After making a new thread, I consider this thread essentially subsumed by the larger
Class Warfare thread, which includes these ideas as part of a greater system of dwarven happiness requirements as your fortress advances.
So, I've been preparing for the arrival of my queen, who happens to be an elven queen who's done pretty much nothing but be a farmer. I set aside my initial dwarven instinct to show her my magma forges up close and personal, and figured that if I just put her in a really pretty room filled with lots of shiney things and happy little fuzzy killing machines, she'd probably not notice that I'm usurping the kingdom from beneath her nose.
So, I started thinking about how to add that "Elfeminine touch" to the section of the for I'm dedicating to the royal suites, which includes a clear glass window wall overlooking the second story of my great hall, some waterfalls, making everything out of marble, and tethering some nice wolves and bears and giant jaguars up as "pets". (What hippy nature lover who wants to command a little respect wouldn't want some giant jaguars and bears cuddling on her lap?)
Still, that's not what I REALLY want for a royal suite: Where are the massive red carpets? Why can't I throw up tapestries? I want to give her a garden with fruit trees, and harvest flowers to put them into glass vases, which I can arrange around the throne and bear tethers. Why does she just spend her time petting fuzzy killing machines, when she could better spend her time playing tiddlywinks with her consort or reading a book? (Well, OK, spending all my waking life not spent at work playing games, especially computer games, may not sound like "better" to some people, but it does to ME, darnit!)
This whole thing got me to thinking about other aspects of furniture, furniture interaction, and nobles... Basically, nobles are worthless lumps who occasionally make odd mandates for gopher bone crafts or forbidding the export of doors, while occasionally socializing, "slumming it" by digging up a pig tail, or maybe pulling a lever.
Even if they are useless nobility, shouldn't they do more with their day? That's why we need nobility activities... something like jobs for nobles... only, they're more like hobbies. I'm thinking poetry (requires paper/books), artwork (painting with more dyes or sculpting with clay and a kiln), or maybe even organizing plays that can serve as happiness-boosting entertainment, and may potentially re-enact some historic events, like that time you ordered a half dozen dogs butchered, "The Launching of Orbs".
Unfortunately, I can't, since there's no way to mod in new furniture, much less mod in a way for them to be used in any way except as a means of just adding more value onto a room.
The more I think about it, however, the more I'd like to see some sort of social stratification in Dwarven society. Let the middle class rise! Your starting dwarves may all be happy living their spartan existences with the bare minimals needed to sustain their life, and the workshops to defend their hold, and expand it for future waves of dwarves, but incoming dwarves will want luxuries in their life, and dwarven children might be given the chance to climb the social ladder.
The essential thrust of this suggestion thread is to be a somewhat comprehensive suggestion box for dwarven entertainment, decorations, and other things that aren't necessary for the spartan lifestyle that our dwarves are currently expected to suffer through, but to generally make your fort a nicer place to live for your dwarves.
Here is a list of general suggestions:
Furniture raws and furniture interaction tokens.Once I started thinking about it, there were just more and more ways I wanted to mess around with furniture in ways that you just couldn't do with mere crafts items. What if I made a marble and jet chessboard? I would want my dwarves to be able to play each other. (And then I'd need a "games" skill, and they could bet with each other... And if we're betting, we could use cards, you can make that from the same paper you'd need for books plus some wax for lamenation...) So I think the best way to deal with all the myriad ways that the fanbase can mod things is to just have a special raw file for modding in decorative and entertainment-related furniture, and a sub-menu within the build menu to place furniture.
Dwarven entertainment needsThere are often complaints about how a fully mature fortress is in no real danger of being destroyed from external threats, and that internal threats should make up for it. (This comes up when talking about nobles often, as they have internal threats in the form of killing off dwarves if you can't fulfill an impossible demand.) The idea here is that, as dwarves climb up the social ladder, and have more and more money to burn, rather than simply buying all those jaguars you manage to cage and tame, or cows you breed, they could demand a higher quality of life. They could want baths so that they aren't rolling around in mud and vomit and blood all the time. Their standards for what makes a good dining hall could rise. They could take more free time to enjoy the sights and sounds and luxuries of your fortress... and your fortress better start having them! No more demands for merely a window that faces another wall! No, you need to get some horse races (make that tame jaguar races), some game halls, and some artwork to admire, or art studios to blow off some steam, or I hope you enjoy your tantrum spiral.
Of the types of furniture, I'd like to suggest the following:
1. Potted plants. Yeah, they're dwarves, but not
everything has to be stone and metal. That's stereotyping! Potted plants may be admired, and possibly watered, with dwarves who like gardening with their free time getting happy thoughts both for the plant/furniture, but also for being happy that they helped it grow.
2. Easel. Can be used with an "art" skill, spare canvas (made from rope reeds or pig tails, since as far as I can tell, they're basically hemp and cave hemp, respectively), and dyes to create paintings that dwarves can hang on their walls. Worker dwarves probably won't go into art, but it's a way for children to pass time, and nobles can really get into it. If we ever get a chance for dwarves to sell their unneeded personal belongings back to the fort, they can also be sold for actual nobles producing wealth for the fortress... however, paintings are even more affected by quality levels than other goods, and untrained scribbles are worthless, except to the one who drew it. Painting should be something that you can't order, like a job, but an elective task done in free time, whose odds of being chosen should probably be affected by the "artistic" trait, and the amount of skill the dwarf already has. (Once they are expert artists, they should spend more and more of their free time focused on their craft.) Paintings should, generally, work like engravings (in terms of subjects), except with the addition of extra decorations/value due to having dyes, and could be placed on walls, like an engraving. It might also be neat to be able to just plain paint on engraved walls to make frescos.
