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Author Topic: Apothecary: The Mysterious Desert Illness  (Read 11146 times)

Criptfeind

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Re: Apothecary!
« Reply #60 on: February 24, 2010, 11:28:09 pm »

Also of the rainbow, odorless+rat= ???

Try it.

Hopeful it will make the rat happy but not kill it, than we put in Devil Berries and you have drugs.
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100killer9

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Re: Apothecary!
« Reply #61 on: February 24, 2010, 11:35:42 pm »

Also of the rainbow, odorless+rat= ???

Try it.

Hopeful it will make the rat happy but not kill it, than we put in Devil Berries and you have drugs.
It was already stated that Mad Hatter gives more of a Bad Trip. Maybe heavily diluted it should work, but so do color leaves. We could additionally market diluted Hatter + devil berries as Pandora, a magical liquid that gives you special senses (read: smelling sound). Sound decent?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ein

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Re: Apothecary!
« Reply #62 on: February 24, 2010, 11:38:07 pm »

I can hardly believe that this has turned into a drug trafficking simulation.

Cheddarius

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Re: Apothecary!
« Reply #63 on: February 24, 2010, 11:40:09 pm »

I think Devil Berries are much more lucrative being used for Titan, since, well, it's something that's highly addictive and something that people actively want to buy. Maybe diluted Hatter with something that dulls its worse effects?
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100killer9

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Re: Apothecary!
« Reply #64 on: February 24, 2010, 11:43:51 pm »

Diluted crying tree bark? That stops poisons.
Also, we'll need to run a clean apothecary as a front. But no one suspects us yet, so make 4 Titan and have the assistant market it.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

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Re: Apothecary!
« Reply #65 on: February 24, 2010, 11:51:16 pm »

Are drugs illegal?
I mean, they don't exist yet, so it's unlikely that there are laws against them.
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100killer9

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Re: Apothecary!
« Reply #66 on: February 24, 2010, 11:57:43 pm »

Alright. So, we experiment with "Titan" and see where it goes from there? If successful, do we try to add new drugs? I think mad hatter + crying tree bark would work, but we should test that one out on rats before we think of selling it.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

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Re: Apothecary!
« Reply #67 on: February 25, 2010, 12:02:22 am »

Sounds good!
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Armok

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Re: Apothecary!
« Reply #68 on: February 25, 2010, 09:47:07 am »

make a potion from one part death leaf extract and 99 parts water. give a rat a little at a time and observe the effects.
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So says Armok, God of blood.
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III...

Labs

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Re: Apothecary!
« Reply #69 on: February 25, 2010, 09:50:53 am »

Catch more rats. We're running out.
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Faden

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Re: Apothecary!
« Reply #70 on: February 25, 2010, 11:42:25 am »

To convince people that it's actually a cure-all, we should mix in blue root as well.
So Titan should be 1 part blue root, 2 parts devil berries, and 2 parts sweet leaf

ExKirby

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Re: Apothecary!
« Reply #71 on: February 25, 2010, 11:49:45 am »

We should probably plant some Devil Berry in our Allotment/Garden.
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LeoLeonardoIII

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Re: Apothecary!
« Reply #72 on: February 25, 2010, 12:14:49 pm »

> Look in the book for an herb that attracts rats, and a paralyzing agent. Set up traps with those in it. If we catch random squirrels and cats, that's fine too. This way we're not wasting time hunting rats, we can just have the assistant empty and reset the traps in his first hour.
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100killer9

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Re: Apothecary!
« Reply #73 on: February 25, 2010, 01:38:28 pm »

To convince people that it's actually a cure-all, we should mix in blue root as well.
So Titan should be 1 part blue root, 2 parts devil berries, and 2 parts sweet leaf
1 part devil berry would be better. It's strongly addictive; putting in too much just wastes them, since we only have 4 right now.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Faden

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    • View Profile
Re: Apothecary!
« Reply #74 on: February 25, 2010, 01:48:24 pm »

To convince people that it's actually a cure-all, we should mix in blue root as well.
So Titan should be 1 part blue root, 2 parts devil berries, and 2 parts sweet leaf
1 part devil berry would be better. It's strongly addictive; putting in too much just wastes them, since we only have 4 right now.
So 1 part blue root, 1 part devil berry, and 2 parts sweet leaf. Sounds good to me. Make two potions of this (TITAN!) plant some devil berry, look for paralyzing herbs and have the assistant make traps.
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