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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66999 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1125 on: March 22, 2010, 04:49:47 pm »

So when is this going to happen, I am on spring break so I can finally start playing in earnest.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1126 on: March 22, 2010, 05:07:02 pm »

We could have a session today, but we're in combat so we'd have to wait until all participants have posted their actions.

and they'd have to be online to do that.

man, these things run so slowly during combat sequences.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1127 on: March 22, 2010, 05:17:48 pm »

So wait, who are we missing?
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1128 on: March 22, 2010, 05:29:08 pm »

Charm troll, all spirits attack Jack.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1129 on: March 22, 2010, 05:29:40 pm »

So wait, who are we missing?

Dwarmin and Cheddarius.

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1130 on: March 22, 2010, 05:49:24 pm »

Dwarmin.

Anyway, Killer, none of your spirits are near enough to Jack to attack him. Might I suggest attacking that trollish fellow instead? Raith can get near enough to attack Jack.

Also, it would be good if you could open up a spot for me to move east, since I'm planning to get to Jack and use my Sound Wave.
Move east if possible, use Soothing Song
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1131 on: March 22, 2010, 05:49:36 pm »

charm.
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Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1132 on: March 22, 2010, 06:04:48 pm »

Is it possible for me to jump in into combat now?  ;D
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1133 on: March 22, 2010, 06:09:12 pm »

yeah, no problem

Acanthus117

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1134 on: March 22, 2010, 06:11:05 pm »

okay, I then turn invisible and take one step north.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1135 on: March 22, 2010, 06:25:57 pm »

IN IN IN

actions: Firebolt jack!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1136 on: March 22, 2010, 06:53:23 pm »

COMBAT LOG








PLAYER ACTIONS

Prothaa attempts to charm the troll spirit! Troll has 10 cunning.
charm roll = 6+4
resist roll = 5

troll is charmed for 6 turns!

Valdar moves east, displacing several spirits.
Soothing song roll = 3
Dwarf spirit is stunned for 14 turns! (I may have to make some changes to this spell...)

Raith moves to strike Jack!
Attack roll = 6+2
Block roll = 3

Jack takes 14 damage!

Acanthus sneaks onto the battlefield, cloaked in the gloomy haze.

Dwarzga firbolts jack!
jack takes 15 damage

NPC ACTIONS

Prothaa's spirits advance.

Jack retreats and summons the soul of the Orc Warlord!

"never thought I'd see you again, goblin..."

Orc Spirit strikes Raith!
attack roll = 2
block roll = 2+2

attack is blocked.

troll Spirit strikes Orc spirit!
attack roll = 1
block roll = 6

attack is blocked, 12 damage is dealt to troll spirit.

ENEMIES

Spiteful Jack
attack: 8, HP: 16/80
Firebolt: Undodgeable ranged attack. 10 damage.
Phase shift: Jack dissapears for one turn, and reappears somehwere else on the battlefield.
Reckless growth: A tree spawns on a tile, dealing 7 damage and 1 knockback to any who stand on the tile. 2-tile range.

Dwarven Bandit Spirit (charmed for 2 turns) (stunned for 14 turns)
attack: 12, HP: 30/30, Defense: 7

Guard troll Spirit (charmed for 6 turns)
attack: 12, HP: 11/30, Defense: 7

Orc Spirit
attack: 12, HP: 30/30, Defense: 7

ALLIES

Ambivalence
Attack: 14, HP: 6/6

Ambition
Attack: 14, HP: 6/6

Fortune
Attack: 14, HP: 6/6

Zeal
Attack: 14, HP: 6/6

BUFFS

Raith: (+2 to attack rolls for 1 turns)
« Last Edit: March 22, 2010, 06:55:16 pm by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1137 on: March 22, 2010, 07:00:27 pm »

Play Soothing Song, move east if possible
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1138 on: March 22, 2010, 07:01:43 pm »

I say a good strategy is attack Jack en masse, remember what Fault said earlier, Jack flees the battlefield at 10 or lower health, you've got him cornered AND he has 16 health right now.

I know I'm not a part of this battle, just giving an opinion on strategy.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1139 on: March 22, 2010, 07:04:06 pm »

"Hi again, ya big, ugly,*goblin swear word*. Now I get to knock out your teeth" Raith slurred, using spin attack (or otherwise simply attack jack).
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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