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Author Topic: Post Apocalyptic Tactical Game - Tactical Map, GO!  (Read 7175 times)

Hugehead

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #75 on: August 02, 2010, 11:05:16 am »

>Go around corner and shoot mutant on Jimmy with pistol.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Cheddarius

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #76 on: August 02, 2010, 11:38:34 am »

Green guy on the right: Head right and stick your rifle right in the monster's face. Blow it away.
Middle guy: Head up to just above the horizontal level of the pillars, fire at the monster.
Left guy: Head up and right to where you are about touching the bottommost zombie's corpse. Turn and fire at the monster as well, making sure to avoid shooting any teammates.
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ibot66

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #77 on: August 02, 2010, 11:45:51 am »

>Go around corner and shoot mutant on Jimmy with pistol.
IN THE HEAD.
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Omegastick

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #78 on: August 02, 2010, 11:57:56 am »

Green guy on the right: Head right and stick your rifle right in the monster's face. Blow it away.
Middle guy: Head up to just above the horizontal level of the pillars, fire at the monster.
Left guy: Head up and right to where you are about touching the bottommost zombie's corpse. Turn and fire at the monster as well, making sure to avoid shooting any teammates.
>Go around corner and shoot mutant on Jimmy with pistol.
You run around the corner whilst shouting commands to your squad, but in the confusion they don't listen properly and simply surroud Jimmy. Meanwhile you attack the mutant, knocking it off Jimmy then placing two 9mm bullets in it's head.



Spoiler: Inventory (click to show/hide)

Spoiler: Squad (click to show/hide)

Spoiler: Knoledge (click to show/hide)

> You are not hungry
> You are slightly thirsty
> You are not injured
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Cheddarius

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #79 on: August 02, 2010, 12:08:29 pm »

Inspect that silver thing at the top.
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Omegastick

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #80 on: August 02, 2010, 12:09:24 pm »

Inspect that silver thing at the top.
That's the ladder that you inspected a minute ago.
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kilakan

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #81 on: August 02, 2010, 12:10:58 pm »

Sam:use medic skills on the two hurt people,
Milean:stand guard
Us:inspect the bodies for items/make sure they are dead.
others:be healed
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Nom nom nom

Hugehead

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #82 on: August 02, 2010, 12:13:55 pm »

We gave Sam the body armor right?
Who's the blue guy?
Sam:use medic skills on the two hurt people,
Milean:stand guard
Us:inspect the bodies for items/make sure they are dead.
others:be healed
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Omegastick

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #83 on: August 02, 2010, 12:26:03 pm »

Sam:use medic skills on the two hurt people,
Milean:stand guard
Us:inspect the bodies for items/make sure they are dead.
others:be healed
You instruct Sam to do what she can for Jimmy (She already saw to the other man's needs in the last room). You tell Milan to stand guard by the ladder.
You check the bodies of the mutants, they are clothed but have nothing useful on them (They have some pre-disaster money but that is useless now).


We game Sam the body armor right?
Who's the blue guy?
Sam:use medic skills on the two hurt people,
Milean:stand guard
Us:inspect the bodies for items/make sure they are dead.
others:be healed
Blue guy is from the previous room, we dragged him into the room with us. Yes we gave sam the body armour, I seem to have forgotten to update her inventory though.

Sam tells you that she is going to need medical supplies to heal Jimmy.

Spoiler: Inventory (click to show/hide)

Spoiler: Squad (click to show/hide)

Spoiler: Knoledge (click to show/hide)

> You are not hungry
> You are slightly thirsty
> You are not injured
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Hugehead

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #84 on: August 02, 2010, 12:36:01 pm »

>All up the ladder
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Omegastick

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #85 on: August 02, 2010, 05:05:04 pm »

>All up the ladder
Everyone heads up the ladder and you find yourself in the 'back garden' of the house you entered, It resembles a slightly grassy wasteland than the a garden, however. It is another days travel to get to Huge Ben so you set off straight away.

Along the way you all use up your water supply. You have been travelling no more than a five hours when you come across a small group of bandits. Their are about 9 of them, so with proper tactcs you may be able to destroy them.



You are on the left, bandits are on the right. Dark patches are rocks, greenish patches are 'grassy' areas (if you can call them that).

Spoiler: Inventory (click to show/hide)

Spoiler: Squad (click to show/hide)

Spoiler: Knoledge (click to show/hide)

> You are not hungry
> You are not thirsty
> You are not injured
> It is night time
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kilakan

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Re: Post Apocalyptic Tactical Game - Revived!
« Reply #86 on: August 02, 2010, 05:14:35 pm »

Get everyone to hide behind each of the large rocks, just to the left of the center open area, then pick up a small object and toss it into the open area, when the bandits enter the open space, open fire, yet keep cover behind the rocks.
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Nom nom nom

Omegastick

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Re: Post Apocalyptic Tactical Game - Tactical Map, GO!
« Reply #87 on: August 02, 2010, 05:29:23 pm »

Get everyone to hide behind each of the large rocks, just to the left of the center open area, then pick up a small object and toss it into the open area, when the bandits enter the open space, open fire, yet keep cover behind the rocks.
You spread out and position everyone behind the large rocks before picking up a stone and throwing it into the open space. unfortunately it isn't loud enough and the bandits dismiss it as s small animal scurrying around.



Spoiler: Inventory (click to show/hide)

Spoiler: Squad (click to show/hide)

Spoiler: Knoledge (click to show/hide)

> You are not hungry
> You are not thirsty
> You are not injured
> It is night time
Logged
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kilakan

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Re: Post Apocalyptic Tactical Game - Tactical Map, GO!
« Reply #88 on: August 02, 2010, 05:43:39 pm »

lean around and fire at the nearest bandit, once they react and start to get close enough, have the guy opposite you fire, then you again, then open fire once they are confused.
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Nom nom nom

Omegastick

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Re: Post Apocalyptic Tactical Game - Tactical Map, GO!
« Reply #89 on: August 02, 2010, 05:57:54 pm »

lean around and fire at the nearest bandit, once they react and start to get close enough, have the guy opposite you fire, then you again, then open fire once they are confused.
You pass the message along the group to fire at the bandits in an alternating pattern once they get close and everyone says that they understand. You let off a shot at the closest bandit, missing, and they all jump up and start moving into the open center. The teammate opposite you, Chas, lets off a pistol shot at the bandits and you hear a scream come from the group. You then let off a shot at them and hit one, this being the trigger for the rest of the squad to start firing at the bandits.

The ones that aren't dead take cover behind rocks and seem to be planning a counterattack. You seem to have killed five of them, evening out the odds some. Sadly you are now at half ammo.




Spoiler: Inventory (click to show/hide)

Spoiler: Squad (click to show/hide)

Spoiler: Knoledge (click to show/hide)

> You are not hungry
> You are not thirsty
> You are not injured
> It is night time


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