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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66925 times)

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #945 on: March 16, 2010, 10:23:58 pm »

Move northeast and play a Soothing Song
« Last Edit: March 16, 2010, 10:25:50 pm by Cheddarius »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #946 on: March 16, 2010, 10:24:10 pm »

Cha-Cha-CHARM
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #947 on: March 16, 2010, 10:25:14 pm »

"Wait, how does one 'reek of chaos'? Did killing all those twisted bastards somehow rub their wrongness on us or something? Screw it." Raith says, moving north west and switching out his iron sword for his shield, then throwing the iron axe at the wolf spirit in an attempt to defer it from attacking.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #948 on: March 16, 2010, 10:25:48 pm »

Summon ghosties!
Or just run into battle, with a catchphrase. Or BOTH, if I can.
"Chaos? Simple. Fail to bathe."
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #949 on: March 16, 2010, 10:29:15 pm »

"Then it's no wonder you elves always smell chaos."
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And that's why Communism doesn't work. There's always Chance Time

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #950 on: March 16, 2010, 10:30:57 pm »

I plan to go northwest twice, including this time, and defend there. I'll use my Sound Wave to fend him off and deal excellent damage if he gets too close. Cript, I'd ask you to come up behind me - go north this turn. There we'll be defended from his attack, and he won't be able to pounce, either, because the trees are in front of us.
Any other casters or whatnot can go to the west of Cript, they'll be protected by a tree there too.
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #951 on: March 16, 2010, 10:32:27 pm »

Okay I will move north too.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #952 on: March 16, 2010, 10:40:34 pm »

COMBAT LOG








PLAYER ACTIONS

Valdar plays a soothing melody WHILST moving northEAST (JESUS..).
D4 = 2
now you're gonna get mad at me for not giving you EXP.

Jorn attempts to charm the wolf. The wolf has 10 cunning!
charm roll = 1+1
Resist roll = 4

charm failed.

Jorn moves north.

Raith moves northwest and THROWS his old iron axe!
throw roll (D20) = 16
The axe travels three spaces and strikes the wolf, dealing 13 damage! (thrown objects are undodgeable, but you can only throw the same object once, obviously)

Prothaa calls forth the spirits of light.
Summon roll = 1 (sorry, gotta follow the dice..)
A blinding light appears, piercing through the gloomy haze of the spirit world. From this gateway an ethereal humanoid appears, wielding a shining sword.

NPC ACTIONS

The wolf soul retreats behind a tree.

ENEMIES

Wolf Soul
attack: 7, HP: 47/60, dodge bonus: 2
Haste: wolf soul can perform two actions in one turn
Pounce: wolf soul moves D6 spaces forward, dealing 10 damage to all enemies in his path. Undodgeable.

ALLIES

ambivalence
attack: 12, HP: 6
« Last Edit: March 16, 2010, 10:54:10 pm by Fault »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #953 on: March 16, 2010, 10:42:02 pm »

N one charm again.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #954 on: March 16, 2010, 10:43:07 pm »

Er, I meant move northeast (to get behind the trees like I was talking about), can I change that?

Also, I'm not going to get mad at you; I think it's unfair, but oh well. If I end up being low level, I end up being low level.

In addition, the wolf was hit for 13 damage but you only subtracted 3 damage - he still has 57 hp.

Cript, if I'm allowed to edit my action, can you refrain from moving? Since I have the best combat move (11 damage and d6 knockback), I propose that I hold the choke-point to be able to defend the more valuable casters.
« Last Edit: March 16, 2010, 10:45:29 pm by Cheddarius »
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #955 on: March 16, 2010, 10:43:54 pm »

you know, you could be the turning point of this fight... you are the only one with an unlimited ranged attack.
« Last Edit: March 16, 2010, 10:46:10 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #956 on: March 16, 2010, 10:44:44 pm »

Wait...
Can I order my ambivalence, or does it attack on it's own?
Attempt charm either way. Have the ghost attack if I can order him around.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #957 on: March 16, 2010, 10:47:23 pm »

yeah you basically control the ghost, unlike normal charmed enemies who act independantly.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #958 on: March 16, 2010, 10:48:41 pm »

Eh, a turning point? This wolf is toast, I think we all know that. Raith will pound him to nothing.

EDIT: Also, can I move northwest instead northeast like I was going to?
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #959 on: March 16, 2010, 10:53:58 pm »

"Heh, I can't believed that worked." Raith said with a smirk, then advances north.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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