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Author Topic: Let's Play Baldur's Gate and Tales of the Sword Coast  (Read 10428 times)

Akigagak

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #15 on: February 28, 2010, 10:38:51 pm »

1. Dump the useless midget.
2. Hell yes, cursed items are bound to have a negative effect, right?

And I support dual-classing Imoen to mage.
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Heron TSG

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #16 on: February 28, 2010, 10:40:50 pm »

1. Lose the dumb fighter.

2. Curses are bad to have. Removement should be nice.
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Kagus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #17 on: February 28, 2010, 11:42:06 pm »

Ah, I adored Imoen...   I was quite disappointed with her appearing so little in Shadows of Amn, but I suppose it made sense...  She was one of the few characters that I would willingly go through all that trouble to save.

And Xzar, man...   The moment when you first meet those guys is seared into my memory.  Watching those two bicker was an absolute delight.  I wish I could get that "Montaron!  You are so AGGRAVATING! 'Tis disturbing to my demeanor..." sound recording, so I could listen to it whenever I so desired...

rickvoid

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #18 on: March 01, 2010, 11:32:13 am »

Aside from taking up that belt slot, the Belt of Gender Changing doesn't do anything besides the obvious.

Going through a chunk of the game, and meeting new people as a woman, would be hilarious when we finally get our trouser titan back. Not particularly realistic though, as we'll have plenty of cash to end the cure soon enough.

I don't really care either way.
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Jreengus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #19 on: March 01, 2010, 12:23:42 pm »

Damn! I was going to suggest giving the belt to either Jaheira or Khalid, I like to imagine the... difficulties that would cause for their marriage.
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Aqizzar

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #20 on: March 01, 2010, 12:47:16 pm »

I can't believe I never played this game.  Everyone knows everything about it but me.  It doesn't help that I didn't get very far into Baldur's Gate 2 either, so what little I know of the games is just by osmosis and the references that made it into the 3D Neverwinter Nights.

Does give me hope for my dream of doing an LP of Planescape: Torment, the greatest D&D adaptation ever programmed, precisely because combat is completely unimportant to the actual "gameplay".
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rickvoid

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #21 on: March 01, 2010, 04:55:30 pm »

Ooh. We could probably "trick" Khalid into wearing it. That would be funny.
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Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #22 on: March 01, 2010, 07:44:57 pm »

If we're going to stick the belt onto someone...


Akigagak:  As do I, of course it'll be a few levels, unless yall would rather we permanently have a different thief... which would be Safana, probably.  We'd need one during the dual-levelling process anyway, whether Imoen has levelled enough to be useful (which would be around 5-6) or not...

Jreengus:  Tempting...

Aqizzar:  OOOOOH!  Yes, do a Planescape one, please! :D

Anyway:  Back to the game!
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

RAM

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #23 on: March 01, 2010, 09:55:41 pm »

You might need strength to dual-class into and/or out of fighter, but otherwise I would suggest getting at least x3 backstab and whatever skills you want from thief, 2 attacks and some hit points from fighter, then going into mage with some nice melee and damage-dealing abilities to back it up in a pinch. Dual-classing at low levels really doesn't cost much in the long run...

Thief levels start off pretty cheap, so if fighter doesn't work then stick with thief until you are happy with your hit points and skills...
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Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #24 on: March 01, 2010, 10:37:38 pm »

[RAM:  You do need 17 strength to dual-class to fighter, and you can also only dual-class once.  And you wouldn't really gain hit points that way.  And... and it really doesn't seem dual-classing works like you think it does at all.  :-X



Gah!  I go through a whole playing session and Fraps decides to bug out and not capture any of it.  Lovely.  Only saves are one before the fight at the Friendly Arm, and one all the way down in Nashkel after several things happen.

A summary of the intervening period, I suppose, while it's fresh in my mind (I did load up the old save and wander down to get some dialogue, though):
]


Beregost

My memory is a bit hazy about the next few days; nothing truly important happened, but I'll try to get through it the best I can.

"We are having that belt removed immediately."

"Awww, I was getting used to having a 'sister' all of a sudden."

I was somewhat disturbed by not knowing if Imoen was being serious or not.  In any case, we were quickly out the door and to the nearby temple, after selling a couple gems from the hobgoblins to get over the 500 gold needed.

Priestess:  "Hm.  I thought I remembered... you being male last time you were in here."

"It's a... long story."

"Actually, it's a short story.  You see, there was this ogre-"

"Imoen.  Stop."

