Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 114

Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67097 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #390 on: March 05, 2010, 11:51:23 pm »

"Let us go and oust the vile heathen (heathens) from his corrupt thorn, onward my companions let us free this town."
Logged

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #391 on: March 05, 2010, 11:52:49 pm »

"Come to think of it, I think that's not his name exactly. It's still much funnier.
Yes, let's go inform the townspeople that the duke is possessed, and thus unfit for rule. Me and Jorn shall be your new Dukes, and as our first act, Friday is casual day...
What?" said Próthaa as the Guard stared quizzically at her.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #392 on: March 05, 2010, 11:55:43 pm »

You are going to be a Duchesses, it is important to be grammatically correct when you are royalty.
Logged

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #393 on: March 05, 2010, 11:58:12 pm »

"Próthaa, your mouth is running away from you..."
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #394 on: March 05, 2010, 11:59:39 pm »

"As is my imagination... Again..."
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #395 on: March 06, 2010, 12:01:19 am »

Not sure what to say, I think the best time to make it know we are taking over is just after we save the kingdom, don't let them get to thinking about whether or not they want us taking over. On the other hand we don't want them thinking about who will lead after the duke is gone...
Logged

Fault

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #396 on: March 06, 2010, 12:02:55 am »

The captain of the guard dismisses your talk of politics.

"no time for that now. We'll decide that later."

He unrolls a map and lays it on the table.

"alright, here's the plan... The peasants will circle around to the sides and start fires, to distract the guards. We'll go right in through the front door - it's so simple, they'll never see it coming! But once they figure out we're inside, they'll surely raise the drawbridge, so once we're in there's no getting out until we kill the Duke. We'll help you as much as we can, but we do have our peasants to worry about. It is our duty to protect them."

"Just tell me when you're ready."

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #397 on: March 06, 2010, 12:04:53 am »

"We under stand your duty to the peasants comes first, I think we are ready to move out now, any one opposed?"
Logged

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #398 on: March 06, 2010, 12:05:25 am »

"I think we're ready. And that previous comment was just... Sleep talking. We're all narcoleptic."
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #399 on: March 06, 2010, 12:07:30 am »

"Am I ready for a fight? No. But I won't stand by and let this happen to innocent people. Just give me the word, and I'll do it."
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #400 on: March 06, 2010, 12:09:38 am »

" We shall, within reason, try to come to a peaceful resolution... but the chance of that is so low I think we need to go about this in a aggressive manner."
Logged

Fault

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #401 on: March 06, 2010, 12:13:43 am »

QUEST PROGRESS

All has gone accoridng to plan so far. The peasants started the fires and the personal guard was drawn from their posts, allowing you and the captain to enter the castle. Unfortunately it all went a little too according to plan... the drawbridge was raised almost immediately, preventing any more than three of the castle guards from entering with you.

ENTERING WORLD 1-2: The Duke's Castle (dungeon)

The entrance hall is opulent. In front of you lies a great wooden door with three massive steel locks set upon it. Behind you lies the closed drawbridge. To the left of you lies a hallway. At the near right lies a staiway leading up. At the far right lies a stairway leading down.

Accompanying you are the captain of the guard and three castle guards.

"that door will lead to the Duke's chambers. But we must find some way to open it..."

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #402 on: March 06, 2010, 12:14:54 am »

"Hall way first?"
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #403 on: March 06, 2010, 12:16:45 am »

Dwargza says "Somehow I think I will not be able to destroy these locks with a firebolt. Amazing, I know"

Actions: Go toward the Hallway!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #404 on: March 06, 2010, 12:18:11 am »

"Three directions... Three locks...
I don't think it's a coincidence. Each key is in a different area. Obviously, the key only works for 1 lock each. So, no reason not to go into the hallway first."
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
Pages: 1 ... 25 26 [27] 28 29 ... 114