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Author Topic: Let's Play Baldur's Gate and Tales of the Sword Coast  (Read 10430 times)

Judas Maccabeus

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Let's Play Baldur's Gate and Tales of the Sword Coast
« on: February 25, 2010, 12:27:35 am »

The Game

Baldur's Gate is... oh, who am I kidding.  Who that is reading this wouldn't know what it is?

Okay, maybe some, but still... Alright.  Description it is.

Back in 1998, computer games based on Dungeons & Dragons were at a bit of a low ebb.  The Gold Box games were a thing of the past.  The original Neverwinter Nights had just shut down.  TSR, D&D's publisher, itself had just been bought out by Wizards of the Coast.  Then, a couple young companies, Black Isle (fresh off Fallout) and BioWare, worked together to get things moving again.  The result was absolutely spectacular.

The setting:  The Sword Coast, Faerun, in the Forgotten Realms setting, 1368 Dale Reckoning (or the Year of the Banner if you prefer).  Baldur's Gate itself is one of the main cities on said coast, a fairly sizeable trading town.  Of course, we won't be getting there for a while, but hey.  The game itself uses the Advanced Dungeons & Dragons 2nd Edition rules (3rd Edition was still a couple years in the future), a hideously complex, mathematical and detailed system that is somewhat infamous for how so counterintuitive much of the statistics are (mmmmm, THAC0...).  One of the best parts of the game is how well it manages to integrate that system, created for the highly open-ended form of tabletop gaming, into the necessarily programmed form of computer gaming.  And the interesting storyline and well-made characters help.  I'll be unfolding the story as it goes in the game, even though likely the vast majority of those reading probably know all the big plot twists.  Such is the danger of a highly popular game more than a decade old, I suppose.

Anyway, enough boring words.  Let's get to this.  First thing's first:  The intro!

Intro movie

Spoiler (click to show/hide)

With that out of the way, time for:

Creating the main character

Menu music

1.  Gender and portrait.

Male and female.  If you don't know what these are, please take a course in elementary-level biology.

There are a handful of portraits built-in, all of them (except maybe one or two) already used for recruitable NPCs.  Fortunately, portraits can be easily imported, so there's no sense in bothering with that.  So, feel free to offer a pertinent image as one, that'd be the best way.  Some already-adapted ones (of... uneven quality) can be found here and here, but by no means are the choices limited to those (Do try and keep them mostly serious, but that's not a rule).

2.  Race.

The usual D&D selection:  Human, elf, half-elf, gnome, halfling, dwarf.

3.  Class.

Our choices are:  Fighter, Ranger, Paladin, Cleric, Druid, Mage (possibly with specialties), Thief, and Bard.  Non-humans can multi-class, which allows for a broader range of abilities at the cost of slowing the gain of levels.  Humans can't, but they can dual-class, which is an entirely different and somewhat complex mechanic in and of itself.

4.  Alignment.

The usual D&D system, running from Lawful to Chaotic and Good to Evil.  Certain classes are restricted to certain alignments.  Gameplay, for its part, isn't affected much.  In-game, acting "good" is overall better than acting "evil", although a person with an Evil alignment isn't really prevented from acting good...

5.  Abilities.

This is the big one.  The game rolls random numbers for the six abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and lets you redistribute points after that.  Since you can re-roll as many times as you like, there's no excuse for having really low numbers (unless yall really want me to keep the first roll I get), so this is more which abilities to redistribute to based on class.  In any case, putting a decent amount into Charisma for the main character isn't a bad idea.

6.  Skills.

Includes weapon skills, thief skills, and spells.  Recommend as applicable to the class (mages, for example, are limited to daggers, staves, slings, and darts, while clerics aren't allowed to use any that have blades or points, and others have a few limits as well).  Starting spell lists available by request.

7.  Appearance.

We get a few choices of hair colour (the natural real-life ones as well as blue and green), a few of skin colour (natural ones as well as blue, pale green, and grey), and pretty much any colour you might want for two different clothing colours.  No game effect aside from visually.

