Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: In serious need of Bauxite  (Read 874 times)

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
In serious need of Bauxite
« on: February 28, 2010, 07:11:54 pm »

ok, im on a map with a magma pipe....but no bauxite, and the dwarven caravans dont seem to have any at the home civilization to trade me. Every time i look at that magma pipe, its just taunting me, drivimg me crazy.

Is there any way to get bauxite mechanisms without using dwarf companion?
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: In serious need of Bauxite
« Reply #1 on: February 28, 2010, 07:42:42 pm »

If you simply want a magmaproof mechanism, add [ANY_USE] to Iron, Steel, or Platinum, which will allow a Mechanic to construct them at a Metalsmith's Forge.

Alternatively, change an existing reaction to produce an amount of Bauxite.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
Re: In serious need of Bauxite
« Reply #2 on: February 28, 2010, 08:02:39 pm »

thanks, im not the best when it comes to modding materials, so i didnt know how to do it. mostly i just mod creatures, but this should help.
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

Malrin

  • Bay Watcher
    • View Profile
Re: In serious need of Bauxite
« Reply #3 on: February 28, 2010, 08:42:32 pm »

Also I believe you can change the melting point of a stone, so you can make mechanisms out of something useless like alunite.
Logged

Lancensis

  • Bay Watcher
    • View Profile
Re: In serious need of Bauxite
« Reply #4 on: February 28, 2010, 08:49:16 pm »

Hey don't knock Alunite. Even with the Molten Rocks mod, it's still one of the only magma-safe igneous rocks.

Which makes sense when you think about it.
Logged

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
Re: In serious need of Bauxite
« Reply #5 on: February 28, 2010, 08:54:09 pm »

i modded the temperature of copper and added [ANY_USE] so now im making magma proof copper mechanisms, but personally, i would rather make them out of nickel because i have so much of the stupid stuff (plus nickel is already magma proof). i cant seem to get it to pop up on the trap component menu at the forge...any ideas?   
(i save my alunite for making gigantic white towers and building, though i did think of that)
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: In serious need of Bauxite
« Reply #6 on: February 28, 2010, 09:59:44 pm »

If Copper works but Nickel does not, then there are a couple of options:

You did not save the Metal.txt file.
You did not restart DF.
You confused Nickel with Nickel Silver.
A [BRITTLE] tag on Nickel is possibly interfering.
You broke the [ANY_USE] tag, like by deleting the last ].

Off the top of my head.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Blargityblarg

  • Bay Watcher
  • rolypolyrolypolyrolypoly
    • View Profile
Re: In serious need of Bauxite
« Reply #7 on: March 01, 2010, 01:12:25 am »

Nickel ain't brittle unless he's added that tag, so it probably ain't the problem.
Logged
Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: In serious need of Bauxite
« Reply #8 on: March 01, 2010, 05:21:19 am »

If I recall correctely, you need a metal to have [WEAPON] for the trap component menu to show up at all.

Maybe the task manager would work, I havnt tried that.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
Re: In serious need of Bauxite
« Reply #9 on: March 01, 2010, 08:51:33 am »

If I recall correctely, you need a metal to have [WEAPON] for the trap component menu to show up at all.

Maybe the task manager would work, I havnt tried that.
That might be the problem, ill try it.  Odd how on the dwarf wiki metagloss:metal token page, it says the weapon tag only allows you to make weapons with it, not trap components.
« Last Edit: March 01, 2010, 08:59:28 am by LoneJedi7 »
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
Re: In serious need of Bauxite
« Reply #10 on: March 01, 2010, 08:58:24 am »

SWEET, IT WORKED.  the [WEAPON] tag is what was missing. thanks a bunch. 

this should probably be fixed on the wiki........
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: In serious need of Bauxite
« Reply #11 on: March 01, 2010, 03:54:47 pm »

Yeah, the wiki can be pretty inaccurate at times. Most of it is close enough, but you shouldnt trust it completely.

Well thats going to be far worse for the next version. Hopefully it will take it less than a year to get it right this time  ;)
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

LoneJedi7

  • Bay Watcher
  • The CaKE is A LIE
    • View Profile
Re: In serious need of Bauxite
« Reply #12 on: March 01, 2010, 04:45:16 pm »

Yeah, the wiki can be pretty inaccurate at times. Most of it is close enough, but you shouldnt trust it completely.

Well thats going to be far worse for the next version. Hopefully it will take it less than a year to get it right this time  ;)
yeah, the wiki is going to take for-ev-er to get right with all the new changes Toady is making. 
(i cant wait to go bug hunting)
Logged
ℍ!Ξ[/[Θ]![ℍ∑▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)