Since I have 6 population, I have 6 magic points (correct me if I'm wrong) and 2 mana I stored last turn.
I will spend 2 of the magic points to research "summon drone"
I will turn 2 of the magic points into mana
I will cast "leg enhancements" twice (consuming my 4 stored mana), using my remaining two magic points to make the spell more powerful.
This increase in population is a sign! Our time of glory will come. Already the swarm grows more numerous, and our current boundaries cannot contain them. But before we can wreak destruction upon our foes, we must find them. For this we shall send out two scouting parties. One shall follow the coast north, and one shall follow the coast south. The regenerists shall invoke the power of Guth'okto upon these parties - they shall travel swifter than all others over the land, and search for resources that can be used to further our glory.
The rest of our population will make a great migration. Half of the remaining population shall travel south to search for food. The increased numbers have left our people hungry. The other shall travel northwest, and search for materials of use there, so we shall be able to create weapons of great might.
~
Yup. Two of the units with the extra speed to follow the coast north/south. The supplies on the original square would be brought to H15 (the one to the south)
!-!Event!-! Your people find a deposit of bright purple plants that can be easily made into dye in H14.
Spell Research completes this turn! You learn a new spell!
Summon Drone(2 mp from mana storage to cast) - summons a small spider unit by growing it from a chot, costs 2mp per turn to maintain.
You cast Leg Enhance twice, your scouts are able to move twice this turn.
Bonus from spell power[2], the first unit gets yet another hex move!
The two scouts head out, one along the coast to the north, the other following the coast south.
The first scout heads north, following a curving coast that brings it back around to nearly just northwest of the original tile. Directly north of H14(H13) is more cliffs and hills, similar to the first area. Northwest of that(G12) is a rocky mountain area with a sharp cliff drop down to the ocean below. The final area(G13) continues the mountainous area, but is topped with a Massive Volcano. As the scout arrives however, a deep freeze currently holds sway over the volcano, and there is a massive fight between molten rock and frozen snowcap. The end result is a strange ice dome over the volcano.
The other scout heads south finding a fertile grassland(H15) first, and another healthy lowland, this time with a forest further on(H16).
Taking all of the supplies with them, half of the population move south into the fertile grasslands of H15. As they arrive two units split up and search for food, the first finds a massive bounty of wild edible plants, returning with four bushels, while the other hunts, bringing back three amounts of fresh meat from wildlife. [+7 food]
The rest of the Chot pack up and move northwest. The two units there gather building materials. The first gathering group chips away at the ice dome, and returns with four units of ice blocks, while the other has a hard time adjusting to the mountainside, and worries about all the food that went in the other direction. [ +4 ice ]
Hunger turn!
In G13 only the hearty scout unit survives, as the other two groups of population die from lack of food.
The two units in H14 feast upon two units of food. [ -2 food[II] ]
Ignoring their empty stomachs the unit on H15 manages to live with only gathered scraps for now.
Population growth
+2 pop in G13
+1 pop in H14
+2 pop in H15
+2 points for creativity