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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 67111 times)

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1230 on: March 22, 2010, 10:52:16 pm »

The question I ask Fault, is negative Charisma an advantage in combat? EX If I wore the bear mask, I would get -4 charisma.

Like, your so horrible to look upon that enemies have a negative to hit chance or may get stunned when they get close to you?

good idea.. perhaps if you get your charisma low enough you can get crowd control abilities, like stunning enemies or making them flee from your appearance.

though if we're gonna do this there should probably be separate stats for "scariness" VS "ugliness".

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1231 on: March 22, 2010, 11:22:07 pm »

I don't actually use my agility move though.

Anyway, is the spiked bear armour feasible? What about using my knives with the eye sockets in my mask for a KNIFE EYE ATTAAAAAACK?
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1232 on: March 22, 2010, 11:24:38 pm »

Noight guys, i'm hitting the hay
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1233 on: March 22, 2010, 11:28:58 pm »

I don't actually use my agility move though.
that's true, you've never used your throwing knives. HRRRRRM.

Anyway, is the spiked bear armour feasible?
I guess spiked armour is feasible. It could deal damage to enemies if they attack you directly (without weapons)
Spike bear armour, however... not very doable right now.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1234 on: March 22, 2010, 11:30:58 pm »

Is it possible to turn my Infinite Knife Bag partially inside-out and assault my enemies with a vast deluge formed of trillions of metric tons of knives?
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1235 on: March 22, 2010, 11:35:49 pm »

...
I can imagine that in perfect detail. You'd probably just end the world though.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1236 on: March 22, 2010, 11:43:30 pm »

I like to think there's a limit of how many knives can be removed from the bag at once.

After being out of the bag for a certain amount of time, they fade away and reappear in the bag.

Just enough time for you to throw a knife into a target, only to have the knife fade and return to your pocket the next turn, ready to be thrown at someone else!

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1237 on: March 23, 2010, 12:39:39 am »

There goes the knife store idea... :'(
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1238 on: March 23, 2010, 06:04:06 am »

Are you sure? We COULD sell knives to people, and then they'd dissapear as the customer walked away...
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1239 on: March 23, 2010, 01:35:50 pm »

I was thinking a similar result could be created with an infinite coin bag.

Buy stuff -> leave town -> Money returns to your bag after an hour or so

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1240 on: March 23, 2010, 05:13:27 pm »

ALRIGHT

I'M PREPARED TO MOVE US IN A RANDOM DIRECTION IF ENOUGH PLAYERS ARE ABLE TO PARTICIPATE

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1241 on: March 23, 2010, 05:25:27 pm »

Sure, I am here.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1242 on: March 23, 2010, 05:27:20 pm »

I'm always ready.
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1243 on: March 23, 2010, 05:29:36 pm »

Not sure if my character will show up today given that the end of the 'forest zone' is going to happen soon, but I'll definetly be watching.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1244 on: March 23, 2010, 05:45:35 pm »

I'm here.
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