers :P

Exactly, we seal you off from gaining exp!

On the other account, I can think of no logical reason why my aoe explosion would not hurt allies, but, uh magic is magic I guess!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #453 on: March 06, 2010, 03:00:49 am »

COMBAT LOG









PLAYER ACTIONS

Jorn charms the Cultist Captain.
it's SUPER EFFECTIVE

Jorn gets 1 EXP

Raith moves into position and unleashes a whirlwind of spinning iron!
Kcockback roll: 6
all enemies are thrown across the room and EXPLODE INTO PIECES upon hitting the walls!

F*** it Raith is now level 4
Raith gains three skill points

END COMBAT

ENEMIES

Cultist swordsman 1
attack: 6, HP: 5/10, defense: 1

Cultist swordsman 2
attack: 6, HP: 8/10, defense: 1


Cultist Captain
attack: 7, HP: 5/10, defense: 2


ALLIES

Castle Guard swordsman 1
attack: 6, HP: 10/10, defense: 1

Castle Guard swordsman 2
attack: 6, HP: 10/10, defense: 1

Castle Guard swordsman 3
attack: 6, HP: 10/10, defense: 1

Captain of the Guard
attack: 7, HP: 10/10, defense: 2

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #454 on: March 06, 2010, 03:02:30 am »

Look for key, wonder where my captain xp be.

(I rhyme)
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #455 on: March 06, 2010, 03:03:47 am »

Owned! I'm sure the peasants appreciate the rain of corpse chunks from the windows!

Actions: Search dem evil badgers...er, cultists.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #456 on: March 06, 2010, 03:04:47 am »

searching through the mutilated pieces of the Captain smeared on the walls and floor, you find an oversized steel key!

Jorn, you want more experience? take 4 more, just to help you catch up.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #457 on: March 06, 2010, 03:06:28 am »

Actions: SWALLOW THE KEY

Action: Downstairs now! Onward!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #458 on: March 06, 2010, 03:07:54 am »

I think we should loot the dead before we run off.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #459 on: March 06, 2010, 03:10:49 am »

Raith looks over his handy work. It was almost as if someone had jumped on a serrated disk trap. the wall is decorated with a new paint job, and the floor as well. It also made the goblin a little sick, although that may have had something to do with the rapid spinning. getting the blood of off his new sword as best he can, he looks back to the others. "So then, where to next?

[+1 endurance, +2 cunning, and I really have to go to bed]
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #460 on: March 06, 2010, 03:12:12 am »

On the bodies of the dead that are not horribly mutilated you find
-2 flimsy chainmail (+1 defense)
-2 wooden crossbows (ranged weapon)
-30 gold coins

okay.. who else wants to put the thread to bed for the night?

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #461 on: March 06, 2010, 03:13:52 am »

I take a share of coins and say let us put it to rest, it is after 3 hours after the normal ending time.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #462 on: March 06, 2010, 03:15:23 am »

after 3 hours after

yeah if we're writin' stuff like that we're in no position to play this game.

WHEN SHOULD NEXT SESSION BE? 3pm, OR EARLIER?!?!?!?!

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #463 on: March 06, 2010, 03:15:47 am »

Spotting the glint of gold in his eye, Raith had to steel himself from swiping it all, but with willpower he simply limited himself to 5 of the coins, letting the others have the rest.

[I have to work tomorrow, so don't expect me till around 5. you can of course start without me.]
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #464 on: March 06, 2010, 03:16:19 am »

I'll take a chainmail armor myself is all. Leave the gold to the other members.

Also, sure, Imma tired so lets call it. Give us the final exposition/cliffhanger though!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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