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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66993 times)

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #300 on: March 05, 2010, 07:21:34 pm »

Not to worry! I have absolutely no social life!
I shouldn't have posted that...
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Deon

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #301 on: March 05, 2010, 07:23:30 pm »

Oh Fault, too sad I've missed it and currently I am in a state of composing adventure, so I cannot write a good quenta or create an authentic character. However I see you have some real attention here, and it's good to know. YOU DESERVE IT MAN!

;D
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #302 on: March 05, 2010, 07:32:08 pm »

well in that case...

BEGIN SESSION

The party has escaped the orc cave, and finds themselves in a woodland glade.

In front of you lies a path. Along this path is a sign. behind you lies the goblin tunnels. All other directions lead into the forest.

YOU DESERVE IT MAN!
;D

thanks bro

I'm no goblin! I am insulted!

I fixed the message.

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #303 on: March 05, 2010, 07:33:03 pm »

>read sign
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #304 on: March 05, 2010, 07:34:48 pm »

Take sign. It might be useful. Let Jorn read the sign first though.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ed boy

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #305 on: March 05, 2010, 07:35:16 pm »

Examine surroundings (time of day, temperature, etc)
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #306 on: March 05, 2010, 07:44:30 pm »

QUEST PROGRESS

Jorn reads the sign.
Quote from: SIGN POST
Town of Bywater --->
<--- Dead End
To the east lies a human peasant village.
To the west lies the end of the road.

Prothaa attempts to collect the sign.
D6: results = 1
The sign does not budge. It is thorougly planted in the ground.

Rothgard gets a sense of his surroundings. It is late morning in midspring, the sun is shining, and the temperature is average.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #307 on: March 05, 2010, 07:45:52 pm »

Chop the sign from its base with the axe and take it.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #308 on: March 05, 2010, 07:47:58 pm »

Very well.

Prothaa is now carrying the sign. It is too large to fit in your inventory, and thus takes up your "striking weapon" slot.

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #309 on: March 05, 2010, 07:50:28 pm »

"I say we go to the town to stock up on essential supplies."

And with that Jorn turned to the east and started walking.
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ed boy

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #310 on: March 05, 2010, 07:52:15 pm »

"I concur. Staying would be a waste of time."

>Follow
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #311 on: March 05, 2010, 07:55:32 pm »

Dwargza seems unusually happy today, she's even talking nicer to the voices in her head.

"Okay, deal. No burning villagers, in returns, I get booze rain for 40 forty nights and days. Fair trade."

Actions: I take the North path. By which I mean, I blow up the sign and walk over it into the forest beyond. safely follow he rest of the party toward the village.

Edit: Spoilsport
« Last Edit: March 05, 2010, 08:04:32 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #312 on: March 05, 2010, 07:57:05 pm »

I hit Dwargza with the sign and follow Jorn.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #313 on: March 05, 2010, 07:58:13 pm »

AFK for 10 minutes, gotta get dinner. I'll post quest progress AS SOON AS I RETURN!

ed boy

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #314 on: March 05, 2010, 08:01:37 pm »

eating dinner in 10 minutes? You eat very fast.
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