"Yes... 'ma'am'."

The curse was lifted, and I was myself again.  I didn't quite get rid of the belt, however... one never knows when something like that might come in handy.

That night, on the way to our rest, we met two different figures on the third floor.  The first was a nobleman, who seemed to have mistaken me for a servant.  He handed me a pair of pantaloons, one apparently made of nothing less than gold!  I quickly composed myself and pretended that I was who he thought I was - that might well fetch a good price somewhere, and we desperately needed the money!  Jaheira unsurprisingly was ill-disposed to such an act, but Imoen grinned widely.

"Nice!  Played that perfect, you did."

:  "Of course, I learned from the best, from seeing all the tricks you pulled."

:  *giggle* "Thanks!"


The other was a man who stated that he owned a house in Beregost which had been overrun by spiders.  Since we were headed in that direction anyway, it seemed that clearing it out would be a good idea.  I intended to return some items he mentioned as well, although both Jaheira and Xzar had a rare moment of agreement in stating that they were unsure if such a delay in getting to Nashkel would be truly wise.

Early the next morning, we set out southward, and the journey itself was uneventful.  Beregost itself is not particularly remarkable; the town's claims to note are the temple to Lathander on its eastern reaches, and the ruins of an ancient magic school nearby.  Our concerns were more immediate, however: a good inn to get some rest in.  Imoen, however, had a slightly different destination in mind.

"Old Firebead's house is somewhere in town, near the... there it is, the blue-roofed one."

Inside, Firebead was clearly pleased to see us; he offered to provide us with a little help if we were to get him a book he wanted.  You could certainly tell a regular of Candlekeep whenever books came up!

Across the street was an inn, Feldepost's by name, and so we went there first.  Immediately inside, however:

Marl:  "'Ere now, get out, I don't like your type in 'ere!"

Dunkin:  "Heh, you tell 'em, Marl!"

We didn't leave, which did nothing to improve his mood.

Marl:  "Hey, I told you to get lost!  Ain't no room here for ye trouble makin' strangers!"

:  "No need to get all bent out of shape.  There's plenty of bar for us all."

Marl:  "Hey, I take whatever shape I want!  I'm sick of you freakish adventurers going out, consorting with gods know what, and dragging your trouble back into my home town!  What do you say to that?"

:  "Whoa, go easy.  Let's keep it friendly.  How 'bout I buy you and the rest of the bar a round?"

Marl:  "I ain't your friend, you ain't mine, and it'll be a cold day on the 9th plane before I drink with the likes of you!  Best ye keep your filthy dungeon money to yourself.  Better yet, how 'bout I put you and your dead money back in the ground where it belongs!"

[Tired of playing this one "correctly", I figured to give Marl a good knocking this time around... get some precious gold that way, too.]

With that, he attacked us; despite our best efforts at incapacitating him without injury, we were forced to kill him, so great was his rage at us.  We all agreed that our fortunes were best sought elsewhere.  We did find the book Firebead wanted and handed it to him, much to Xzar's chagrin.

In front of our next choice - the Burning Wizard - a bard stood with an offer of employment, to the tune of 300 gold pieces.  Xzar seemed content that this did not involve charity, and we followed him over to the street in front of the Red Sheaf Inn.

Silke:  "Greetings, mercenaries!  I am Silke, thespian extraordinaire."

: "A thespian is...?"

"An actress."

She explained that she was in need of aid against some thugs sent to shake her down by Feldepost.  That struck me as somewhat odd.

:  *mumbling* "Wait, if she's an actress, that means..."

I saw the three people approach; they did not look at all like thugs.

: "...she could be acting right now."

They did not speak like thugs, either, and when I pointed this fact out to Silke, she immediately turned on us.  Her first act was to become invisible, but once she began casting a second spell we all focused our efforts on that location.  She did not survive long beyond that.  Both Garrick and the "thugs" were grateful for our aid, and the latter provided us with a potion of defence, to go along with the four hundred gold pieces and enchanted quarterstaff on her body.  Jaheira decided to use the latter, after having it properly identified as non-cursed, of course.

In the Red Sheaf itself, we found we weren't about to find any rest.

"You're at the end of your rope, I'll wager."

A well-armed dwarf with an axe walked up to us and announced his intention to kill us.  It was a difficult task to fend off his blows, and both Jaheira and I were forced to frantically heal serious wounds inflicted by him.  Finally, however, Khalid brought him down with a well-placed sword swing, and his body contained yet another bounty notice - this time for 350 gold.

