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Author Topic: Apothecary: The Mysterious Desert Illness  (Read 11585 times)

ein

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Re: Apothecary!
« Reply #120 on: February 26, 2010, 10:06:49 pm »

Yeah, no fractions.
I like integers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You gather from your garden:
1 Blue Root
1 Sweet Leaf
1 Devil Berry
2 Forest Kings

Upon hearing of a shady person selling highly addictive potions, the city decides to form an investigation committee.
As your assistant is moving through town, he gets arrested by these investigators.

He gives in quickly to their interrogation and tells them about you.
They arrive quickly and throw you in jail... forever.

[size=9]ゲーム·オーバー[/size]

qwertyuiopas

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Re: Apothecary!
« Reply #121 on: February 26, 2010, 10:09:24 pm »

>New game
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Eh?
Eh!

Labs

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Re: Apothecary!
« Reply #122 on: February 26, 2010, 10:28:58 pm »

Serious post? I hope not, this was good.
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

100killer9

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Re: Apothecary!
« Reply #123 on: February 26, 2010, 10:31:45 pm »

It's got to be a joke. The prison sentence for drug dealing is not "forever".
Start from inside jail though; we need to focus on an escape.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Kadzar

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Re: Apothecary!
« Reply #124 on: February 26, 2010, 10:32:35 pm »

How could they throw us in jail? We had fecking strength mushrooms!
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

100killer9

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Re: Apothecary!
« Reply #125 on: February 26, 2010, 10:39:41 pm »

And we don't get an attorney, let ALONE a trial... What an abuse of human rights!
We must take the inmates and rise up against the oppressive police state! Time for revolution!
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ein

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  • 勝利の女神はここよ~ 早く捕まえてぇ~
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Re: Apothecary!
« Reply #126 on: February 26, 2010, 11:00:29 pm »

Human rights?
This takes place in Generic Medieval Fantasyland.
They don't need trials and attorneys.
But yes, let's plot our escape from within.

Jervous

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Re: Rogue Apothecary: Escape from jail
« Reply #127 on: February 26, 2010, 11:15:09 pm »

What do we have with us? Did we sneak in anything?
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Dwarmin

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Re: Rogue Apothecary: Escape from jail
« Reply #128 on: February 26, 2010, 11:16:20 pm »

You guys still have gold right? Bribe the local drunkard gold to drop some mad hatter in the town well, then blackmail them into releasing you claiming you are the only one who can cure the "mysterious" ailment.

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

100killer9

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Re: Apothecary!
« Reply #129 on: February 26, 2010, 11:20:35 pm »

Human rights?
This takes place in Generic Medieval Fantasyland.
They don't need trials and attorneys.
But yes, let's plot our escape from within.
Then we'll start the Generic Medieval Fantasylandian Revolution! When we fought for democracy, and all that jazz. Think the French revolution, but in Generic Medieval Fantasyland. How about that?
But first, inventory check.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ein

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  • 勝利の女神はここよ~ 早く捕まえてぇ~
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Re: Rogue Apothecary: Escape from jail
« Reply #130 on: February 26, 2010, 11:43:50 pm »

You check your inventory.
Along with your boring generic medieval clothes, you have:
1 bundle of Colour Leaves, wrapped in paper
1 strike-anywhere match
Your monocle
A spare wooden tooth, first molar

100killer9

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Re: Rogue Apothecary: Escape from jail
« Reply #131 on: February 26, 2010, 11:47:43 pm »

Hmm...
Look around the prison cell. Are there any people whe can drug/decieve/rape/befriend?
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Neyvn

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Re: Rogue Apothecary: Escape from jail
« Reply #132 on: February 27, 2010, 12:43:36 am »

OH Damn... I am Laughing my ass off here...
Only the other day did I look at this and see that it was nice looking game about being a Medicine man...

Now I find out that you guys have made it into a drug game and you have been thrown into Jail... LOL!!!!
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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ein

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Re: Rogue Apothecary: Escape from jail
« Reply #133 on: February 27, 2010, 01:09:03 am »

There's a loony in the cell across from you.
He keeps shouting about the lunches being tainted with bad mushrooms.
He shuts up whenever you wear the monocle.

Kadzar

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Re: Rogue Apothecary: Escape from jail
« Reply #134 on: February 27, 2010, 01:15:07 am »

You check your inventory.
Along with your boring generic medieval clothes, you have:
1 bundle of Colour Leaves, wrapped in paper
1 strike-anywhere match
Your monocle
A spare wooden tooth, first molar
This includes what we stored in our colon beforehand, right?
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!
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