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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66914 times)

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #195 on: March 03, 2010, 07:00:27 pm »

"That's a dumb idea," Próthaa says while grabbing the four gold coins and some iron chainmail, as well as the axe. "There's bound to be something useful the Orc Warlord has."
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #196 on: March 03, 2010, 07:01:11 pm »

Spoiler: about that (click to show/hide)

I say forget the stupid orc. Let's just get out of here.

Unless you think you can break the metal bars behind you, the only way out is through the door ahead.

"That's a dumb idea," Próthaa says while grabbing the four gold coins and some iron chainmail, as well as the axe. "There's bound to be something useful the Orc Warlord has."

I'm afraid Raith already looted those.
« Last Edit: March 03, 2010, 07:09:20 pm by Fault »
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #197 on: March 03, 2010, 07:03:30 pm »

seems kind of silly that the way out his through the leaders safe room. that's like putting a dining room inside the HFS.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #198 on: March 03, 2010, 07:06:37 pm »

But isn't there still one iron chainmail, and an axe?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #199 on: March 03, 2010, 07:07:53 pm »

You could take Raith's old Rusty Chainmail (+1 defense), as he dropped it when he replaced his old equimpent.

but in the ensuing chaos of the goblin captain's attack, only two suits of iron chainmail survived unmelted.
« Last Edit: March 03, 2010, 07:13:44 pm by Fault »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #200 on: March 03, 2010, 07:09:30 pm »

Goblin Axe Lord has:

Well crafted Iron Axe (+2 to damage)
five steel coins
Iron Chainmail (+2 defense)

Goblin Mace Lord has:

Well crafted Iron Mace (+2 to attack rolls)
one steel coin
four gold coins
Iron Chainmail (+2 defense)
well crafted axe and iron chainmail to replace his old equipment, as well as 3 steel coins.
take Iron Chainmail, Well crafted Iron Mace, and coins.

So sorry but there is no more.

Ninjaed by Fault.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #201 on: March 03, 2010, 07:13:36 pm »

((… Didn't see that. Dibs on Orc Warlords' stuff.))
"So, there are two options. We could watch Raith attempt to phase through iron bars, or kill the warlord. I personally would enjoy the first option, but the second option seems best at the moment. Anyone coming with me?"
And with that, Próthaa slowly approached the door to the warlord.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #202 on: March 03, 2010, 07:16:53 pm »

Okay, we got three active party members! Raith being constantly healed by two priests is likely a good match for an Orc.

Unless anyone else joins now, this is the current status of the party:

Combatants
Raith
Jorn
Prothaa

Non-combatants (waiting in the throne room)
Dwarzga
Rothgar
Swiftwind

Just say when you wish to enter the door and initiate combat.

((… Didn't see that. Dibs on Orc Warlords' stuff.))

are you gonna take the rusty chainmail or not? Cause it's better than your robes.

seems kind of silly that the way out his through the leaders safe room.

It's a panic room, it's bound to have an emergency exit!
« Last Edit: March 03, 2010, 07:18:38 pm by Fault »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #203 on: March 03, 2010, 07:17:30 pm »

"I thought you would never ask" ;D

Jorn Follows Próthaa.
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #204 on: March 03, 2010, 07:18:09 pm »

what is the orcs cunning?
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #205 on: March 03, 2010, 07:20:04 pm »

I think only charisma matters now.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #206 on: March 03, 2010, 07:20:12 pm »

His stats are listed in the character post under Major NPCs > antagonists.

Spoiler (click to show/hide)

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #207 on: March 03, 2010, 07:20:29 pm »

"What is this, pick on the goblin day?" Raith said, grudgingly following the other two the fight the orc, since chances are they are going to need his help.

{note, I am dropping the old armor, but keeping the spare ax, so I can throw it/sell it}
« Last Edit: March 03, 2010, 07:24:49 pm by Luke_Prowler »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #208 on: March 03, 2010, 07:23:27 pm »

So I need to roll a 5 to get him... probably going to stick to healing.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #209 on: March 03, 2010, 07:24:50 pm »

And me, to charming. Yay, more charisma!
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
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