For those of you thinking it isn't going anywhere much yet, remember that the people in town found work that will soon be finished, and the rest are well on the way to someone learning the most basic magic. That will instantly give the others an additional 5% chance and +1% per day starting the day after, with up to an extra +4% per day if they actively teach the others.
Also,
I spend the turn talking gibberish to the wolf.
What, you want to learn to talk to animals, too? Such a task would be incredibly hard, so would start off at 0.01% and increment generally by 0.001%. Still, that is since it is leaning a language with no shared structure at all with your current one.
However, generally understanding it would be much easier. If you can infer it's general emotions by it's appearance and general sounds, it wouldn't be harder than starting to learn magic. And knowing how it feels would even give a bonus to learning it's language.
Anyway...
Day five(already?), town.
They continue to help, as simple as that.
May I suggest a small minus to doing physical tasks when you are also contemplating magic? Other wise there seems no reason to ever not study magic, at least not at a low level.
Do we get building exp or something for help build this?
Well, I am trying to base this more on my perception of reality, where you can occasionally have inspiraton at the oddest moments. If it was a more mental task, there would be an affect, and if you don't set aside specific time for it, your character will lose intrest in it. After you play a video game, don't you sometimes continue to contemplate it occasionally for a few days after?
Yes, you get experience, but until I ut a numeric system to it, you just have a generalbonus when I remember it and you are doing something where it would help.