There are also seven choices for voice, four male and three female.  In order:

Default - A non-descript medium-tone one either for males or females (each get a different one)
Female 1 - Something of a German / Eastern European accent.
Female 2 - Average female
Female 3 - "Old crone"-sounding one
Male 1 and Male 2 - Both sound similar, and kind of like the fellow who got killed in the intro movie.
Male 3 - Deep, something resembling a northern English accent.

8.  Name.

If confused as to what this is, consult a dictionary.
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Akigagak

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #1 on: February 25, 2010, 06:51:02 pm »



Male

Human

Mage

True Neutral

Whatever stats, skills and spells you think best. Although, try and theme magic around...*rolls* Fire.

Male 3

Name: Angry Dave.
« Last Edit: February 25, 2010, 08:35:08 pm by Akigagak »
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

RAM

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #2 on: February 25, 2010, 07:44:52 pm »

Start with fighter or thief and dual class into mage. Can you dual twice? Can you dual from paladin?
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Read the First Post!

Heron TSG

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #3 on: February 25, 2010, 08:03:12 pm »

I vote....

Male

Halfling

Cleric

Chaotic Good

Stats: Go with the first roll, more Fun(TM) that way.

Abilities: Not sure about these as I never played the game. Having played D&D however, I say we go with feats that improve our skills. (jump, climb, etc)

Appearance: Short, slightly chunky, and black. (I've never seen a black halfling.)

Male 3

Name: Angry Dave.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Kagus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #4 on: February 25, 2010, 09:48:40 pm »

Oh sweet yes, I love this game...   I've got BG1 and Shadows of Amn, never picked up the expansions.  Shame.

Right then, off we go!

Male (Sausage fests be damned, I've had this character in mind for some time)

Dwarf

Thief

Neutral Evil

Stats: 
High DEX
Middling STR (high-ish for a Thief, if you can spare the points.  Otherwise forget it)
Good CON
Mid-high INT (gotta love skill points)
Mid-high WIS (I'd like to pretend that this means something, but it's less essential than INT)
Low CHA

Skills:  Focus on trap finding/handling and lockpicking.  Stealth skills are of secondary importance, and pickpocketing is as useless as ever.  For weapons, focus on crossbow, with either short sword or dagger as melee.

Appearance:  Flame-red hair, tanned skin, dark red major color and black (not shiny black) minor.

Male 3 (does anyone ever pick anything else?  BG:II at least had two different people that might be considered, but really...)

Name:  Pikus Glimmerwheel (I don't expect you to be able to fit all that into the name box.  Just added the last name for flavor)


Pikus is a cruel, selfish dwarf who will use whatever means necessary to get what he wants.  He has a history of torturing people in order to gather information, enforce loyalty, or simply pass the time.  He has an unusual fascination with fire, and has devised a number of painful -if not creative- uses for it.

Whenever the opportunity avails itself, kit him out with burning stuff.  Potions of firebreath, bolts of fire, whatever happens to fit his pyromania at the time.

He'll serve as fire support (ha) and general trap-sniffer.  You may want to really ramp up the lockpicking in the beginning though, so you can snag that star sapphire at the inn before leaving Candlekeep...

But, of course, you're more than welcome to tweak him to suit whatever the party needs.  Wouldn't want him to just be useless flavor.

EuchreJack

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #5 on: February 25, 2010, 09:58:08 pm »

So basically the "Lords of Magic" fire thief, eh?

Kagus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #6 on: February 26, 2010, 02:48:42 am »

Bingo.  I've always had a soft spot for mixing games.  I've recently attempted simulating the Chaos shaman in Incursion, using a female druid.

It's actually kinda fun, what with the ring of polymorphing they start out with.  But it's a major pain in the bum when you lose all your equipment by polymorphing into something that doesn't have opposable thumbs.

Hey, that almost rhymed...

3

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #7 on: February 26, 2010, 11:16:19 am »

Can you dual twice? Can you dual from paladin?

No, and no.

Also, I vote Pikus, as I'm not feeling imaginative at the moment. You could even attempt a Fighter/Thief, though I'm really not sure how effective they'd be what with BG1's level cap and what (never bothered with multis myself).
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Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #8 on: February 27, 2010, 04:12:15 pm »

[I'd decided to go with Barbarossa's and started playing the character before the second vote for Kagus' idea came though, so sorry about that.  I'm none too familiar with Lords of Magic myself, so I suppose that's all for the best.]


