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Author Topic: Apothecary: The Mysterious Desert Illness  (Read 11133 times)

Kadzar

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Re: Apothecary!
« Reply #105 on: February 25, 2010, 10:49:45 pm »

Let's call Titan placebo, "Titan Classic".
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LeoLeonardoIII

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Re: Apothecary!
« Reply #106 on: February 25, 2010, 10:52:36 pm »

Titan Light: Less carbs.

OMFG someone paint "organic" on our sign immediately!
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100killer9

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Re: Apothecary!
« Reply #107 on: February 25, 2010, 11:11:27 pm »

Quote from: Criptfeind

Vote for Feratha Cheddarius!

That is a seprate game.
I support Cheddarius' naming scheme, though.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Criptfeind

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Re: Apothecary!
« Reply #108 on: February 25, 2010, 11:18:00 pm »

And that is how I know I have stayed up to late, when I start, to use internet slang, doing things for the lolz, Goodnight gentlemen.
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Yarnspinner

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Re: Apothecary!
« Reply #109 on: February 26, 2010, 07:38:55 am »

  We kinda have a flow of gold getting ready to be set up..  right?  It is time to hire another assistant, one that we don't care about if he gets 'busted/killed'.   His job would be to sell the product and eventually, to form a system of distribution to other population centers. Viva' la Apothecaria!
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100killer9

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Re: Apothecary!
« Reply #110 on: February 26, 2010, 08:45:49 am »

How about an assistant to force-feed people devil berries while they sleep?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Armok

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Re: Apothecary!
« Reply #111 on: February 26, 2010, 09:20:52 am »

With the introduction of an addicts tab, this game is now officially about drugs!
I think this game has become rather haotic, there will NEED  to be some kind of structure like a vote or each character being controled by a single player or such on what to do or the thing will colapse.

Anyway, my vote for naming:

the 6 ingredient thing I suggested before: Omniblessing
1 devil berry, 1 colour leaf: (common/plain) Titan
1/5 color leaf, 1/10 devil berry, 1 sweet leaf: Titene (titan placebo-ish)(Titan essence)
1 blue root, 1color leaf, 1 devil berry, 1 sweet leaf, 1 forest giant: Supertitan/Titan++

My vote for action:
Set rat traps, make Omniblessing, hire extra assistant, have assistnats try to expand garden. Do NOT sell or make anything containing Forest King. And oh yes, have an assistant feed people devil berries in their sleep.

In the end, we'll have huge farms full of ingredients, and mass produce drugs while controlling a veritable empire.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

100killer9

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Re: Apothecary!
« Reply #112 on: February 26, 2010, 09:36:48 am »

Titene should have a full devil berry, to keep the people addicted, though if that doesn't make sense then just put a bit in. And Titan++ should not have a color leaf, so people don't get suspicious of it. Other than that, your plan seems solid.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Armok

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Re: Apothecary!
« Reply #113 on: February 26, 2010, 10:28:21 am »

Point. Hmm, I think a middle way between those are best actually: 1/2 devil berry in Titene, and 1/5 colour leaf in Titan++.
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So says Armok, God of blood.
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Sszsszssaaayysss...
III...

100killer9

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Re: Apothecary!
« Reply #114 on: February 26, 2010, 10:31:24 am »

Why do we have a Titan++, anyway?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Imp

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Re: Apothecary!
« Reply #115 on: February 26, 2010, 10:46:56 am »

[/lurk]

*Expresses enjoyment of thread*

[lurk]
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If there is none, then never ever mind it.

Armok

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Re: Apothecary!
« Reply #116 on: February 26, 2010, 10:54:26 am »

Why do we have a Titan++, anyway?
so we can get people to pay 10 times as much for something that is only 1.5 times harder to make.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

LeoLeonardoIII

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Re: Apothecary!
« Reply #117 on: February 26, 2010, 12:28:22 pm »

I think it'll still work like it has, but ein just needs to find a compromise among everyone's plans. That will be easier when we get more assistants.
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Cheddarius

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Re: Apothecary!
« Reply #118 on: February 26, 2010, 06:56:11 pm »

Armok, do you realize how horrifically complicated it would be to put in fractions of plants, especially when you start mixing things like 1/3rd and 1/4th? This will kill the thread.
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qwertyuiopas

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Re: Apothecary!
« Reply #119 on: February 26, 2010, 07:16:46 pm »

MAybe take a break from considering drug dealing and contemplate the purchase of better equipment? If you can distill the addictive essence, you could make even more powerful types...
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Eh?
Eh!
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