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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66946 times)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1065 on: March 17, 2010, 08:21:55 pm »

Okay, tough battle guys...we're probably gonna get slaughtered lol

Speaking of which Fault, what happens if we all get defeated? Story goes on, or time to reroll characters?

Actions
Firebolt Spiteful Jack

OR

Use a TRICK SHOT! To intercept a firebolt launched against me with my own firebolt!
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1066 on: March 17, 2010, 08:25:22 pm »

Speaking of which Fault, what happens if we all get defeated?

F-whao jeez, there's a question I hope I never have to answer

well, this is the spirit world, perhaps you can't exactly die here...

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1067 on: March 17, 2010, 08:26:33 pm »

We can't really lose if we try our best. If we start losing, Fault lets up on the crazy undodgeable insta-kill attacks, presumably.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1068 on: March 17, 2010, 08:29:33 pm »

basically. If the players are putting in good effort, they'll probably make it out alive.

If they're being idiots or not playing by the rules, not so much.
« Last Edit: March 17, 2010, 08:32:04 pm by Fault »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1069 on: March 17, 2010, 08:32:33 pm »

Can we continue combat passively? Only finish the turn when 3+ people have posted?
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1070 on: March 17, 2010, 08:48:55 pm »

I can at least do one round, I think. I should probably go soon too.. I got some stuff that needs doing.

COMBAT LOG








PLAYER ACTIONS

Prothaa summons light spirits and all that
roll = 5
5 attendants are summoned.

Valdar moves NW and plays A SONG
roll = 4
Valdar's terrible song of war frightens away the Lost souls.

Raith Chugs a bottle of bears! (WHAT)
Raith gains +2 to his attack rolls for 3 turns
Raith moves North.

Dwarzga tosses a firebolt at jack.
It is undodgeable!
Jack takes 15 damage.

NPC ACTIONS

Prothaa's spirits form a defensive line!

Jack moves forward and calls forth lost souls.

Jack's lost sould form a defensive barrier!

ENEMIES

Spiteful Jack
attack: 8, HP: 65/80
Firebolt: Undodgeable ranged attack. 10 damage.
Phase shift: Jack dissapears for one turn, and reappears somehwere else on the battlefield.
Reckless growth: A tree spawns on a tile, dealing 7 damage and 1 knockback to any who stand on the tile. 2-tile range.

Elf Husk
attack: 7, HP: 20/20

Man Husk
attack: 7, HP: 20/20

Elf Husk
attack: 7, HP: 20/20

Man Husk
attack: 7, HP: 20/20

Goblin Husk
attack: 7, HP: 20/20
[/quote]

ALLIES

Ambivalence
Attack: 14, HP: 6/6

Ambition
Attack: 14, HP: 6/6

Fortune
Attack: 14, HP: 6/6

Zeal
Attack: 14, HP: 6/6

Forsight
Attack: 14, HP: 6/6

BUFFS

Raith: (+2 to attack rolls for 3 turns)

Dwarmin

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1071 on: March 17, 2010, 08:52:47 pm »

Same actions as before! Firebolt!

OR If I can make a hole for Raith to get in melee range of the boss, shoot the Goblin husk, after he has damaged it, only if I can kill it.

Concentrate on the boss guys, the rest is trash mobs!
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1072 on: March 17, 2010, 09:00:56 pm »

Play another Soothing Song. Move Northwest if the space is free.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1073 on: March 17, 2010, 09:09:04 pm »

yeah, uh, passive session from now on.

My posting will be a bit slower than usual, and we may have to wait for certain people to post

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1074 on: March 17, 2010, 09:11:33 pm »

Raith wobbles forward, the liquid courage having his his system harder than he had expected. However, he is still conscious enough to know a fight when he sees one. Letting out a battle cry (one interrupted by a *hic*) he spins around in a tight circle his axe pointed out, trying his best not to throw up.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1075 on: March 17, 2010, 09:20:51 pm »

I would totally write a combat log right now, but I gotta go to dinner.

I won't be online for a while after that.

BYE FOR NOW

Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1076 on: March 17, 2010, 09:32:07 pm »

Bye! Have a nice dinner!
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1077 on: March 17, 2010, 10:00:27 pm »

Darn... Now I'm hungry.
Anyway, when you're ready, have the two leftmost ambiences attack the back-left soul, and the two rightmost ones attack the back-right soul. Have the middle one attack Jack.
EDIT: And Próthaa casts charm on Jack.
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1078 on: March 17, 2010, 10:03:33 pm »

Maybe you should try to charm one of the other souls so that he can perform a ruthless backstab. I mean, Jack probably has 800 cunning or something.

Also Raith is probably going to kill all the souls next to him this turn anyway, so maybe say "Attendants attack souls; if souls are already killed by Spin Attack, move forward and attack Jack"?
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1079 on: March 17, 2010, 10:06:32 pm »

Raith kills front three souls
Attendants on either side kill back souls
middle attendant does damage
charm stuns
I would prefer all the souls to be dead, so we only have one target.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
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