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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67055 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #360 on: March 05, 2010, 10:44:44 pm »

((OK plan: we get the head of the merchants, the priest I was talking too, the head of the city guards, and some peasants to come with us to meet the captain of the castle guard. We convince him that the duke is corrupt and than in a bloodless coup we takeover the dukedom and reign in a new era of peace and prosperity/ Fail to convince the captain incite a civil war that sees us as the bloody handed concurers, what ever.))

"Can I see  the captain of the city guard than?"
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #361 on: March 05, 2010, 10:45:45 pm »

Hmm... Attempt to seduce the merchant into buying the chainmail and sign.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #362 on: March 05, 2010, 10:49:38 pm »

((If you stop whoring yourself out for a sec and help me I will make you a minster in my dukedom.))
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #363 on: March 05, 2010, 10:50:51 pm »

The merchant is suddenly willing to barter!

He trades the sign and the rusty chainmail for a belt and an iron chainmail.

Prothaa gains one experience point for being goddamn persistent

also, who approves of the party waiting around the tavern until the captain of the guard shows up?
« Last Edit: March 05, 2010, 10:52:49 pm by Fault »
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #364 on: March 05, 2010, 10:53:48 pm »

Can it be assumed that I get the aforementioned NPCS to join us?
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #365 on: March 05, 2010, 10:54:28 pm »

Alright, now that I'm better equipped, I meet up with Jorn.
"Alright, we make our way in, kill the Duke, and make me Duchess of Bywater? Sounds good."
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #366 on: March 05, 2010, 10:56:15 pm »

Can it be assumed that I get the aforementioned NPCS to join us?

The merchant leader is unwilling to participate because your elf conned him out of 4 gold worth of merchandise and made him an accomplice to sign vandalism.

But other than that, yeah.

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #367 on: March 05, 2010, 11:01:13 pm »

You can be the a high ranking minster but I get to be the Duke because it was my plan, although I am willing to talk. Also we are going to try not to kill him.

((Although we all know there is no way he is not like a daemon or something so ya we are going to kill him.))

Can we skip to the point at witch something goes horabily wrong? Or is that asking to much?
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #368 on: March 05, 2010, 11:04:28 pm »

"Wrong. We share the power if this coup goes well. And plus, I will not be a church."
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #369 on: March 05, 2010, 11:04:43 pm »

"Well, that won't just do! COME ON PEOPLE, GET OUT OF YOUR HOUSES! Time to take back what is ours! Death to the nobility! Death to the tax man! For your children's sakes, ONWARD! Toward FREEDOM! Also, bring torches and pitchforks."

Actions: Dwargza begins construction on an angry mob! I begin to whip the villagers into a killing frenzy against the Duke for denying me my rightfully earned wages, and uh, because he's evil and stuff.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #370 on: March 05, 2010, 11:09:53 pm »

QUEST PROGRESS

prothaa and Jorn

Night falls. Jorn and Prothaa wait at a table in the tavern with the Bishop of Bywater.

After a short while the captain of the guard walks in with three of his soldiers. They sit down at a table near the corner without ordering anything. From their table snippets of conversation can be heard:

"okay, at the stroke of midnight we'll sneak into his room.."

"how will we get past his pets?"

"that may be a problem..."

Spoiler: HINT (click to show/hide)

dwarzga and I'm assuming Raith

the crowds remain cautious about your plans of rebellion. But then they sight the Captain of the guard leaving his post, and they begin to gain more hope. Without their captain, the guard will surely be ill-prepared. given such confidence, they form be a more effective mob.
« Last Edit: March 05, 2010, 11:13:46 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #371 on: March 05, 2010, 11:14:12 pm »

Tell the guard that we're on their side. We just need to know if they'll help us take down the Duke, and why some dogs or cats would be so dangerous.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #372 on: March 05, 2010, 11:15:40 pm »

Yeah, even if they're big dogs and cats, no problem!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #373 on: March 05, 2010, 11:16:42 pm »

"Wrong. We share the power if this coup goes well. And plus, I will not be a church."

Good point we shall (sorry for even suggesting otherwise, but I had to try  you understand?) share power. But what does that last part mean?

I shall approach the table of the captain.

"Hello gentlemen what are you talking about this fine evening?"
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #374 on: March 05, 2010, 11:20:55 pm »

Seeing Dwarzga attempt to get the peasantry to mob, he quickly runs over and grabs her by the ear, dragging her out of sight "Are you crazy, you moronic oaf!" Raith yelled at the the dwarf "Are you trying to get us killed?! I think you need to get your head dunked into some humbleness" The goblin then dragged the unwilling mage into the inn, where the rest of the team had gathered. "You know what this lame brain was doing outside?" 
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