Argh, this thread is pissing me off. There's only so much BS I can take.
quote:
lachek:
<STRONG>If the code was GPL'd...</STRONG>
Yeay! The solution to everything. Turns a pile of shit like StarOffice into an open source pile of shit like OOo. (Whose's one redeeming feature is the corin-esque name)
quote:
foxxtrot:
<STRONG>However, I have trouble understanding why smaller developers don't begin using things like the Simple Direct Media Layer for their projects.</STRONG>
However, I have trouble understanding why smaller developers don't begin using things like
Haskell for their projects.
Seriously now, how about suggestions other than "you should have used something else"?
True, SDL is probably less of a giant heap of crap than it was six years ago, but all Toad'd really get from it would be some image loading code and event handling, which doesn't seem worth the extra indirection and library cruft to me.
quote:
lachek:
<STRONG>It's far easier to just get a blue&white G3 PowerMac or iMac off eBay for a couple hundred.</STRONG>
Here's the
donations box. But 'a couple hundred' is a lot of weeks food...
Nixers can (and do) WINE, and I presume Intel/BSD Macers have some options too. So, personally I think any time that Toad spends farting around with compilers is time lost on working on stuff the game actually needs.
Anyway, as this is partly my fault as well for suggesting Sam despite the fact I know what he's like, how about this as a solution. BSD licence the enabler, and release some subgame code (or squiggles, if you're too proud to let kobolds loose on the world), and *when* there are working binaries for that, revist the porting issue.
What's needed is not teams of barely organised hackers gpl-style, but a couple of vaguely reliable people to compile bins and raise issues.
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