2.5: Additional dyes and paints. Paints might actually be better made differently than dyes, and allow you to make stacks of multiple paints (maybe 5 or 10) for the price of 1 dye. In real life, the use of coking coal produced coal tar derivatives that soon became the basis of all dyes and paints. As such, I'm hoping that Alchemist's Workshops could have a chance to turn a by-product (potentially, you could have a "Do no produce by-product" option if you don't want to deal with them) of "tar" from the coking of coal, which can be made into paints of various colors at the alchemist's workshop. Variety of paint can add to the value of paintings, ceramics,
3. Bookcases, books, libraries, and (dare I say it?) schools. This has been suggested before, I know, but I'd like to re-suggest it in the spirit of being a somewhat more comprehensive "Quality of Life" suggestion. Dwarves can, much like with paintings, as I detailed above, start writing books, either about epic tales of that time a goblin got crushed by a stonefall trap, or those other 863 goblins that got crushed by stonefall traps, or maybe even about *gasp* dwarves travelling. Anyway, books can make their way into DF, with bookcases to showcase and store them, and with public libraries being a leisure activity for dwarves, or a special room for more literary-minded nobles or pampered legendaries. Combined with a "classroom" or "schooling" suggestion for putting all your little dwarflings into a classroom instead of having them litter your dining halls throwing parties every day, you could have books teach your children to be more literate (or even literate at all...), as well as potentially giving them tendencies (and experience) towards more scholarly pursuits than getting really good at cooking, and making food stacks worth more than a royal throne room. If books can have subjects that matter (that is, some books are artbooks or some are craft books or technical manuals, while some are just poetry) this could potentially send dwarves down a path of creating more sophisticated engravings and artworks or even making plays to be acted out before dwarven audiences in dwarven theater. (And I'm tempted to combine this with an arena suggestion, and make it a really "Roman" play, with live animals and slaves getting slaughtered on stage during the re-enactment of warfare for the amusement of the crowds.)
4. Gaming and gambling. Chess, poker, maybe something like mah jong. That sort of thing. Let dwarves socializing get a bonus to their socializations and relationships (especially if they aren't really the social type, since a game they enjoy will make anyone more social) if they are gaming, and get bonuses to their happiness for doing so when they play with high-quality gaming sets.
4.5 Dwarven sports teams. Yeah, we all have tried making "arenas", but dwarves might enjoy sports that aren't blood sports. (Well, OK, maybe they'd still be blood sports, but they could involve more than just killing everything.) Still, what's more dwarven than a pair of teams going at each other with
hockey sticks large hammers trying to get a
puck boulder into the other side's goal, and occasionally beating the other team's players down?
5. Carpets. Let's get some felt, made from Alchemy, maybe something like mercury, and normal animal hides. Let's make a nice bear skin rug for our champion's personal quarters to celebrate his slaying of a bear that was trying to nuzzle its way into your booze warehouse. Let's dye a massive stack of mink furs purple, and carpet the duchess's throne room in them.
6. Fireplaces. Because people really seem to want to suggest this.
7. Bathouses. I'm thinking Roman bathouses, here. Dwarves already like mist, so why not give them a chance to really bathe, with heated pools (either with magma below, as someone has been trying to create in the Dwarf Mode Discussion thread), that can produce happy thoughts, as well as generally promote good health... potentially even increasing healing rates, but also being good socializing points. (Beats meeting around the well, at least.)
8. Ceramics - pottery, sculpture, and porcelain.
I've already made a porcelain suggestion thread as a spin-off of my suggestions for additional uses of power and mechanics, using a "High Temperature Furnace", and other people have suggested more typical ceramics. I actually think Toady has been considering this one already, since he left notes about how Kaolinite can be used in ceramics. Anyway, clay can be fired and glazed to make valuable crafts and potentially even furniture or statues. Pottery can be an alterate "art", to make more crafts. Rolling in my Porcelain idea, a high temperature furance that burns massive amounts of fuel, and requires mechanical power for an "air pump" to burn the fires hotter could turn powdered kaolinite and microcline into porcelain goods, which can also be glazed, to create extremely high-value goods.
9. Improved Statues. Make statues depict something, rather than just being objects that take up space. We already have a good model in the engravings system, just expand it to statues, so that it will actually be a statue of Urist McFeyMood making that artifact. It would be even better if you could designate what category of sculpture you would want to be crafted.
10. Music. Give those instruments a purpose! Also suggested before, but in general, I think this could take a page out of Pharoh's playbook, and let you put musician's stands out on the corners of busy throughfares, or on a stage in the main dining hall, which radiate a happy-thought-generating zone to all who passs through the "music cloud". This would require a music skill, possibly including a composing skill in conjunction with books, and combine artist skill rolls with instrument quality to produce the overall happiness effect upon dwarves who hear the music.