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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67017 times)

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1290 on: March 23, 2010, 08:47:43 pm »

Talk about cramming ghosts into a bottle, unless the ghosts are going to spawn outside.
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1291 on: March 23, 2010, 08:50:54 pm »

Eh they have a ranged attack.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1292 on: March 23, 2010, 09:01:03 pm »

COMBAT LOG







NPC ACTIONS

Shaft breaches the door, tearing apart the Druid's vines and brutalizing the elven soldiers!
they are ALL incapacitated!
The druid reels in pain, as if feeling the violence inflicted on his vines!
the druid is also unconcious.

PLAYER ACTIONS

Prothaa summons a divine host!
sumon roll = 2
Two spirits emerge from the void!

Raith moves southeast.

Valdar plays a SONG
d4 = 4
Raith's next attack will recieve +14 to its damage!

Jorn summons a divine host!
sumon roll = 3
three spirits emerge from the void!

ENEMIES

berserker Shaft
Attack: 12, HP: 70/70, defense: 4

ALLIES (top-to-bottom, left-to-right)

vigilance
ranged attack: 14, HP: 3/3

Forsight
ranged attack: 14, HP: 10/10

Valor
attack: 14, HP: 3/3

Fortitude
attack: 14, HP: 3/3

Ambivalence
attack: 14, HP: 10/10

There is one ranged fighter in both of your squads of spirits.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1293 on: March 23, 2010, 09:03:51 pm »

Play a SONG
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1294 on: March 23, 2010, 09:06:22 pm »

Only one can can range attack?

One ghost will attack, the other to will move forward. I will move forward and try to charm the elf man.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1295 on: March 23, 2010, 09:10:16 pm »

Same as Jorn, but I don't move forward.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1296 on: March 23, 2010, 09:18:04 pm »

unfortunately, with Raith offline, that puts us at less than half the players are online.

we will resume when a fourth participant comes on line.

sorry!  ;D

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1297 on: March 23, 2010, 09:39:53 pm »

Moving southwest, Raith swings his ax at the berzerk elf "I always wanted to do this!"
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1298 on: March 23, 2010, 10:02:25 pm »

I have to go now see ya later.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1299 on: March 23, 2010, 10:03:29 pm »

COMBAT LOG







PLAYER ACTIONS

SOOTHING SONG HAPPENS
YOU ROLLED A 2
no effect, as everyone is at full health

Jorn moves forward and attempts charm. In his berserk state, it is impossible to tell shaft's cunning.
charm roll = 1
resist roll = 3

Charm failed.

Prothaa attempts charm.
charm roll = 4
resist roll = 1

Shaft's concentration wavers... He begins to appear wispy and ethereal, some of the frothy juice around his mouth floats off as vapour.
PARTIAL PHASE SHIFT DEALS 5 DAMAGE.

Raith advances and strikes shaft!
attack roll = 6
block roll = 2

Raith's furious strike deals a ludicrous 27 damage to Shaft! He wavers, his breath appearing as an ethereal mist.

NPC ACTIONS

Spirits advance!

Vigilance fires a ghostly arrow at Shaft!
aim roll = 2
dodge roll = 1+3

arrow is dodged.

Forsight fires a ghostly arrow at Shaft!
aim roll = 6
dodge roll = 6+3

arrow is deflected back at Forsight, who is stunned for one turn!

Shaft violently claws at Raith!
attack roll = 2+4
block roll = 3+2

Shaft's vicious gauntlets puncture Raith's armour and tear into his chest!
Raith is incapacitated!

ENEMIES

berserker Shaft
Attack: 12, HP: 38/70, defense: 4

ALLIES (top-to-bottom, left-to-right)

vigilance
ranged attack: 14, HP: 3/3

Forsight (stunned for 1 turn)
ranged attack: 14, HP: 10/10

Valor
attack: 14, HP: 3/3

Fortitude
attack: 14, HP: 3/3

Ambivalence
attack: 14, HP: 10/10

WOUNDED

Raith: -2/10
« Last Edit: March 23, 2010, 10:05:27 pm by Fault »
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1300 on: March 23, 2010, 10:12:38 pm »

Ouch, I think Raith is going to be thankful for the combat buffs/defense stuff that my character will be able to do.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1301 on: March 23, 2010, 10:17:18 pm »

He's totally bonkers and drooling berry juice, how cunning can he be?

Move southeast and play Soothing Song.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1302 on: March 23, 2010, 10:22:21 pm »

RESUME SESSION TOMORROW

OKAY GUYS

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1303 on: March 23, 2010, 10:41:15 pm »

Gah! how can an elf be that strong?
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1304 on: March 23, 2010, 10:43:31 pm »

This is why you DO do drugs.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
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