I am building an above ground dwarven city. That's not my megaproject, but it will be part of it. What kind of buildings do you think dwarves have? I mean, I have several storage/workshop towers and a bunch of houses. I have an inn for incoming migrants and a record keepers house above my depot. I am currently building a bar for my gathering place. What else does a "dwarven" town have? And what does it look like?
All buildings have statues on the outside for the aesthetic look. They serve no purpose other than to look good.
Built Buildings Thus Far:
Inn:
5x5 room, with tables and chairs all around the bottom floor, all are free rooms with meeting halls. Stairs on one side, door on the opposite. Second floor has dispersed beds that are all (b)arracks for incoming migrants to sleep in. Top floor is open to the air, with fortifications all around the top with a statue.
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Housing:
13 (of 15) complete 3x3 houses have been built. Each house is two story. Bottom story contains bedroom, container and cabinet. Second floor is open to the air and is surrounded by fortifications. Each house also has a statue garden for its owner on the roof (family gods?).
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(If someone could find me the ACTUAL cabinet symbol, that'd be great, but I don't know what it is...)
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Trade Depot/Record Keeper's House:
Trade depot on bottom floor, with the record keeper having a three-story house above. First house floor has table, chair, cabinet and container. Second floor is solely bedroom. Top floor is open to the air with a statue garden and fortifications.
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Stables:
Stables are complete. Tall wooden building with individual small stalls. Includes loft for kennels (later use?). Made solidly of wood, has an almost "Rohan"-ish look. (Idea by: bmaczero)
Bar/Great Hall:
Self explanatory. 9x19 room with chairs and tables for all fortress members (all 16 of them). Sloped roof for hall-like affect. 4 doors, two on either side. Almost half way done. Secondary hall above has been added. The roof is sloped and comes to an almost point. Cinnabar pillars have been added for affect and two glass statues adorn each side of the cinnabar pillars. (Green glass on red stone pillars? Deal with it) The tables/chairs were rearranged to make 4x4 "tables". Looks like a bar now.
Pond:
Has been dug! Three levels deep, it is ready to be flooded by the river which is right next to it. Currently mining out cinnabar and stignite veins that appeared at the bottom of the pond. Is now full of water and fish. Success!
Wharf/Millhouse:
Millhouse is complete. Features 3 waterwheels and a millstone. The gear assembly is hooked up to disassemble. The bridge to the vault has 2 switches, one in the millhouse and one in the vault (for testing).
Still Being Worked On:
Arena:
Has been dug and planned. Bridges in the center will open for magma access. If the battle gets boring, then the bridges will open revealing the magma, 1-2 z-levels down. First one to dodge in loses...
Underwater Vault:
Pond has been dug and filled. Beginning Vault shaft. Progress has been slow due to wall building and clear-cutting.
Walls:
Starting placing wall beams to designate future wall positioning.
Road:
Plan is to have green glass block road from depot to left and right of the map for wagon access.
River Expansion/Bridges:
Self explanatory. I am channeling the brook to make it a larger river. Also to make it uncrossable unless over certain bridges, which will be built later.
Plans/Goals:
Quarry?
Castle/keep
Temple/cathedral
Workshop housing
Storage facilities
(#x# measurements are NOT including outside walls)
3 miner/masons
3 wood cutters/carpenters (one is my leader)
1 farmer/brewer/broker
1 glassmaker
1 clerk (record keeper)/mason/carpenter
1 thresher/farmer/mason/carpenter
1 weaver/farmer/mason/carpenter
1 clothier/farmer/mason/carpenter
1 gem cutter/mason/carpenter
1 gem setter/mason/carpenter
2 hauler/mason/carpenter