Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 67

Author Topic: Anya's x-com LP - UPDATED! Augest 17th  (Read 90946 times)

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Anya's x-com LP
« Reply #150 on: March 03, 2010, 11:45:25 am »

It saves a few lives every now and then, but it is pretty useless untill you get to lasers (unless x-com util addresses rifle inaccuracy.)
Actually, Rifles have one of the highest Aimed Shot accuracies in the entire game, at 110% Base Accuracy. They just got really suckish Snap and Auto shot accuracy, and they don't do that much damage to begin with.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

warhammer651

  • Bay Watcher
  • [prefstring: Attack_Attack_Attack]
    • View Profile
Re: Anya's x-com LP
« Reply #151 on: March 03, 2010, 12:27:29 pm »

It saves a few lives every now and then, but it is pretty useless untill you get to lasers (unless x-com util addresses rifle inaccuracy.)
Actually, Rifles have one of the highest Aimed Shot accuracies in the entire game, at 110% Base Accuracy. They just got really suckish Snap and Auto shot accuracy, and they don't do that much damage to begin with.
Sadly, recruits do not.
Logged
Tell me your mother isn't a Great Old One, please.

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Anya's x-com LP
« Reply #152 on: March 03, 2010, 12:33:36 pm »

Admitedly, the aimed shot is niegh useless since it uses 80% of total turn units. I upgrade to lasers asap in order to get around that. Plus, lasers can take (normal) walls down and shit, without eating ammo up. Assaults are much more effective when you make your own entrance.
Logged

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Anya's x-com LP
« Reply #153 on: March 03, 2010, 02:54:55 pm »

-retracted for redundancy by author
« Last Edit: March 03, 2010, 10:27:43 pm by cganya »
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Anya's x-com LP
« Reply #154 on: March 03, 2010, 03:06:04 pm »

Any idea how soon we'll get fresh recruits?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

warhammer651

  • Bay Watcher
  • [prefstring: Attack_Attack_Attack]
    • View Profile
Re: Anya's x-com LP
« Reply #155 on: March 03, 2010, 03:12:51 pm »

1 day after the cydonia mission :P
Logged
Tell me your mother isn't a Great Old One, please.

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Anya's x-com LP
« Reply #156 on: March 03, 2010, 03:18:32 pm »

Any idea how soon we'll get fresh recruits?


I already brought in the new recruits and named them. i have two readshirts left (one female, one i'm not sure) i have your character created dont worry. i went out and saw the crazies last night so i didnt have any free time to work on my next post. should have some time tonight though. I went with a female and chose your Darkwind character. related to razorwire and motivated by revenge i would think. unless you want to develop your own backstory for her.
i chose female because 3-5 of the new recruits were female and had the better stats.
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Anya's x-com LP
« Reply #157 on: March 03, 2010, 03:25:24 pm »

Female is fine.

Hmmm...sure, I think she'll be related to Razorwire. Lover, I think, who had already volunteered to be part of X-Com so they'd be in the same base but showed up a bit late due to scheduling. She's ticked about his death and determined to kill as many aliens as possible.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Anya's x-com LP
« Reply #158 on: March 03, 2010, 03:27:10 pm »



Code: [Select]
Hugh Mann:
Rank UP! - Squaddie
Kills 0 + 2 = 2
TU's 57 + 3 = 60
Stamina 46 + 4 = 50
Health  28 + 2 = 30
Firing Accuracy 51 + 2 = 53
Throwing Accuracy 80 + 1 = 81
Strength 31 + 3 = 34
Woo! I've rounded out rather well. Not a bad upgrade for being made Squaddie. Give me heavier weapons if necessary. I should be able to handle them better.
« Last Edit: March 03, 2010, 03:29:33 pm by Itnetlolor »
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Anya's x-com LP
« Reply #159 on: March 03, 2010, 08:17:22 pm »

I haven't really played seriously since I found out about alien line of sight memory. I still think alien psychics are a little crazy...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Anya's x-com LP
« Reply #160 on: March 03, 2010, 09:37:07 pm »

Aside from a major pain in the rear, alien psi is just a little bit crazy, yes.  Your thoughts are not out of line.
Logged
this sigtext was furiously out-of-date and has been jettisoned

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Anya's x-com LP
« Reply #161 on: March 03, 2010, 09:58:24 pm »

I haven't really played seriously since I found out about alien line of sight memory. I still think alien psychics are a little crazy...

once you get a hyperwave decoder and a psi lab (as well as a few months of training at said labs) you can muchly reduce the effect of hostile psi attacks
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Anya's x-com LP
« Reply #162 on: March 03, 2010, 10:00:22 pm »

ETHEREALS STILL SUCK
Logged
this sigtext was furiously out-of-date and has been jettisoned

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Anya's x-com LP
« Reply #163 on: March 03, 2010, 10:31:07 pm »

I took an aspirin. It was going to be a long day. The ground team was due back in 10 minutes, 3 men short. Could aliens really be attacking earth? a month ago I would have laughed that idea into the ground. Now "aliens" killed two of my men and seriously injured another. My lack of faith in my superiors cost those men dearly. As the ground team came off the skyranger I stood there. Seven faces lined up in a row, not one of them smiled, not one of them cried.
"You suffered multiple losses this mission. You are all relieved of all duties until the next urgent mission. There will be a service for Steve and Razorwire in two days, You are all expected to attend. You are dismissed." I looked over the demoralized ground team.
"Soldiers, you all have the hardest, most dangerous job on this base. The threat we face as a team is real. We have a job to do that if we were to fail, would spell disaster for everyone on earth. That is why if any of you need someone to talk to, to vent to, I have brought in some psychologists. Also, my door is always open to my soldiers. That is all."
With that I saluted and walked to my personal quarters. the loss of Steve and Razorwire brought a hammer down on the base's moral. The technicians and scientists were quiet, the mechanics and custodians were solemn and distant. Even Manny, the new arms master on base who was known for his lack of empathy and rude remarks kept to himself. He told me that jet cannons were a bad idea as he looked over the purchase form I handed him. "I have a dogfighter who isn't afraid to get down and dirty with these bastards, are you going to tell him he can't have his weapon of choice?" He looked at me incredulously and muttered something about idiot pilots wanting to get killed.



Funds are running dangerously low... I would have to find a way to boost the coffers soon...

(i posted this snip-it so that other members could post any side stories this may cause. I'm still working on the rest, don't worry)
« Last Edit: March 03, 2010, 10:32:56 pm by cganya »
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

RAM

  • Bay Watcher
    • View Profile
Re: Anya's x-com LP
« Reply #164 on: March 03, 2010, 10:50:08 pm »

RAM I had always expected danger. Raiding the enemy ships had never seemed like a safe profession. But so far things had gone smoothly, everyone did their jobs and the hostiles had been overwhelmed. In the field things had gone badly, the first thing those critters must have done after landing was spread out and prepare an ambush. Maybe they were after our ship for some reason.
 Whatever the case some good soldiers were lost and the team would be hurting for a while to come. RAM I had never really socialised much, things had been a bit to busy setting up the base, but the losses were a painful sting, and proved that their gear was sorely lacking, hopefully all those technicians they hired would be coming up with some good news soon...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
Pages: 1 ... 9 10 [11] 12 13 ... 67