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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66983 times)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1110 on: March 19, 2010, 06:37:58 pm »

Eh, I can play tonite!
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1111 on: March 19, 2010, 06:50:41 pm »

Yo
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1112 on: March 19, 2010, 07:00:45 pm »

'Ello, guvnah.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1113 on: March 19, 2010, 07:10:15 pm »

I had to reschedule my move viewing time, so I have a little bit of time now (until about quarter to six)

I could run a few rounds of combat if enough people are interested.
« Last Edit: March 19, 2010, 07:12:47 pm by Fault »
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Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1114 on: March 19, 2010, 07:14:31 pm »

Dwargza says "Bandit, you'll pry meh bandanna I pried from your cold dead hands from meh own cold dead hands! Ave' at thee!"

Actions-Firebolt Dwarf Bandit!
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1115 on: March 19, 2010, 07:14:52 pm »

I am interested! I have already posted my action.
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1116 on: March 19, 2010, 07:16:12 pm »

Ok... Charm the bandit and have all the ghosts attack Jack.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1117 on: March 19, 2010, 07:19:41 pm »

Eh, I'm amending my actions a bit-only firebolt the bandit if the charm fails, otherwise firebolt jack.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1118 on: March 19, 2010, 07:32:30 pm »

Move north and play a Soothing Song.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1119 on: March 19, 2010, 07:44:42 pm »

COMBAT LOG








PLAYER ACTIONS

Prothaa attempts to charm the dead bandit. He has 12 cunning! (he is a thief...)
charm roll = 4+2
resist roll = 4

Bandit soul is charmed for 4 turns

Dwarzga firebolts jack!
he takes 15 damage.

Valdar moves north and plays a song (that's what you said, right?)
D4 = 1
Jack and the soul move 1 space away from the Bard.

Raith moves north!

NPC ACTIONS

Jack summons the soul of that troll you killed in the first dungeon! It's face is still terribly scarred from the forced removal of its eye!

Prothaa's spirits advance.

Ambivalence strikes Troll soul!
Attack roll = 5
block roll = 4

troll soul takes 7 damage

forsight strikes Troll soul!
Attack roll = 2
block roll = 6

attack failed

Troll soul strikes forsight!
Attack roll = 5
block roll = 4

Forsight has been struck down.

bandit soul strikes Jack!
Attack roll = 2
block roll = 3

attack blocked.

ENEMIES

Spiteful Jack
attack: 8, HP: 45/80
Firebolt: Undodgeable ranged attack. 10 damage.
Phase shift: Jack dissapears for one turn, and reappears somehwere else on the battlefield.
Reckless growth: A tree spawns on a tile, dealing 7 damage and 1 knockback to any who stand on the tile. 2-tile range.

Dwarven Bandit Spirit (charmed for 4 turns)
attack: 12, HP: 30/30, Defense: 7

Guard troll Spirit
attack: 12, HP: 23/30, Defense: 7

ALLIES

Ambivalence
Attack: 14, HP: 6/6

Ambition
Attack: 14, HP: 6/6

Fortune
Attack: 14, HP: 6/6

Zeal
Attack: 14, HP: 6/6

Forsight (banished)
Attack: 14, HP: 0/6


BUFFS

Raith: (+2 to attack rolls for 2 turns)


THATS ALL FOR NOW

Uh, I'm still in the same place as before...

FIXED IT
« Last Edit: March 19, 2010, 11:29:20 pm by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1120 on: March 19, 2010, 07:50:12 pm »

Uh, I'm still in the same place as before...
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1121 on: March 19, 2010, 08:06:24 pm »

"I keel you! I keel you!" Raith shouted at the troll, slurred from his apparent drunkenness, otherwise he would have panicked. He moves north east, casting Impenetrable on himself.
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smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1122 on: March 20, 2010, 11:52:37 am »

In reading the whole thing, I see that I could cause confusion in the search for the purple robe wearing sorcerer, given that my character is a combo of sorcerer and druid abilities. At least I didn't choose any colors close to purple.

Also, one question, is the shadowbolt an undodgeable attack? Given that the wizard firebolt is undodgeable, maybe that one should balance it out. I plan on using the abilities stragetically instead of just spamming shadowbolt of course.

Mmm... sidequest...
Just a reminder: The outcast druid has some sort of Key to the Conduit. Perhaps this is important.

Although I'm not sure what the guys in the 'real world' would be doing at the moment.
And the Druid is still wandering the REAL WORLD woods somewhere.

Waiit, which outcast are we talking about here? I'm checking because I didn't realize there was another outcast as well until I read the whole thread and when I read this earlier, I thought you were talking about my character since he is also an outcast. However, when I re-read it just now, I wasn't quite sure which one you meant. Given that the outcast you met earlier was an old guy covered in mud and sticks (I think) and my character, who is an outcast for entirely different reasons, is in his late 20s (to give him a few years of 'wandering the wilds') and definetly not covered in mud and sticks. Seriously though, I came up with the idea of my character bieng an outcast on my own, partially to break stereotypes and to give him a reason for wandering the wilds.

If it is my character that is somehow in possession of the key to the conduit, I already have an idea of how he came to be in possession of it
« Last Edit: March 20, 2010, 12:29:56 pm by smjjames »
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1123 on: March 20, 2010, 04:30:13 pm »

The old muddy druid is the one with the key.

also, firebolt ignores dodge rolls and always hits, but its damage is lessened by your target's defense total.
Shadowbolt can be dodged, but if it does hit you it always does full damage, ignoring your defense total.

smjjames

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1124 on: March 20, 2010, 04:35:37 pm »

The old muddy druid is the one with the key.

I see, thanks for clearing that up.

also, firebolt ignores dodge rolls and always hits, but its damage is lessened by your target's defense total.
Shadowbolt can be dodged, but if it does hit you it always does full damage, ignoring your defense total.

Makes sense to me now since one isn't armor piercing and the other is. It balances out nicely that way.
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