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Author Topic: Culture Simulator  (Read 11873 times)

Servant Corps

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Re: Culture Simulator
« Reply #30 on: March 08, 2010, 04:09:12 pm »

Thanks for putting so much effort into this, your reports have been extremely useful for working out the various problems. I'll try to give a more detailed response tomorrow...
As for the bug, is it literally overflowing the tips? You should be able to left click your mouse to scroll through them. I will see if I can add in some indicators when the content is scrollable.
The problem with a minor deity being associated with an idea twice is an easy fix. I was trying to save processing time but apparently forgot to make it check for repeats.

What sort of things would you want to be recorded in a history?
1) Formation of City
2) When a City Formally Left or Joined with a Culutre
3) When a Prophet Appears, what God he creates
4) Whenever assimilation occurs
5) When this city gets in contact with other cities of the same or different cultures, and the result of these contacts
6) What year did the tenants and the name of the Gods change
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Kagus

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Re: Culture Simulator
« Reply #31 on: March 08, 2010, 04:19:59 pm »

"Patuimn"

Patuimn is associated with pantheism, nature, animism and sun worship.

Patuimn is represented as everything.


That must make the religious murals rather tricky to put together...

Nadaka

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Re: Culture Simulator
« Reply #32 on: March 08, 2010, 04:37:16 pm »

"Patuimn"

Patuimn is associated with pantheism, nature, animism and sun worship.

Patuimn is represented as everything.


That must make the religious murals rather tricky to put together...

I think it would make it easy. Just draw part of him. Go from everything to anything. And you are drawing your god.
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darkflagrance

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Re: Culture Simulator
« Reply #33 on: March 09, 2010, 08:42:21 am »

"Patuimn"

Patuimn is associated with pantheism, nature, animism and sun worship.

Patuimn is represented as everything.


That must make the religious murals rather tricky to put together...

I think it would make it easy. Just draw part of him. Go from everything to anything. And you are drawing your god.

From the clouds surrounding the mountain peak to the calm expanse of the blue oceans, to the disease-rotted carcasses of lepers abandoned by society and battlefields covered with crows and bloated corpses, to the rich man gloating over his wealth and the poor man standing outside starving...all these are god.
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Shades

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Re: Culture Simulator
« Reply #34 on: March 09, 2010, 09:08:13 am »

very nice
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Stealtharcadia

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Re: Culture Simulator
« Reply #35 on: March 10, 2010, 12:34:56 pm »

So is this like, using real world variables? Like stuff associated with cultures outside Western perceptions?

Say a culture decides one day to move from hunter-gatherer to agriculture. Does the culture's life expectancy drop and death rate rise as per early agriculture?

Basically what I'm asking is if this is a Culture Simulator from a Western perspective or an Anthropological perspective.
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Servant Corps

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Re: Culture Simulator
« Reply #36 on: March 10, 2010, 02:14:17 pm »

Traits don't really have any effect other than determine relationships with other cultures. It appears to me that life expectancy only drops if there is overpopulation.
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Spreggo

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Re: Culture Simulator
« Reply #37 on: March 10, 2010, 02:37:58 pm »

Stealtharcadia: It was never really supposed to be a perfect or even close simulation of the way people use ideas. It's an illustrative toy so that I can play with the ideas of meme's, their relationships to each other, and how they move about between groups of people. I'm more interested in the general rules than the specifics.

darkflagrance: Nailed it.

xdarkcodex: If there is something specific happening when it locks up for you, such info would be useful.

Servant Corps: I'm going to figure out some basic tracking of nation groups, and possibly add in some leaders, at least with names. This should make it possible to keep some dates about their formation, evolution and decline. I don't know if really serious record keeping is going to be possible with actionscript 3, but I'm definitely going to push those limits before I move on to my next project.

Stealtharcadia

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Re: Culture Simulator
« Reply #38 on: March 10, 2010, 07:46:12 pm »

Yeah, I posted that before really looking at everything and thought it was something else. Being an Anthropologist, I'm a little prone to nitpick sometimes. My bad.

But nice job, I like what I'm seeing. I've had this thing running since like 12 today.
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xdarkcodex

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Re: Culture Simulator
« Reply #39 on: March 10, 2010, 11:49:32 pm »

Oh nah I fixed it. Just need to be refreshed a few time. It froze when there is a lot of movement and stuff.
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PTTG??

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Re: Culture Simulator
« Reply #40 on: July 26, 2010, 12:37:01 am »

Hey, update this crazy thing!
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Chutney

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Re: Culture Simulator
« Reply #41 on: July 26, 2010, 10:37:07 pm »

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Spreggo

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Re: Culture Simulator
« Reply #42 on: July 26, 2010, 10:57:59 pm »

Sorry guys this one is pretty much dead.
I've got other plans in the works though, but there are a few more projects and a move between here and there.

Servant Corps

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Re: Culture Simulator
« Reply #43 on: February 06, 2011, 01:28:08 pm »

Sorry guys this one is pretty much dead.
I've got other plans in the works though, but there are a few more projects and a move between here and there.

There's a difference between not updating and then having it not be accessiable to anyone. I want to do an LP of CultureSim to get more people interested, where is it located now?
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Spreggo

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Re: Culture Simulator
« Reply #44 on: February 06, 2011, 02:32:09 pm »

Your request is reasonable so I've dug up the project at rehosted it, and I appreciate the interest in my creation :)

http://spreggo.com/prototypes/culturesim/Culture.html

However, please understand that this project is no longer being developed and I will not be releasing the source code as a personal choice. Unless interest in the project starts paying my bills, it is for all intents and purposes dead, and I reserve the right to discontinue hosting it again in the future. Generally I sweep up all the old projects when interest has hit zero.

That being said, I really do have other projects in the works. They are taking some time to get off the ground however due to aforementioned bill paying priorities.

P.S. if you do a LP and it gets the attention of more than few people I will consider making it downloadable with the idea raws editable. It might be interesting to see what a group would do to expand that.
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