PROLOGUE

Spoiler (click to show/hide)


Candlekeep

Spoiler (click to show/hide)


Spoiler (click to show/hide)
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

rickvoid

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #9 on: February 27, 2010, 05:16:21 pm »

Very well done.

I'm looking forward to seeing how you treat Khalid. I'm only familiar with him via his corpse in BGII, but it sounds like he was a bit of a douche.

Anyway, great work, can't wait for more!  ;D
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Kagus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #10 on: February 27, 2010, 06:39:32 pm »

Uhh...  I thought you were going to be doing a full party.  That way six of us could have characters, and then we would adventure through the lands of Faerun on our own.

I know you could do it in Shadows of Amn.  Not entirely sure about BG1, but I can't imagine why the functionality wouldn't be there.  Just start a multiplayer game by yourself, and then you can customize the entire party.


I certainly wouldn't have wanted Pikus to be any sort of leader, he was just going to be an additional character.  And no familiarity with Lords of Magic is required, the dwarven thieves in that game were, quite honestly, not that impressive...  But they did lend themselves to a neat theme.

Akigagak

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #11 on: February 27, 2010, 07:32:15 pm »

Why did you think that?

The words 'Main Character are in bold in the first post, and nowhere does he ask for our own characters.


I'm more wondering why he didn't use the bored bald man for the picture.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Neyvn

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #12 on: February 27, 2010, 07:43:52 pm »

Hey Can I lend a hand with some naughty little Export Import cheating...

1 Make a thief. Fill Lockpicking, Max out Bow/Throwing Skill, Go into Inn,

2 Talk to Mage Guy in Inn, collect Ident Scroll, Return but don't deliver. Buy a Bow/Throwing weapon, go upstairs, there is a locked drawer, pick and take Gem which is around 2000+ Gold.

3  Stand on top of stairs, in main floor, so you move only one tile to change screen. Force attack mage Guy, If spells don't get cancled by being hit with arrow, duck upstairs quickly.

4 Come back down stairs with Auto Pause, Target mage Guy, rinse and repeat. Kill him, take his robe.

5 Export, Import.

6 ???

7 Profit...

Did this a few times, and later bought myself BACK into the good books... ^_^

(Note, drop Ident Scroll before talking to him, else he will take the scroll from you without giving you the quest)
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Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #13 on: February 28, 2010, 02:11:40 pm »

I'm looking forward to seeing how you treat Khalid. I'm only familiar with him via his corpse in BGII, but it sounds like he was a bit of a douche.

Not so much a douche, just a complete and utter coward.  And, despite being a member of the "canonical" party, not all that great a party member.  We'll be meeting him quite soon, though.

Kagus:  Bah.  The other party members are half the fun of the Baldur's Gate games.  Any playthrough that doesn't involve Minsc (and Boo, of course) just isn't worth it.  Though it is possible in BG1, though.

Akigagak:  Barbarossa's idea involved a dark-skinned halfling, which I agree is something there needs to be more of around (Luiren is on the same latitude as Calimshan and has a quite hot climate, so it's not all that far-fetched), and poor bored bald guy is white and not all that halflingy.  Sorry. :(

Nevyn:



Firebead:  "OW!  It really is hard to find decent folk nowadays!"

Fun little pincushioning of poor Firebead aside, I've already passed that point, and I'd rather not be too dreadfully cheaty anyway.  Still fun, though.  :P

Starting playing again, so hopefully the next part will be later today.  Unless I get distracted by the Olympics too much...  :-\
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #14 on: February 28, 2010, 10:25:31 pm »

[In case it isn't obvious, italicised lines are ones that aren't actually said in the game.]

CHAPTER 1

The Way of the Lion and the Crossroads

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The Friendly Arm Inn

Spoiler (click to show/hide)


Choices!:

1.  Resurrect Montaron, yes or no?
2.  Get the curse removed, yes or no?  We should barely be able to scrabble together the 500 gold for that, though we might not be able to and also do #1.  It's not imperative, since all it does right now is alter aesthetics and take up a slot we aren't using anyway.
Logged
I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...
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