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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67135 times)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #435 on: March 06, 2010, 01:41:13 am »

Dwargza yells "Surrender ya cowardly swine! Or, ya know, you don't have to. It's much more fun this way!"

Actions: I finish off Cultist Crossbowman 1 with a firebolt!
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #436 on: March 06, 2010, 02:02:23 am »

COMBAT LOG









PLAYER ACTIONS

Jorn charms cultist swordsman 1.
charm roll: 3+3
resist roll: 5
Cultist swordsman 1 is charmed!

Raith moves north and CHARGES
Charge roll: 1
no enemy contact.

Garrow casts firebolt at swordsman 2's NETHER REGIONS
aim roll: 2
you hit him in the stomach. He takes 2 damage.

Dwarzga casts firebolt at cultist crossbowman 1
He is immolated AND DIES!
dwarzga gains 3 experience points.
Dwarzga has reached level 4 and gains three skill points!

NPC ACTIONS

The captain and his swordsmen advance!

The cultists advance!

Crossbowman 2 fires at Raith!
aim roll: 1+2
dodge roll: 6
Raith straight DEFLECTS the bolt, dealing 3 damage to the cultist.

ENEMIES

Cultist Crossbowman 1
attack: 3, ranged: 6, HP: 0/10, defense: 1


Cultist Crossbowman 2
attack: 3, ranged: 6, HP: 7/10, defense: 1

Cultist swordsman 1
attack: 6, HP: 10/10, defense: 1

Cultist swordsman 2
attack: 6, HP: 8/10, defense: 1

Cultist Captain
attack: 7, HP: 10/10, defense: 2

ALLIES

Castle Guard swordsman 1
attack: 6, HP: 10/10, defense: 1

Castle Guard swordsman 2
attack: 6, HP: 10/10, defense: 1

Castle Guard swordsman 3
attack: 6, HP: 10/10, defense: 1

Captain of the Guard
attack: 7, HP: 10/10, defense: 2

jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #437 on: March 06, 2010, 02:05:48 am »

Old man ramblings!
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #438 on: March 06, 2010, 02:06:44 am »

I will charm Cultist Captain
>If successful than Cultist swordsman 1 will attack Cultist swordsman 2, if not than he will attack Cultist Captain
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #439 on: March 06, 2010, 02:07:44 am »

"Nice move Raith! Maybe Goblin's ain't all bad after all! Just mostly bad."

Actions: Finish off the other crossbow man with a firebolt!

(I add +1 to cunning, +2 to agility)
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #440 on: March 06, 2010, 02:09:08 am »

Also move one closer.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #441 on: March 06, 2010, 02:13:39 am »

DWARZGA HATH GAINED A NEW ABILITY at 10 CUNNING!

Rupture: Undodgeable spell. Deals damage equivalent to your cunning level. If you kill an enemy with this spell, He explodes and deals D12 damage to adjacent enemies!

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #442 on: March 06, 2010, 02:14:31 am »

"I admit, you do pretty well yourself, Dwarzga. It's nice to see what a dwarf can do when they're not drunk off their ass" Raith quips, moving North, and giving the cultists a very rude hand gesture.
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #443 on: March 06, 2010, 02:34:30 am »

I'm guessing the spell consists of a controlled pressure buildup inside the host body, that upon death, ruptures the enemy, using the bones and viscera as shrapnel? Sweet!
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #444 on: March 06, 2010, 02:39:06 am »

COMBAT LOG









PLAYER ACTIONS

Garrow casts OLD MAN RAMBLINGS
results = 2
everyone is already at full health... no effect.

Dwarzga casts FIREBOLT!
it is undodgeable!
He is killed.
Dwarzga and Raith gain two experience points.

Jorn moves north.

Raith moves North.

NPC ACTIONS

The captain and his swordsmen hold the line!

Swordsman 1 attacks cultist captain!
attack roll: 6
block roll: 6
DOUBLE NATURAL SIX!! both take 5 damage and are stunned.

swordsman 2 advances.

ENEMIES

Cultist Crossbowman 2
attack: 3, ranged: 6, HP: 0/10, defense: 1


Cultist swordsman 1 (charmed for 2 turns) (stunned)
attack: 6, HP: 5/10, defense: 1

Cultist swordsman 2
attack: 6, HP: 8/10, defense: 1

Cultist Captain (stunned)
attack: 7, HP: 5/10, defense: 2

ALLIES

Castle Guard swordsman 1
attack: 6, HP: 10/10, defense: 1

Castle Guard swordsman 2
attack: 6, HP: 10/10, defense: 1

Castle Guard swordsman 3
attack: 6, HP: 10/10, defense: 1

Captain of the Guard
attack: 7, HP: 10/10, defense: 2

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #445 on: March 06, 2010, 02:43:06 am »

What happened to my charm on the captain of the guard?

Try to charm him if he is not charmed, if he is charmed than charm last remaining guy.

>If Captain is charmed than Cultist swordsman 1 will attack Cultist swordsman 2, if not than he will attack Cultist Captain.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #446 on: March 06, 2010, 02:44:39 am »

ahh, sorry I only saw your post where you said move forward.

well, he's stunned, so it should be pretty easy to charm him on this turn!

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #447 on: March 06, 2010, 02:45:02 am »

Putting away his shield, Raith grabs both his iron longsword and his well crafted axe, that big smile on his face. "I always wanted to do this" He moves north east, then proceeds to spin in a circle, attempting to hit everything in reach.
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jooblez

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #448 on: March 06, 2010, 02:46:44 am »

Attacks Cult Captain With Firebolt!
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #449 on: March 06, 2010, 02:47:37 am »

"I think I can do something a little better now...heh, I think I'll save it for a special occasion!"

Actions: Lob a firebolt at Cultist Swordsman 2!

OOC: If I cast RUPTURE, you must be very sure your character is not in melee range, otherwise, you will DIE. Only warning people!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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