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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66798 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #75 on: March 02, 2010, 05:19:00 pm »

Charm Próthaa so she does not act like a dumb ass.
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Haika

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #76 on: March 02, 2010, 05:27:36 pm »

um, ok if that's a serious action, Then I will start combat, if somehow the priest does manage to knock me over. I assume a PRIEST with no stealing skills can't take my clothes or weapons, so I doubt I will loose anything, but Swiftwind isn't going to stand for an uppity priest, even if they are behind her and could get a surprise attack.

Kinda not the time to be fighting each other however.

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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #77 on: March 02, 2010, 05:31:23 pm »

Oops... I must have misphrased that. Take the loot from the goblin corpse without looking at what I pick up.
Yeah, combat is best avoided, as is looting each other.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #78 on: March 02, 2010, 05:34:09 pm »

Raith simply rolls his eyes "Elves" he said, to no one is particular. the goblin then moved to the other door and peered out, to see if there are any more guards.
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Quote from: ProtonJon
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Haika

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #79 on: March 02, 2010, 06:00:53 pm »

Oops... I must have misphrased that. Take the loot from the goblin corpse without looking at what I pick up.
Yeah, combat is best avoided, as is looting each other.

right then, I'm only looking for coins or small items like gems or idols or such. You can have his weapons and armor. And since I was there first, I imagine I get first pickings.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #80 on: March 02, 2010, 06:05:16 pm »

Dwargza attempts to move out of the room, and begins following the group. We need someone to organize our movement, so I nominate Raith (Luke_Prowler) as group "leader".

"The Goblin can go ahead, if he runs into an axe trap, well I heard Goblins can regenerate lost body parts. I haven't seen it myself though. Maybe today will be the day."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #81 on: March 02, 2010, 06:18:50 pm »

Seeing as you all have started without me, I'll do my best to catch up...

I'm not a new player - I was rothgar.
SORRY, I forgot.

have I found any coins(or other valueables) on the suicidal goblin?
He has four steel coins. You may loot his iron spear if you attempt to dislodge it from his body.

Charm Próthaa so she does not act like a dumb ass.
PRIEST FIGHT! seriously though, are you kidding about this? Not a good idea right now.

Dwargza attempts to move out of the room, and begins following the group. We need someone to organize our movement, so I nominate Raith (Luke_Prowler) as group "leader".

"The Goblin can go ahead, if he runs into an axe trap, well I heard Goblins can regenerate lost body parts. I haven't seen it myself though. Maybe today will be the day."

alright, we're finally leaving the armory. Gimme a sec to describe the next room...

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #82 on: March 02, 2010, 06:20:46 pm »

Alright, rip the iron spear out of the goblin and take his clothes and armor.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Haika

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #83 on: March 02, 2010, 06:24:52 pm »

Swiftwind shall pocket the coins(cleavage maybe... not sure if this tunic has any pockets, or a coin pouch or whatever), and warily make her way into the next room with the group keeping the bow at the ready.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #84 on: March 02, 2010, 06:32:30 pm »

QUEST PROGRESS

Leaving the armory, you find yourselves in a much larger room than before!
This massive cavern is centered around a bottomless pit, which has a wide walkable edge on it's left side. Behind you lies the door to the armory. To the left there is a very long walkway along the left side of the pit. The first thing you see on the walkway is a lever mechanism. after that there is a spike trap. You can not tell if it is active or not. At the end of the hallway there is a stone staircase. This likely leads to the surface.

In between the spike trap and the staircase is a sleeping Troll. The beast is several feet tall and looks very dangerous.

Alright, rip the iron spear out of the goblin and take his clothes and armor.
Rolling D6: results=5
The iron spear comes out with little resistance, though it does have a bit of gore clnging to it.
Rolling D6: results=1
You loot the goblin's flimsy chainmail, which has a large spear-hole through it, making it useless.

Swiftwind shall pocket the coins(cleavage maybe... not sure if this tunic has any pockets, or a coin pouch or whatever), and warily make her way into the next room with the group keeping the bow at the ready.
(The tunic has four pockets and a slot on the back for your quiver) You pocket the coins.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #85 on: March 02, 2010, 06:40:23 pm »

Run through the door, attempting to shake the gore off of it
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #86 on: March 02, 2010, 06:46:54 pm »

Whispers
"Ok I think we should get the troll on to the spike trap than pull the leaver, repeat as necessary."

Quote
PRIEST FIGHT! seriously though, are you kidding about this? Not a good idea right now.
Ah yes that was because I thought she was attacking Haika , but since she is not, no attack.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #87 on: March 02, 2010, 06:53:58 pm »

"And I heard dwarves breath through their beards. Can't believe everything you hear" said Raith at Dwargza's little trivia. Scanning across the cavern, Raith saw the walkway, and at the end of it he see the additional obstacle. "They have a cave troll..." whispered Raith, so that not to make it up "We could try your trap idea, there might be a delay between the lever and the spikes"
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #88 on: March 02, 2010, 07:09:51 pm »

are you volunteering to test the trap for a delay?   ;D

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #89 on: March 02, 2010, 07:11:05 pm »

not after the first time.  :-\
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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