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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66842 times)

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #105 on: March 02, 2010, 08:25:41 pm »

The image rows are broken up. However, when you post, in the bottom it should look normal. It's a rectangle with no spaces but the pit.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #106 on: March 02, 2010, 08:28:38 pm »

The image rows are broken up. However, when you post, in the bottom it should look normal. It's a rectangle with no spaces but the pit.

You're having a display error? Hmm, it looks fine on my computer. Do have your window really small or something? if you fullscreen it you'd probably fix the problem.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #107 on: March 02, 2010, 08:30:01 pm »

I'm on my iPod. This IS fullscreen. However, as I said: the posts below the reply text entry box are fine.
I'm just telling Cheddarius that it's not intentional.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #108 on: March 02, 2010, 08:33:14 pm »

Ah, yes, it looks fine when I post.
I'm using a desktop computer with a full window. It seems to be just too small - only the last tile of every row is cut off.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #109 on: March 02, 2010, 08:35:02 pm »

I'm on my iPod.

that could cause problems...
Sorry, I'm a PC guy, I wouldn't really know how what to do in your situation.

the posts below the reply text entry box are fine.

  :D EVERYTHING WORKS OUT IN THE END :D

It seems to be just too small - only the last tile of every row is cut off.

I knew I could have gone without the walls on the left...

QUEST PROGRESS: PROBLEM OCCURS

Luke_prowler has gone offline. The combat will have trouble continuing without him. Though I could just end it by having the troll activate the trap...
« Last Edit: March 02, 2010, 08:38:45 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #110 on: March 02, 2010, 08:37:34 pm »

Or, first, attempting to charm the troll.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Haika

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #111 on: March 02, 2010, 08:38:59 pm »

I'm not dead yet.... :D Just a little patience goes a long way.

Shoot her! Shooooot her! (channels Jurrassic park guy)

Ie: Swiftwind will keep unloading arrows into the giant beast at every opportunity.

and yes, the combat maps seem a bit large, might be nice to scale the tiles down to like 75%.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #112 on: March 02, 2010, 08:45:18 pm »

Hey, I'm still here. I wait for the troll to get closer.
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Quote from: ProtonJon
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #113 on: March 02, 2010, 08:49:04 pm »

AIGHT

Quote









PLAYER ACTIONS

Swiftwind fires an arrow at Guard Troll!
Swiftwind has the same agility as Guard troll. You must beat his roll to succeed.
Swiftwind's aim roll: Results = 4
Troll's dodge roll: Results = 1
Sucess! The troll takes Five damage.

Prothaa attempts to charm Guard Troll!
The troll's bloodlust and anger have raised his Cunning to six. You must beat three to suceed.
Rolling D6: Results = 4
Sucess! The troll is charmed for four turns. Instead of charging with anger, it is now lumbering towards Prothaa like an excited puppy.

Raith Regroups, awaiting the approach of the Troll.

NPC ACTIONS
Guard Troll moves ONE SPACE T'wards the group!

ENEMIES

guard troll (charmed for four turns)
Attack: 5 HP: 10/30
Toss: Troll throws you D6 spaces. Take 5 damage.
Stomp: All adjecant enemies knocked back 2 spaces. Take 3 Damage.

and yes, the combat maps seem a bit large, might be nice to scale the tiles down to like 75%.

 :'( I am caught between Game Functionality and Art quality. I DON'T WANT TO CHOOSE....
« Last Edit: March 02, 2010, 09:03:33 pm by Fault »
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #114 on: March 02, 2010, 08:57:11 pm »

Although Raith is fearful to do this, he moves north toward the lever, in case the trap is not actually armed.
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Quote from: ProtonJon
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #115 on: March 02, 2010, 08:58:05 pm »

Lumbering like a puppy, you say?
Throw a bone in the bottomless pit, yelling "Fetch!" It's just stupid enough to possibly work!
Also, I vote art quality, as I'm fine with hitting reply to look at the battlefield. I think we should vote.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #116 on: March 02, 2010, 08:58:59 pm »

I think it would just be easier to make it stand on the trap
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #117 on: March 02, 2010, 09:00:49 pm »

If I put the battlefield in quotes, it will make the display smaller, I think.
That way I don't have to draw all new tiles.

EDIT: I don't think that worked actually

NOTE: Due to comments made yesterday about sloppy combat scheduling, I am not writing up new combat logs until all participants (dwarzga, Raith, Swiftwind, and Prothaa) have posted their actions. Exceptions can be made if participants go offline.
« Last Edit: March 02, 2010, 09:08:19 pm by Fault »
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #118 on: March 02, 2010, 09:04:01 pm »

In the tradition of great mages everywhere, let loose a volley of magical power! (firebolt spam!)

EDIT:assuming it doesn't jump in the pit!
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #119 on: March 02, 2010, 09:04:43 pm »

In the tradition of great mages everywhere, let loose a volley of magical power! (firebolt spam!)
Magical missile!
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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