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Author Topic: Masters of Magic (Month Six)  (Read 15821 times)

Haika

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Re: Masters of Magic (Month Five)
« Reply #105 on: March 06, 2010, 06:39:19 pm »

Hey Haika, is it possible to tame large sea creatures from the coast, or do you have to get onto a blue tile first?

Hmm, like a whale or something? I'd say you need at least a boat before you attempt something like that, and it would be a harder tame than a land animal, since there's a big seperation in terrain between you and your animal.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Faden

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Re: Masters of Magic (Month Five)
« Reply #106 on: March 06, 2010, 06:40:40 pm »

What about a dolphin?

Haika

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Re: Masters of Magic (Month Five)
« Reply #107 on: March 06, 2010, 06:44:04 pm »

What about a dolphin?

In general I think about anything is possible, but you can't tame across hex lines, so you need to be in the hex to tame something there.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Armok

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Re: Masters of Magic (Month Five)
« Reply #108 on: March 06, 2010, 07:02:40 pm »

Is the turn coming soon?

Also, just for the sake of order, I'll restate some stuff from PMs:
- 03 will be consumed by building so that the building is automated
- 00 will be feeding the melter, not maintaining it, because it cant do both
- scout at 2b disbands
- scout at e3 will explore f4
- reserching burrower takes 3 points, and I couldnt power the scout more, so 7 points will go into mana.

I think that was all.
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So says Armok, God of blood.
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Haika

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Re: Masters of Magic (Month Five)
« Reply #109 on: March 06, 2010, 07:58:05 pm »

Health issues are hitting me hard today, so I don't know when I'll be able to sit down and write out a turn.

Either way, still need actions from 100killer9 before I could finish it.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Faden

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Re: Masters of Magic (Month Five)
« Reply #110 on: March 06, 2010, 08:00:10 pm »

I hope you feel better soon, Haika.  :(

Armok

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Re: Masters of Magic (Month Five)
« Reply #111 on: March 06, 2010, 08:02:11 pm »

oh. :(
I'm finding myself really, really involved in this game.
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So says Armok, God of blood.
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Sszsszssaaayysss...
III...

100killer9

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Re: Masters of Magic (Month Five)
« Reply #112 on: March 08, 2010, 12:38:04 am »

Alright, cast termite strain, research Summon locusts
Alright, too tired to move the "gripping" (read: cobbled together) backstory of the Draati. I'll just move.
L8: One unit maintains farms
One unit mines quartz
two units attempt to tame medusas using quartz as a threat.
One unit attempts to build a granary
one unit attempts to build a lumber mill

K8: One unit brings gold to L8
one unit builds a farm

animals: one larva attempts to train into an enemy eating machine
one larva attemts to train into a hunting larva
one larva attempts to become a creature that can breed larva quickly

The Draati had spent time knocking out the amnesia devices from the population, and piecing together the fragments of memories. Each Draati had something different to add. They had pieced to all the memories they had. The Draati here were brought here by other Draati. These Draati were different, or rather, they were the norm and the tribal Draati were different. The Draati understood not the reason they were put here or the reason or ways they were different, but they realized that since each new Draati added to the memories, the only way to learn more was to reproduce.
The medusas were a dangerous threat, already having claimed many lives (and made several great statues). To fight the Medusas, reflective quartz was needed, and so one Draati unit was sent to mine some and give it to two units who would attempt to tame the medusas with it by using it as a threat. One unit farmed, and a couple others worked on trying to build. In the mountain, gold was brought back to the main hex, and a farm was created to help feed miners.
The larva were in the process of training. One larvae group would be taught to hunt, killing large game and bringing it back. Another larvae would be taught to breed quickly, producing larvae young without occupying the tine of Draati. Yet a third group was attempting something fearsome. The Draati were attempting to train these larvae into amazing eaters, devouring all but Draati in their path. These would be unleashed on enemies, and the sheer size if the larvae would make it a sight to behold.
« Last Edit: March 09, 2010, 11:17:00 pm by 100killer9 »
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Haika

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Re: Masters of Magic (Month Five)
« Reply #113 on: March 08, 2010, 01:15:48 pm »

you still have some time for adding flavor text if you like 100killer, I have to go be poked and prodded at the hospital today, so won't get to the turn until this evening.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Armok

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Re: Masters of Magic (Month Five)
« Reply #114 on: March 08, 2010, 04:24:23 pm »

Speaking of that, is my corent flavor text enought? Also, i think the image was actualy still this turn, so dont forget to take that into accont.
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So says Armok, God of blood.
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Faden

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Re: Masters of Magic (Month Five)
« Reply #115 on: March 08, 2010, 05:51:35 pm »


Here's a Dandy Lion to brighten your day!

Haika

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Re: Masters of Magic (Month Five)
« Reply #116 on: March 09, 2010, 10:48:27 pm »

Update: I've done 2/6 civs turn updates, but working on the text is really taking it out of me. Still not feeling top notch, so we will have to continue the delay on this. I'll do my best to work on it when I can, and keep you all updated, I'll get it done eventually.

I've been trying to think of ways for me to streamline or partial out the work to an assistant, but I'm not sure any of that would work out very well with how things are going, so I'll just have to work on things as I go. I may have to put an action limit per turn, say 10 units/summons/animals. Let me know what you lot think of that idea, This would effect some of you more than others. I'd rather not impliment something like this, but as time goes on this game is going to take more and more effort to make a turn, and I need to try and plan ahead.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

100killer9

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Re: Masters of Magic (Month Five)
« Reply #117 on: March 09, 2010, 11:01:32 pm »

I'll add flavor text? Maybe my iPod wwill stay charged this time.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Faden

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Re: Masters of Magic (Month Five)
« Reply #118 on: March 09, 2010, 11:15:15 pm »

I think it would if the unused units were assumed to be hunting/farming/maintaining, but otherwise I can see my civilization dying from starvation/neglect.

What if you did the dice rolls, came up with new spells and decided on flavor credit then let an assistant write everything up; format it, give it flavor, ect.?

If not, I'd be willing to wait longer for new turns.

Armok

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Re: Masters of Magic (Month Five)
« Reply #119 on: March 10, 2010, 03:15:52 am »

D:
an action limit would ruin the entire game COMPLETLY for me. I can,t say im happy with longer turns either, because I alredy feel they are frustratingly long. so yea i guess an assistnt or two is the best option.

hmm, what abaut the you just make the rolls in bulk and then let the assistant do the entire turn, and then simply read it throught and redo the parts that you dissagre with?
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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