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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66870 times)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #165 on: March 03, 2010, 12:19:53 am »

Actions: TRICK SHOT! I try to shoot a firebolt that will split into many smaller firebolts and seek out individual enemies!

Also (+3 to cunning)!
« Last Edit: March 03, 2010, 12:22:14 am by Dwarmin »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #166 on: March 03, 2010, 12:25:59 am »

Hey...
At what charisma do I get the ability to trick the whole group into giving me all their stuff and passing out in a ditch for 24 hours?
Just wondering.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #167 on: March 03, 2010, 12:35:56 am »

Hey...
At what charisma do I get the ability to trick the whole group into giving me all their stuff and passing out in a ditch for 24 hours?
Just wondering.

Much more than it would take for me to stab you in the liver.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #168 on: March 03, 2010, 12:36:40 am »

COMBAT LOG








PLAYER ACTIONS

Swiftwind fires an arrow at Goblin Mace Lord. Your agility is 5, and his is 3. He must roll a 2 to dodge.
Goblin's dodge roll: results = 2
Attack is dodged. (you know you have a charge ability, right? It doubles your arrow damage and makes it undodgeable)

Raith casts Tank Bonus! (I need a better name for this spell...)
Raith's block rolls are increased by 6!

Prothaa Casts charm on Mace Lord! Your charisma is 6, his cunning is 6.
Prothaa's charm roll: 1
Mace lord's Resist roll: 3
Charm fails.

Dwarzga casts TRICK firebolt.
Competence roll: 4
The firebolt splits into 4 pieces! 2 strike the macegoblin, the others strike the speargoblins.
Each take 1 damage.

aren'tyoucreativewe'llhavetodosomethingaboutthatwon'twe

NPC ACTIONS

The second wave has arrived!
A goblin mace lord ascends the staircase, accompanied by two goblin axemen.

Goblin Axe man moves forward.

Goblin Mace Lord moves forward and attacks Raith!
Mace Lord's attack roll: Results=1
Raith's block roll: Results=6+6
successful block! Mace lord takes 1 damage.

Goblin Axe man attacks Raith!
Mace Lord's attack roll: Results=6
Raith's block roll: Results=3+6
Successful block.

ENEMIES (from left to right)

SECOND WAVE

Goblin Axeman
attack: 4, HP: 3/4

Goblin Mace Lord
attack: 5, HP: 3/5, Defense: 1

Goblin Axeman
attack: 4, HP: 3/4
« Last Edit: March 03, 2010, 12:45:23 am by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #169 on: March 03, 2010, 12:39:17 am »

Try to charm the macelord again.
"Leave the Mace lord to me, Raith. And Silverwind. And Dwarza."
« Last Edit: March 03, 2010, 12:42:02 am by 100killer9 »
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Haika

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #170 on: March 03, 2010, 12:45:16 am »

Ok charge a shot I guess. Was doing fine, now suddenly, I only hit if the goblins roll a critical fail.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #171 on: March 03, 2010, 12:46:34 am »

Dwarzga I would reccomend spending your skill points some time soon

nevermind I checked back and saw that you spent them already

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #172 on: March 03, 2010, 12:56:13 am »

Dwargza intones "Now that was fancy! Get out of mah way, I'm winding up anotha'!"

Actions: Now, fire a totally normal firebolt at the Mace Lord...underhanded!
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #173 on: March 03, 2010, 12:56:33 am »

"Alright, I'll try, but no promises" Raith said, taking a jab a the axgoblin"
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #174 on: March 03, 2010, 01:13:34 am »

COMBAT LOG








PLAYER ACTIONS

Prothaa Casts charm on Mace Lord! Your charisma is 6, his cunning is 6.
Prothaa's charm roll: 1
Mace lord's Resist roll: 4
Charm fails.

Swiftwind gives her bowstring a good yank, adding considerable strength (+1..) to her next shot.
(at 10 agility you unlock haste, which allows you to charge and fire in the same turn)

Dwarzga casts firebolt at mace lord.
It is undodgeable!
Mace lord take 5 damage. Mace lord is struck down.
Dwarzga gains 5 experience points

Notheatricsthistime?

Raith takes a jab at the axegoblin (how do you jab with an axe?)
Raith's attack roll: 5
Axegoblin's block roll: 1
Axegoblin is struck down.
Raith gains 4 experience points

NPC ACTIONS

Goblin Axe man moves forward and attacks Raith!
Axe Man's attack roll: Results= 4
Raith's block roll: Results= 6
Two sixes in a row! Axe man takes 1 damage.

The third wave has arrived! The Goblin Captain reaches the battlefield, flanked by Mace Lords!

ENEMIES (from left to right)

THIRD WAVE

Goblin Mace Lord
attack: 5, HP: 5/5

Goblin Captain
attack: 6, HP: 5/5, Defense: 1
Swarm bonus: +1 to attack rolls and striking damage for each adjecant goblin (not counting players)

Goblin Mace Lord
attack: 5, HP: 5/5

SECOND WAVE

Goblin Axeman  (deceased)
attack: 4, HP: 0/4


Goblin Mace Lord (deceased)
attack: 5, HP: 0/5, Defense: 1


Goblin Axeman
attack: 4, HP: 2/4

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #175 on: March 03, 2010, 01:19:23 am »

Dwarzga says to the mysterious voice of God "What's that? You want me to do something theatrical? All right!" Blelererehehez!

Actions: Wait till everyone on the field has acted, then invoke Old (wo)man ramblings!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #176 on: March 03, 2010, 01:22:54 am »

Cast charm on the captain, or at least attempt to.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #177 on: March 03, 2010, 01:23:00 am »

[with the sharp part, duh]

Out numbered 4 to 1, Raith decided that now is the time to get the hell out of dodge. Raith moves south and takes a swing at the axe goblin as he retreats.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #178 on: March 03, 2010, 01:27:33 am »

I'm gonna assume that Swiftwind will shoot the captain.

Also, I think I've sorted out how to do hit versus block roles ... I modified the current system so its easier to make sense of.

Both the attacker and the target roll a D6, and the participant with higher agility gets a bonus that equates to his agility minus the other participant's agility.

IT MAKES SENSE, I'M USING IT NOW.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #179 on: March 03, 2010, 01:46:52 am »

Eh, im going to sleep! By my stringent mathematical calculations, our session ends next turn. See you tomorrow folks!

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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