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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66987 times)

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1320 on: March 26, 2010, 11:08:12 pm »

Okey, I climb in thru the window, and sneak!
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1321 on: March 26, 2010, 11:35:10 pm »

Move southwest, and have the melee ghost do the same.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1322 on: March 27, 2010, 12:34:21 am »

Actions: Firebolt shaft if he doesn't agree to criptfeinds offer of truce!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1323 on: March 27, 2010, 02:07:27 am »

Well I got to go to bed... see you guys later.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1324 on: March 29, 2010, 06:32:25 pm »

SORRY FOR BEING LATE GUISE

COMBAT LOG







PLAYER ACTIONS

Valdar moves southeast, playing a soothing song
roll = 1
Shaft can not move any farther away.

Jorn heals Raith.
Raith now has 1 HEALTH
"Shaft! Wait! We don't need to fight! We can work this out, just calm down!"
The ghost replies: "IMPOSSIBLE! you can not hope to end his chaos!"

Raith casts IMPENETRABLE
roll = 1
Raith's defense is boosted for 1 turn!

Prothaa moves southwest.

Acanthus sneaks into the room.

Dwarzga climbs in the window, hurling a fireball at Shaft.
15 damage!
Dwarzga's firebolt pierces through his spectral form, scattering wisps of boiling ectoplasm.

NPC ACTIONS

Melee spirits advance.

fortitude strikes shaft's soul.
attack roll = 4
block roll = 1

Shaft's soul takes 14 damage.

Ambivalence strikes shaft's soul.
attack roll = 4
block roll = 3

Shaft's soul takes 14 damage.

Vigilance fires upon shaft's soul.
aim roll = 3
dodge roll = 1+3

Dodged.

Forsight fires upon shaft's soul.
aim roll = 4
dodge roll = 4+3

Dodged.

Shaft moves east.

Shaft fires an arrow at Vigilance!
aim roll = 2+3
dodge roll = 6

amazingly the attack is blocked...

Shaft attempts to Charm Dwarzga! his cunning is 20.
charm roll = 1+5
resist roll = 3

Dwarzga is charmed! How embarassing!

"How about a deal... I'll let you choose which one you burn first!"

ENEMIES

Shaft's Soul
Attack: 5, Ranged attack: 12, HP: 27/70, defense: 1
Haste: 3

Berserker Shaft (ABSENT FROM COMBAT)
Attack: 12, HP: 38/70, defense: 4


ALLIES (top-to-bottom, left-to-right)

vigilance
ranged attack: 14, HP: 3/3

Forsight (stunned for 1 turn)
ranged attack: 14, HP: 10/10

Valor
attack: 14, HP: 3/3

Fortitude
attack: 14, HP: 3/3

Ambivalence
attack: 14, HP: 10/10

WOUNDED

Raith: 1/10 HP

Dwarzga: charmed for 1 turn

BUFFS

Raith: impenetrable for 1 turn

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1325 on: March 29, 2010, 06:43:57 pm »

Does healing remove charm?
If not,
I move southeast, play a Soothing Song, and shout to Shaft. "Look, Shaft! There's a pie! It's over there!
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1326 on: March 29, 2010, 06:56:13 pm »

Charm Dwarzga.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1327 on: March 29, 2010, 06:56:52 pm »

And your attendants?
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1328 on: March 29, 2010, 10:00:14 pm »

Charm the soul to fight dwargza.
All spirits attack shafts soul!
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1329 on: March 29, 2010, 10:01:38 pm »

attack.
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1330 on: March 29, 2010, 11:00:59 pm »

Shoot Shaft's soullll
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1331 on: March 29, 2010, 11:13:17 pm »

Attack!
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1332 on: March 29, 2010, 11:16:31 pm »

The GM is offline!
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1333 on: March 29, 2010, 11:21:29 pm »

Just saying, foo.  8)
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1334 on: March 30, 2010, 03:56:36 am »

Under the effects of said charm, Dwargza says, "DUuUH, @lL righ7 d3R3, imM@ 8UrNina73 3m 805s, 3H3H3h3!"

If I am freed firebolt my erstwhile tormentor for making me leetspeak/teamkill
« Last Edit: March 30, 2010, 03:59:48 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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