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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67165 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #510 on: March 12, 2010, 12:33:09 am »

" It would indeed seem that we have the strongest supporters, indeed even if we don't win this day the town is in a riot. There will be no more payment coming from the duke. Align yourself to us and not only will you live but you may prosper.
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #511 on: March 12, 2010, 12:35:19 am »

Dwargza is hardly incensed

"Unlike Goblins, Dwarves don't dither, we get straight to the point. Save your forked tongue for a more gullible sort Raith. Now, let's see what out "Friend" has to say! LETS SPLIT SOME SKULLS!"
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #512 on: March 12, 2010, 12:47:41 am »

though nearly overcome with anger, the Blacksmith is willing to accept your proposal.

COMBAT ENCOUNTER AVERTED! all who were present in the arguement gain three experience points.

"very well" he says, "I'll do what I can to help you." The blacksmith pulls down a lever and one of the wall's forges goes dark. From this forge he produces a massive steel key.

"careful now, it might be a bit hot."

He then throws down a different lever, turning many gears and axles within the walls. From afar you hear the noise of the drawbridge lowering.

"This should buy you some time. When you get to the duke, Hit him once for me..."

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #513 on: March 12, 2010, 12:57:11 am »

"Thanks for making that easy smith-I might not have you shackled to the forge when we take over this place now!"

Actions: Snag, that key, once it's cooled! Then ONWARD!

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #514 on: March 12, 2010, 01:08:15 am »

"Can we please drop the whole taking over thing? It's not funny anymore" Raith said. and with that, he moved back upstairs to the locked door.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #515 on: March 12, 2010, 01:13:39 am »

QUEST PROGRESS

THE PARTY ASCENDS THE STAIRCASE!

In the entrance hall the main drawbridge has been lowered, allowing the castle guard to advance.

There is a voilent battle between the remaining Cultists and the castle guard taking place on and around the lowered bridge! With so many soldiers outside the castle, the Duke has likely been left unguarded.

now there is nothing stopping the party from opening the door and reaching the Duke's chamber. (just say when you're ready I guess)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #516 on: March 12, 2010, 01:15:38 am »

"Anybody got a plan? I'm thinking he didn't get and keep his position by being a pushover..." 
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #517 on: March 12, 2010, 01:36:03 am »

well looks like that wraps up the session for tonight, seeing as most players have gone offline.

Is anyone good for a friday session?

I'll start watching the thread at 3:00 pm tommorrow.

also, I have updated the original post with more information about class abilities!
I have revealed all abilites gained with level 10 attributes (except for abilities for classes that no one is playing). I will start revealing others once someone gains level 20 in an attribute.
« Last Edit: March 12, 2010, 03:57:50 am by Fault »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #518 on: March 12, 2010, 11:51:52 am »

For some odd reason I have time this Friday so I will be there, GMT 11PM right?
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #519 on: March 12, 2010, 12:50:12 pm »

I can probably play about 2 or 3 hours tonight as well, but I have to do something later tonight, so could we try to get an early start?

It's funny, I'm juggling Warcraft Realm Time, My local time, and pacific time...time has come today! TIME!

Also, I'm sure we're on pacific standard time Cript.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #520 on: March 12, 2010, 12:58:25 pm »

Yha PST3PM=GMT11PM.

Just making sure.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #521 on: March 12, 2010, 05:27:47 pm »

could we try to get an early start?

sure, I don't see why not.

you all remember where you are (the entrance hall with the door) just tell me when you want to open the door.

ed boy

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #522 on: March 12, 2010, 05:43:03 pm »

I'm ready when everybody else is.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #523 on: March 12, 2010, 06:13:18 pm »

...time has come today! TIME!
Your time has come, Dwarmin.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #524 on: March 12, 2010, 06:31:42 pm »

Bonesaaaaaw is reeeady!

And so am I.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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