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Author Topic: Thoughts on Adamantine  (Read 6426 times)

Dwarf

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Re: Thoughts on Adamantine
« Reply #30 on: February 27, 2010, 08:58:58 pm »

blades transmit nearly no force back to the wielder, practically doubling the force applied to the target.

Wait, what?

Sorry, but even in DF...

No.
Just, No.
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

Dwarf

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Re: Thoughts on Adamantine
« Reply #31 on: February 27, 2010, 08:59:44 pm »

Redacterated for doublepostiness.
« Last Edit: February 27, 2010, 09:11:50 pm by Dwarf »
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

RandomNumberGenerator

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Re: Thoughts on Adamantine
« Reply #32 on: February 27, 2010, 09:00:55 pm »

I have a negative amount of lego blocks.

See the failure in that? YOU MAKE NO SENSE.
The wizard did it.

Some its made of some kind of negative matter or something?
Wizard.

The "Island of Stability" theory does not involve negative subatomic particles; even wikipedia could tell you that. It illustrates that there might be some elements even larger/heavier than the ones we've synthesized that are actually stable. They're still trying to reach that point, and striving for it has created all the elements beginning with "U" at the bottom of the table.

WIZARD!

You guys do know I wasn't being serious, right? It was a silly theory about a silly metal with silly properties.
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Nivim

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Re: Thoughts on Adamantine
« Reply #33 on: February 27, 2010, 09:03:02 pm »

 We can still go as far as information resources allow, besides, it's fun to work on this kind of stuff like it could actually be real. And in Dwarf Fortress, you don't get "a wizard did it" on purpose, even magic will make sense in conjunction with all the generalized physics.
« Last Edit: February 27, 2010, 09:04:42 pm by Nivm »
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Diablous

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Re: Thoughts on Adamantine
« Reply #34 on: February 27, 2010, 09:03:14 pm »

@Dwarf: DP'ed please try not to do that again.

@RNG: I thought it was something like that.
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Dwarf

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Re: Thoughts on Adamantine
« Reply #35 on: February 27, 2010, 09:11:05 pm »

Yeah sorry bout that.
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

qwertyuiopas

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Re: Thoughts on Adamantine
« Reply #36 on: February 27, 2010, 09:39:18 pm »

http://en.wikipedia.org/wiki/Table_of_nuclides_(combined)#Isotopes_for_elements_105-118

Maybe the theoretical island is an isotope of a known element that has been unattainable so far?

There is a long line of stability, and it does appear to change it's angle at one point, so maybe at some point it jumps up or down, off the table?
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Odd!x

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Re: Thoughts on Adamantine
« Reply #37 on: February 28, 2010, 01:02:38 am »

blades transmit nearly no force back to the wielder, practically doubling the force applied to the target.

Wait, what?

Sorry, but even in DF...

No.
Just, No.

I'm no physicist, but I believe you transmit energy from yourself into whatever you're swinging at a goblin (sword, hammer, cabinet) and when said item strikes the target, only some of the energy you expended swinging the weapon will be transmitted away from it (into flesh).  The rest of it manifests as sound energy (*CLANG*) or will be rebounded back into your hand, it's why you feel a jolt when you smack something (just as how it's not the fall that will kill you, but the ground.  all the energy of falling from a great height is suddenly transmitted back into your entire body and you explode into chunks from trying to absorb all that energy at once).  According to this theory, if you were to drop a block of adamantine into the ground, it would most likely sink quite far into it, despite being so light.

not sure exactly, but I think that this fact might conflict with the fact that it makes good armor, just a gut feeling though...
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Lord Dakoth

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Re: Thoughts on Adamantine
« Reply #38 on: February 28, 2010, 01:21:08 am »

Someone once calculated the density of Adamantine, of course making a few assumptions about the volume of different objects, like blocks, ect. (Perfectly reasonable assumptions, however.) Adamantine was about as dense as a thick gas.

So, I think it's been established that we're dealing with fanciful metals...
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Lalandrathon

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Re: Thoughts on Adamantine
« Reply #39 on: February 28, 2010, 01:39:22 am »

My physics hurts.
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Dwarf

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Re: Thoughts on Adamantine
« Reply #40 on: February 28, 2010, 04:52:21 am »

blades transmit nearly no force back to the wielder, practically doubling the force applied to the target.

Wait, what?

Sorry, but even in DF...

No.
Just, No.

I'm no physicist, but I believe you transmit energy from yourself into whatever you're swinging at a goblin (sword, hammer, cabinet) and when said item strikes the target, only some of the energy you expended swinging the weapon will be transmitted away from it (into flesh).  The rest of it manifests as sound energy (*CLANG*) or will be rebounded back into your hand, it's why you feel a jolt when you smack something (just as how it's not the fall that will kill you, but the ground.  all the energy of falling from a great height is suddenly transmitted back into your entire body and you explode into chunks from trying to absorb all that energy at once).  According to this theory, if you were to drop a block of adamantine into the ground, it would most likely sink quite far into it, despite being so light.

not sure exactly, but I think that this fact might conflict with the fact that it makes good armor, just a gut feeling though...

If you are following teh pheesics, the exact same amount of force hitting the enemy will also go in the opposite direction. If you apply 1000 N on a gobbo, 1000 N will come back at your sword or whatever. Being made out of Clownite won't change that.
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

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Re: Thoughts on Adamantine
« Reply #41 on: February 28, 2010, 06:04:08 am »

unless it does change just that!
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Sowelu

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Re: Thoughts on Adamantine
« Reply #42 on: February 28, 2010, 09:02:16 am »

If you have a super incredibly sharp thing, you are **NOT** applying 1000N on the goblin.  You may be applying some force to the sword when you start swinging it, but hey, big deal, that's normal.  But if your sword is sharp enough, thin enough, and swung with sufficient high skill, it'll go nearly straight through the goblin without pausing along its way...not bouncing, and not applying any force back on you.

...That's a little more than we can ask for, though, even from this super-metal.
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Lord Dakoth

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Re: Thoughts on Adamantine
« Reply #43 on: February 28, 2010, 02:24:58 pm »

But if your sword is sharp enough, thin enough, and swung with sufficient high skill, it'll go nearly straight through the goblin without pausing along its way...not bouncing, and not applying any force back on you.

Newton's Third Law: "For every action, there is an equal and opposite reaction." The reactive force is  there. It is what causes the sword to slow down once you start cutting through the goblin.
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Bauglir

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Re: Thoughts on Adamantine
« Reply #44 on: February 28, 2010, 03:04:22 pm »

-snip-
« Last Edit: April 11, 2015, 12:36:58 am by Bauglir »
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