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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66950 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #960 on: March 16, 2010, 11:01:17 pm »

Okay guys I am sorry but I am sick, I am tired, and it is pretty late here. I need to go.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #961 on: March 16, 2010, 11:02:58 pm »

Also, how long do you think this session will last from now? An hour or so? I'll probably have to leave in an hour...

Or, now, I guess?

I think we should have a passive fight. Post when you can, and when everyone's posted, turn rolls over.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #962 on: March 16, 2010, 11:03:43 pm »

COMBAT LOG








PLAYER ACTIONS

N one charm again.

do you mean "and one charm again" or "no one charm again?" Anyway...

Jorn attempts to charm the wolf. The wolf has 10 cunning!
charm roll = 4+1
Resist roll = 5

charm failed.

Valdar moves Northeast.

Prothaa attempts to charm the wolf. The wolf has 10 cunning!
charm roll = 6+2
Resist roll = 5

Charm is sucessful. Wolf Soul refuses to attack Prothaa for six turns.

Raith advances.

NPC ACTIONS

The wolf soul sees Protha's spirit, and summons one of its own!

Ambivalence advances.

ENEMIES

Wolf Soul
attack: 7, HP: 47/60, dodge bonus: 2
Haste: wolf soul can perform two actions in one turn
Pounce: wolf soul moves D6 spaces forward, dealing 10 damage to all enemies in his path. Undodgeable.

Lost Soul
attack: 5, HP: 20/20

ALLIES

ambivalence
attack: 12, HP: 6/6

Okay guys I am sorry but I am sick, I am tired, and it is pretty late here. I need to go.
I think we should have a passive fight. Post when you can, and when everyone's posted, turn rolls over.

yeah we usually end around ten... I guess a passive fight could work for now until it gets too late.
« Last Edit: March 17, 2010, 05:59:51 pm by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #963 on: March 16, 2010, 11:08:32 pm »

He meant "North one, charm again". But I moved there so oh well.
Play a Soothing Song again
The knives are pretty good, but I only have 5 agility, and it's pretty likely that it'll be dodged. So on average I'll only deal a few damage points. With a soothing song, I have a 25% chance of dealing 11 damage (by the by, can I choose who I boost?), and a 25% chance of stunning for 11 turns, which is better.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #964 on: March 16, 2010, 11:11:52 pm »

"Is that... My soul?" asks Próthaa to herself out loud. "No, it's got to be something else. An illusion, maybe."
She then casts charm on the lost soul while the attendant ghost attacks the wolf soul.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #965 on: March 16, 2010, 11:15:47 pm »

"Oh, goody. First snotty elves, getting eaten by wolves, and now the un-freaking-dead. My day is complete" Ranted the goblin, as he unenthusiastically walks Northwest and attacks the lost spirit.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #966 on: March 16, 2010, 11:32:04 pm »

COMBAT LOG








PLAYER ACTIONS

Valdar plays a soothing song.
D4 = 3
The lost soul is enthralled by your music, the plucking of your strings reverberating through its body like water.
STUNNED FOR 11 TURNS
1 EXP HOW ABOUT IT

Prothaa attempts to charm the lost soul. The soul is stunned, and it offers no resistance!
charm roll = 4+2

Lost soul is charmed for six turns, after which it will become stunned again.

Raith moves northEAST (really why would you move northwest..) and strikes the stunned, charmed lost soul.
lost soul is incapable of blocking!
Raith's axe collides with the spirit's armour, puncturing and deforming it. An ethereal mist begins to bleed from the armour's cracks. (13 damage)

Jorn attempts to charm the wolf. The wolf has 10 cunning!
charm roll = 5+1
Resist roll = 1
Wolf soul is no longer hostile to Jorn.

NPC ACTIONS

Ambivalence strikes the Lost soul!
Lost soul takes 12 damage. The soul loses its strength and fades away, crumpling beneath its armour in a puff of ghostly smoke.

Raith and Prothaa gain 2 experience points.

Wolf soul moves south and pounces at Raith.
Pounce roll = 3
Undodgeable attack! Raith takes 8 damage as the wolf slashes three spaces past him!
Raith is incapacitated.

ENEMIES

Wolf Soul
attack: 7, HP: 47/60, dodge bonus: 2
Haste: wolf soul can perform two actions in one turn
Pounce: wolf soul moves D6 spaces forward, dealing 10 damage to all enemies in his path. Undodgeable.

Lost Soul (defeated)
attack: 5, HP: -5/20


ALLIES

ambivalence
attack: 12, HP: 6/6

WOUNDED

Raith: 0/8
« Last Edit: March 16, 2010, 11:34:07 pm by Fault »
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #967 on: March 16, 2010, 11:35:01 pm »

(oops, got them mixed up)

"I'm getting me some better armor after this..."
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #968 on: March 16, 2010, 11:37:18 pm »

Have the ambience attack the wolf soul while I slash it with mah axe.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #969 on: March 16, 2010, 11:43:36 pm »

MORE THAN HALF THE PLAYERS ARE OFFLINE

we can resume this tomorrow.

also, ambience? sometimes I think you get the names wrong on purpose...

oh and Raith? I dunno, just stack the ghost's crumpled green armour over top of your trenchcoat. You'll look snazzy.
« Last Edit: March 16, 2010, 11:48:20 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #970 on: March 16, 2010, 11:45:55 pm »

You figured me out, then. It's funnier. I'll stop, if you want.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #971 on: March 16, 2010, 11:46:35 pm »

We overkilled that spirit. Maybe we can coordinate our attacks so we even them out better?
« Last Edit: March 17, 2010, 12:07:00 am by Cheddarius »
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #972 on: March 16, 2010, 11:47:57 pm »

You figured me out, then. It's funnier. I'll stop, if you want.

nah, that'd be too strict a rule. You play your character how you want.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #973 on: March 16, 2010, 11:49:34 pm »

Cool.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #974 on: March 16, 2010, 11:53:13 pm »

Goodnight everybody

we'll pick this up again soon.

And I promise, after this, no more fighting recoloured wolves.

Spoiler (click to show/hide)
« Last Edit: March 16, 2010, 11:55:19 pm by Fault »
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