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Author Topic: Apothecary: The Mysterious Desert Illness  (Read 11121 times)

100killer9

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Re: Apothecary: The Mysterious Desert Illness
« Reply #180 on: February 28, 2010, 02:28:22 pm »

> Examine the patient, question anyone who witnessed the attack, and ask where is the Desert Bear now?
There is no desert bear. They are speaking in a code. "Attacked" is arrested, and "Desert Bear" is the evil totalitarian government. But they're watching them, so they can't be direct. We could use this to help incite the rebellion, once we cure the people. First, ask the patients what they did before getting this disease. If they were using a poisonous substance, they might be poisoned.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
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Ladders are absolutely essential for one reason and one reason only:
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ein

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Re: Apothecary: The Mysterious Desert Illness
« Reply #181 on: February 28, 2010, 05:28:49 pm »

You ask the villagers about the illness.
They say that a merchant had just arrived in town.
He stayed for a night without selling anything and left for the city.

The symptoms of the illness are:
Sneezing a lot and red hands.
After a few days, you start to develop sores on the hands.
The sores slowly spread throughout the body.
Eventually, the sores start to blacken and ooze green stuff.
Then comes excruciating pain an—*ACHOO!*
Oh shit...

100killer9

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Re: Apothecary: The Mysterious Desert Illness
« Reply #182 on: February 28, 2010, 06:24:57 pm »

Quickly collect as much of every herb as you can.
Luckily you won't get a fever or lethargy or anything.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:
…
Welcome, friends to Slaves to Armok III: Snakes and Ladders.

ein

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Re: Apothecary: The Mysterious Desert Illness
« Reply #183 on: February 28, 2010, 09:45:22 pm »

Like I said, for this segment, you don't need to collect.
You'll instantly have access to any herbs that you've identified.
The whole village is helping out as much as it can.

100killer9

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Re: Apothecary: The Mysterious Desert Illness
« Reply #184 on: February 28, 2010, 10:30:06 pm »

If there are vials, then make potions 2 part cactus flower, 1 part oasis grass.
If not, have every villager eat a cactus flower and take oasis grass anally.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:
…
Welcome, friends to Slaves to Armok III: Snakes and Ladders.

LeoLeonardoIII

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Re: Apothecary: The Mysterious Desert Illness
« Reply #185 on: March 01, 2010, 01:04:11 am »

> Investigate water supply. Look for anything unusual in it, ask villagers about changes in the water.

> Set up control groups, where a pair of villagers use a lot of one (safe) drug and no other drugs. Test out all the known safe drugs in this way. Have two pairs receive placebo. They eat normally.

> Have another pair of villagers receive a placebo, but tell them to eat only a specific type of available food. For each available food, have a placebo pair eat only that food. This way we can test if some of the food is contaminated.

> Ask why the old healer is gone.
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Jetsquirrel

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Re: Apothecary: The Mysterious Desert Illness
« Reply #186 on: March 01, 2010, 09:06:00 am »

damn you 9killer100! I laughed at that for a time, but what if the food is piosoned?

Add to  the list

>Investigate some weird foods
>Check for any sick or weird acting animals

ein

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Re: Apothecary: The Mysterious Desert Illness
« Reply #187 on: March 02, 2010, 11:38:28 pm »

You set up a number of tests using the villagers to determine both the cause and the cure.

After three days, you've noticed differences in those who drink cactus flower tea instead of the water supply.
It's become obvious that the water supply is tainted and cactus flowers purify the water.
Oasis grass tea seems to induce vomiting in afflicted villagers.
More testing will be required to determine the full range of effects.

You now have sores on your hands.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry for the large delay, I've been cleaning the house and haven't had any free time until now.

Faden

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Re: Apothecary: The Mysterious Desert Illness
« Reply #188 on: March 02, 2010, 11:45:46 pm »

Have all villagers drink only cactus flower tea in the future.

Have one villager eat a lizard raw, have another eat a cooked lizard.

SHAD0Wdump

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Re: Apothecary: The Mysterious Desert Illness
« Reply #189 on: March 03, 2010, 12:39:41 am »

And get yourself a cup of tea already!
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100killer9

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Re: Apothecary: The Mysterious Desert Illness
« Reply #190 on: March 03, 2010, 12:42:59 am »

But make sure it's your cup of tea.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:
…
Welcome, friends to Slaves to Armok III: Snakes and Ladders.
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