While we took the opportunity to rest there, Imoen once again began poking where she didn't belong.  Again I didn't ask where she found the several gems and couple dozen gold pieces; she also said she had run across a man who told of the plight of one Mirianne, who we took the opportunity to visit in her house on the east end of town.  Apparently, her husband was in Amn, and an expected message from him was very late.  We did not know how much we could help - Amn was quite a bit further to the south than we intended to travel - but perhaps we could find news in Nashkel.

Our final task in the town was dealing with the spider-infested house.  That was no trouble; the spiders were rather large, but not so dangerous that we were not able to take them down quickly.  After collecting a spider body, along with the boots and the wine the woman had wanted, we returned to the Inn.  She provided us with three hundred gold, aiding our financial situation immensely.

By this point, Jaheira and Xzar were directly petitioning that we hurry to Nashkel, and so we did, after I made a quick stop to collect the suit of plate armour I had wanted.  It was good to see that removing that curse had not prevented it!

The road to Nashkel was not quiet, however.  Within sight of Beregost itself, we found two Ogrillons standing over a halfling corpse.  The Ogrillons were tough, but eventually fell; it turned out the halfling was a messenger, and from Mirianne's husband.  The letter mentioned that he was alive and doing well, and she gladly accepted the news, providing me with an enchanted ring.

"I belive I can trust this one to not be cursed?"

It was not, as I was able to take it off unimpeded after placing it on my finger.  It also seemed to make me feel slightly more... protected.

After heading south again, we met a Flaming Fist on patrol against bandits.  Unfortunately, he seems to have mistaken us for some, and set upon us.  We managed to defend ourselves, but again unfortunately at the cost of his life.  He had another suit of plate armour on him, one that fit Khalid fairly well.

Finally, after defeating a hobgoblin ambush and taking a chance to rest for the night, we reached Nashkel itself.
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #25 on: March 01, 2010, 10:52:36 pm »

The party upon arriving in Nashkel:



Garrick isn't really worth keeping at all.  At best he might be able to identify an item or two, for now.

Dave, Imoen, and Jaheira have all gained levels.  Imoen is now able to be dual-classed if we wish to do so now, though this early that would mean she's never going to be a good thief, just a mage.  Leaving it up to you all, of course, since picking up another good thief isn't all that hard.







Xzar has nothing interesting.



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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

RAM

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #26 on: March 01, 2010, 11:20:55 pm »

Thief 5 then mage.
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Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #27 on: March 05, 2010, 12:40:15 am »

[Hit the maximum post length with this one, so it's split into two parts.]

Dave!  You forgot to mention that odd man we met on the road north of Nashkel.

You remember that as well?  Then it truly did happen...


Lord Foreshadow:  "Well don't you just add to the local color.  Quite the smashing bit of dress you wear there.  I'll have to look into such sundries when I next attend one of Lord Ribald's full dress costume parties.  I'd be the talk of Neverwinter, I would."

:  "Am I to understand that you are from that far away city?"

Lord Foreshadow:  "Oh, I actually hail from Waterdeep.  The great city of splendors has much more in the manner of social luxuries suited towards my particular tastes.  I do, however, make a point of keeping in touch with Neverwinter, though I have only visited once previously.  It was quite popular in those nights, if I recall correctly.  I'm going to make a second trip in the coming year, and I'll wager it will be as popular again."

[This is, of course, a reference to the newer Neverwinter Nights, (rather slowly) in development at the time.  He also talks a bit about the sequel to this game in a different line of conversation.]

I am not sure what to say about the odd nobleman.  One does not, after all, regularly see Waterdhavian nobles walking alongside a bandit-filled road on the very other end of the Sword Coast.




CHAPTER 2

Nashkel

Spoiler (click to show/hide)

The Gnoll Stronghold

Spoiler (click to show/hide)
« Last Edit: March 06, 2010, 10:13:43 pm by Judas Maccabeus »
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Judas Maccabeus

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #28 on: March 05, 2010, 12:41:54 am »

Southern Sword Coast

Spoiler (click to show/hide)

Today's decision is, of course:

1.  Return to Nashkel and delve into the mines, or continue side-questing around Beregost?
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I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Sensei

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Re: Let's Play Baldur's Gate and Tales of the Sword Coast
« Reply #29 on: March 05, 2010, 12:48:05 am »

Git down in them mines!

Man, this is so cool. I saw Baldur's Gate at half price books once, an entire collectors edition pack with every extra, but someone had stolen the disc. I was so pissed off.
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